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Applied-Energistics-2/src/main/java/appeng/block/storage/BlockSkyChest.java
T

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4.5 KiB
Java

/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.block.storage;
import appeng.block.AEBaseTileBlock;
import appeng.container.ContainerLocator;
import appeng.container.ContainerOpener;
import appeng.container.implementations.ContainerSkyChest;
import appeng.tile.storage.TileSkyChest;
import appeng.util.Platform;
import net.minecraft.block.BlockRenderType;
import net.minecraft.block.BlockState;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.entity.player.ServerPlayerEntity;
import net.minecraft.item.ItemStack;
import net.minecraft.util.ActionResultType;
import net.minecraft.util.Direction;
import net.minecraft.util.Hand;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.BlockRayTraceResult;
import net.minecraft.util.math.shapes.ISelectionContext;
import net.minecraft.util.math.shapes.VoxelShape;
import net.minecraft.util.math.shapes.VoxelShapes;
import net.minecraft.world.IBlockReader;
import net.minecraft.world.World;
import javax.annotation.Nullable;
public class BlockSkyChest extends AEBaseTileBlock<TileSkyChest>
{
private static final double AABB_OFFSET_BOTTOM = 0.00;
private static final double AABB_OFFSET_SIDES = 0.06;
private static final double AABB_OFFSET_TOP = 0.125;
public enum SkyChestType
{
STONE, BLOCK
};
public final SkyChestType type;
public BlockSkyChest( final SkyChestType type, Properties props )
{
super( props );
this.type = type;
}
@Override
public BlockRenderType getRenderType(BlockState state) {
return BlockRenderType.ENTITYBLOCK_ANIMATED;
}
@Override
public boolean propagatesSkylightDown(BlockState state, IBlockReader reader, BlockPos pos) {
return true;
}
@Override
public ActionResultType onActivated(final World w, final BlockPos pos, final PlayerEntity player, final Hand hand, final @Nullable ItemStack heldItem, final BlockRayTraceResult hit)
{
if( Platform.isServer() )
{
TileSkyChest tile = getTileEntity(w, pos);
if (tile == null) {
return ActionResultType.PASS;
}
ContainerOpener.openContainer(ContainerSkyChest.TYPE, player, ContainerLocator.forTileEntity(tile));
}
return ActionResