415 lines
16 KiB
Java
415 lines
16 KiB
Java
/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2015, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.block.networking;
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import java.util.List;
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import java.util.Random;
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import javax.annotation.Nullable;
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import net.fabricmc.api.EnvType;
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import net.fabricmc.api.Environment;
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import net.fabricmc.fabric.api.event.client.player.ClientPickBlockGatherCallback;
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import net.minecraft.block.Block;
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import net.minecraft.block.BlockState;
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import net.minecraft.block.ShapeContext;
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import net.minecraft.block.entity.BlockEntity;
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import net.minecraft.client.MinecraftClient;
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import net.minecraft.client.particle.Particle;
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import net.minecraft.client.particle.ParticleManager;
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import net.minecraft.client.render.model.BakedModel;
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import net.minecraft.client.texture.Sprite;
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import net.minecraft.client.world.ClientWorld;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.item.ItemGroup;
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import net.minecraft.item.ItemPlacementContext;
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import net.minecraft.item.ItemStack;
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import net.minecraft.state.StateManager;
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import net.minecraft.state.property.IntProperty;
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import net.minecraft.util.ActionResult;
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import net.minecraft.util.DyeColor;
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import net.minecraft.util.Hand;
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import net.minecraft.util.collection.DefaultedList;
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import net.minecraft.util.hit.BlockHitResult;
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import net.minecraft.util.hit.HitResult;
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import net.minecraft.util.hit.HitResult.Type;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.Direction;
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import net.minecraft.util.math.Vec3d;
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import net.minecraft.util.shape.VoxelShape;
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import net.minecraft.util.shape.VoxelShapes;
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import net.minecraft.world.BlockView;
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import net.minecraft.world.World;
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import appeng.api.parts.IFacadeContainer;
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import appeng.api.parts.IFacadePart;
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import appeng.api.parts.PartItemStack;
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import appeng.api.parts.SelectedPart;
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import appeng.api.util.AEColor;
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import appeng.api.util.AEPartLocation;
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import appeng.block.AEBaseTileBlock;
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import appeng.client.render.cablebus.CableBusBakedModel;
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import appeng.client.render.cablebus.CableBusBreakingParticle;
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import appeng.client.render.cablebus.CableBusRenderState;
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import appeng.core.AppEng;
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import appeng.core.sync.network.NetworkHandler;
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import appeng.core.sync.packets.ClickPacket;
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import appeng.helpers.AEMaterials;
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import appeng.integration.abstraction.IAEFacade;
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import appeng.parts.ICableBusContainer;
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import appeng.parts.NullCableBusContainer;
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import appeng.tile.networking.CableBusBlockEntity;
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import appeng.util.Platform;
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public class CableBusBlock extends AEBaseTileBlock<CableBusBlockEntity> implements IAEFacade {
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private static final ICableBusContainer NULL_CABLE_BUS = new NullCableBusContainer();
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private static final IntProperty LIGHT_LEVEL = IntProperty.of("light_level", 0, 15);
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public CableBusBlock() {
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super(defaultProps(AEMaterials.GLASS).nonOpaque().dropsNothing().dynamicBounds()
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.luminance(state -> state.get(LIGHT_LEVEL)));
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setDefaultState(getDefaultState().with(LIGHT_LEVEL, 0));
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}
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static {
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ClientPickBlockGatherCallback.EVENT.register((player, result) -> {
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if (result instanceof BlockHitResult) {
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BlockHitResult blockResult = (BlockHitResult) result;
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BlockState blockState = player.world.getBlockState(((BlockHitResult) result).getBlockPos());
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if (blockState.getBlock() instanceof CableBusBlock) {
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CableBusBlock cableBus = (CableBusBlock) blockState.getBlock();
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return cableBus.getPickBlock(blockState, result, player.world, blockResult.getBlockPos(), player);
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}
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}
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return ItemStack.EMPTY;
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});
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}
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@Override
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public boolean isTranslucent(BlockState state, BlockView reader, BlockPos pos) {
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return true;
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}
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@Override
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@Environment(EnvType.CLIENT)
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public void randomDisplayTick(final BlockState state, final World worldIn, final BlockPos pos, final Random rand) {
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this.cb(worldIn, pos).randomDisplayTick(worldIn, pos, rand);
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}
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@Override
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public int getWeakRedstonePower(final BlockState state, final BlockView w, final BlockPos pos,
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final Direction side) {
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return this.cb(w, pos).isProvidingWeakPower(side.getOpposite()); // TODO:
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// IS
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// OPPOSITE!?
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}
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@Override
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public boolean emitsRedstonePower(final BlockState state) {
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return true;
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}
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@Override
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public void onEntityCollision(BlockState state, World w, BlockPos pos, Entity entityIn) {
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this.cb(w, pos).onEntityCollision(entityIn);
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}
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@Override
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public int getStrongRedstonePower(BlockState state, BlockView world, BlockPos pos, Direction direction) {
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return this.cb(world, pos).isProvidingStrongPower(direction.getOpposite()); // TODO:
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// IS
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// OPPOSITE!?
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}
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@Override
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protected void appendProperties(StateManager.Builder<Block, BlockState> builder) {
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super.appendProperties(builder);
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builder.add(LIGHT_LEVEL);
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}
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// FIXME: Must hook isClimbing ourselves
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// FIXME FABRIC @Override
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// FIXME FABRIC public boolean isLadder(BlockState state, WorldView world, BlockPos pos, LivingEntity entity) {
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// FIXME FABRIC return this.cb(world, pos).isLadder(entity);
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// FIXME FABRIC }
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@Override
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public boolean canReplace(BlockState state, ItemPlacementContext context) {
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// FIXME: Potentially check the fluid one too
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return super.canReplace(state, context) && this.cb(context.getWorld(), context.getBlockPos()).isEmpty();
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}
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// FIXME FABRIC Hook does not exist
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// FIXME FABRIC @Override
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// FIXME FABRIC public boolean removedByPlayer(BlockState state, World world, BlockPos pos, PlayerEntity player,
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// FIXME FABRIC boolean willHarvest, FluidState fluid) {
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// FIXME FABRIC if (player.isCreative()) {
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// FIXME FABRIC final AEBaseBlockEntity tile = this.getBlockEntity(world, pos);
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// FIXME FABRIC if (tile != null) {
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// FIXME FABRIC tile.disableDrops();
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// FIXME FABRIC }
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// FIXME FABRIC // maybe ray trace?
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// FIXME FABRIC }
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// FIXME FABRIC return super.removedByPlayer(state, world, pos, player, willHarvest, fluid);
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// FIXME FABRIC }
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// FIXME FABRIC @Override
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// FIXME FABRIC public boolean canConnectRedstone(final BlockState state, final BlockView w, final BlockPos pos,
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// FIXME FABRIC Direction side) {
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// FIXME FABRIC // TODO: Verify this.
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// FIXME FABRIC if (side == null) {
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// FIXME FABRIC return false;
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// FIXME FABRIC }
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// FIXME FABRIC
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// FIXME FABRIC return this.cb(w, pos).canConnectRedstone(side.getOpposite());
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// FIXME FABRIC }
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public ItemStack getPickBlock(BlockState state, HitResult target, BlockView world, BlockPos pos,
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PlayerEntity player) {
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final Vec3d v3 = target.getPos().subtract(pos.getX(), pos.getY(), pos.getZ());
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final SelectedPart sp = this.cb(world, pos).selectPart(v3);
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if (sp.part != null) {
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return sp.part.getItemStack(PartItemStack.PICK);
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} else if (sp.facade != null) {
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return sp.facade.getItemStack();
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}
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return ItemStack.EMPTY;
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}
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// FIXME FABRIC MIXIN
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// net.minecraft.client.particle.ParticleManager.addBlockBreakingParticles
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@Environment(EnvType.CLIENT)
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public boolean addHitEffects(final BlockState state, final World world, final HitResult target,
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final ParticleManager effectRenderer) {
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// Half the particle rate. Since we're spawning concentrated on a specific spot,
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// our particle effect otherwise looks too strong
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if (Platform.getRandom().nextBoolean()) {
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return true;
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}
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if (target.getType() != Type.BLOCK) {
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return false;
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}
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BlockPos blockPos = new BlockPos(target.getPos().x, target.getPos().y, target.getPos().z);
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ICableBusContainer cb = this.cb(world, blockPos);
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// Our built-in model has the actual baked sprites we need
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BakedModel model = MinecraftClient.getInstance().getBlockRenderManager().getModel(this.getDefaultState());
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// We cannot add the effect if we don't have the model
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if (!(model instanceof CableBusBakedModel)) {
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return true;
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}
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CableBusBakedModel cableBusModel = (CableBusBakedModel) model;
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CableBusRenderState renderState = cb.getRenderState();
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// Spawn a particle for one of the particle textures
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Sprite texture = Platform.pickRandom(cableBusModel.getParticleTextures(renderState));
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if (texture != null) {
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double x = target.getPos().x;
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double y = target.getPos().y;
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double z = target.getPos().z;
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// FIXME: Check how this looks, probably like shit, maybe provide parts the
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// ability to supply particle textures???
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effectRenderer.addParticle(new CableBusBreakingParticle((ClientWorld) world, x, y, z, texture).scale(0.8F));
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}
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return true;
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}
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// FIXME FABRIC: Mixin to
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// net.minecraft.client.particle.ParticleManager.addBlockBreakParticles
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@Environment(EnvType.CLIENT)
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public boolean addDestroyEffects(BlockState state, World world, BlockPos pos, ParticleManager effectRenderer) {
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ICableBusContainer cb = this.cb(world, pos);
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// Our built-in model has the actual baked sprites we need
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BakedModel model = MinecraftClient.getInstance().getBlockRenderManager().getModel(this.getDefaultState());
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// We cannot add the effect if we dont have the model
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if (!(model instanceof CableBusBakedModel)) {
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return true;
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}
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CableBusBakedModel cableBusModel = (CableBusBakedModel) model;
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CableBusRenderState renderState = cb.getRenderState();
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List<Sprite> textures = cableBusModel.getParticleTextures(renderState);
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if (!textures.isEmpty()) {
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// Shamelessly inspired by ParticleManager.addBlockDestroyEffects
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for (int j = 0; j < 4; ++j) {
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for (int k = 0; k < 4; ++k) {
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for (int l = 0; l < 4; ++l) {
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// Randomly select one of the textures if the cable bus has more than just one
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// possibility here
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final Sprite texture = Platform.pickRandom(textures);
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final double x = pos.getX() + (j + 0.5D) / 4.0D;
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final double y = pos.getY() + (k + 0.5D) / 4.0D;
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final double z = pos.getZ() + (l + 0.5D) / 4.0D;
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// FIXME: Check how this looks, probably like shit, maybe provide parts the
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// ability to supply particle textures???
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Particle effect = new CableBusBreakingParticle((ClientWorld) world, x, y, z,
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x - pos.getX() - 0.5D, y - pos.getY() - 0.5D, z - pos.getZ() - 0.5D, texture);
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effectRenderer.addParticle(effect);
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}
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}
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}
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}
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return true;
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}
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@Override
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public void neighborUpdate(BlockState state, World world, BlockPos pos, Block blockIn, BlockPos fromPos,
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boolean isMoving) {
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if (Platform.isServer()) {
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this.cb(world, pos).onneighborUpdate(world, pos, fromPos);
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}
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}
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private ICableBusContainer cb(final BlockView w, final BlockPos pos) {
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final BlockEntity te = w.getBlockEntity(pos);
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ICableBusContainer out = null;
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if (te instanceof CableBusBlockEntity) {
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out = ((CableBusBlockEntity) te).getCableBus();
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}
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return out == null ? NULL_CABLE_BUS : out;
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}
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@Nullable
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private IFacadeContainer fc(final BlockView w, final BlockPos pos) {
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final BlockEntity te = w.getBlockEntity(pos);
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IFacadeContainer out = null;
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if (te instanceof CableBusBlockEntity) {
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out = ((CableBusBlockEntity) te).getCableBus().getFacadeContainer();
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}
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return out;
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}
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@Environment(EnvType.CLIENT)
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@Override
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public void onBlockBreakStart(BlockState state, World worldIn, BlockPos pos, PlayerEntity player) {
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if (worldIn.isClient()) {
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final HitResult rtr = AppEng.instance().getRTR();
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if (rtr instanceof BlockHitResult) {
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BlockHitResult brtr = (BlockHitResult) rtr;
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if (brtr.getBlockPos().equals(pos)) {
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final Vec3d hitVec = rtr.getPos().subtract(new Vec3d(pos.getX(), pos.getY(), pos.getZ()));
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if (this.cb(worldIn, pos).clicked(player, Hand.MAIN_HAND, hitVec)) {
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NetworkHandler.instance().sendToServer(new ClickPacket(pos, brtr.getSide(), (float) hitVec.x,
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(float) hitVec.y, (float) hitVec.z, Hand.MAIN_HAND, true));
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}
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}
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}
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}
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}
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public void onBlockClickPacket(World worldIn, BlockPos pos, PlayerEntity playerIn, Hand hand, Vec3d hitVec) {
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this.cb(worldIn, pos).clicked(playerIn, hand, hitVec);
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}
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@Override
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public ActionResult onActivated(final World w, final BlockPos pos, final PlayerEntity player, final Hand hand,
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final @Nullable ItemStack heldItem, final BlockHitResult hit) {
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// Transform from world into block space
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Vec3d hitVec = hit.getPos();
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Vec3d hitInBlock = new Vec3d(hitVec.x - pos.getX(), hitVec.y - pos.getY(), hitVec.z - pos.getZ());
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return this.cb(w, pos).activate(player, hand, hitInBlock) ? ActionResult.SUCCESS : ActionResult.PASS;
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}
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public boolean recolorBlock(final BlockView world, final BlockPos pos, final Direction side, final DyeColor color,
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final PlayerEntity who) {
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try {
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return this.cb(world, pos).recolourBlock(side, AEColor.values()[color.ordinal()], who);
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} catch (final Throwable ignored) {
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}
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return false;
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}
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@Override
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public void addStacksForDisplay(ItemGroup group, DefaultedList<ItemStack> list) {
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// do nothing
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}
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@Override
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public BlockState getFacadeState(BlockView world, BlockPos pos, Direction side) {
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if (side != null) {
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IFacadeContainer container = this.fc(world, pos);
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if (container != null) {
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IFacadePart facade = container.getFacade(AEPartLocation.fromFacing(side));
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if (facade != null) {
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return facade.getBlockState();
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}
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}
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}
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return world.getBlockState(pos);
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}
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@Override
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public VoxelShape getOutlineShape(BlockState state, BlockView w, BlockPos pos, ShapeContext context) {
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CableBusBlockEntity te = getBlockEntity(w, pos);
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if (te == null) {
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return VoxelShapes.empty();
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} else {
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return te.getCableBus().getOutlineShape();
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}
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}
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@Override
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public VoxelShape getCollisionShape(BlockState state, BlockView w, BlockPos pos, ShapeContext context) {
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CableBusBlockEntity te = getBlockEntity(w, pos);
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if (te == null) {
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return VoxelShapes.empty();
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} else {
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Entity entity = null;
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// FIXME FABRIC: even EntityShapeContext doesn't give us the actual entity we're
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// colliding with :|
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return te.getCableBus().getCollisionShape(entity);
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}
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}
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@Override
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protected BlockState updateBlockStateFromTileEntity(BlockState currentState, CableBusBlockEntity te) {
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if (currentState.getBlock() != this) {
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return currentState;
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}
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int lightLevel = te.getCableBus().getLightValue();
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return super.updateBlockStateFromTileEntity(currentState, te).with(LIGHT_LEVEL, lightLevel);
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}
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}
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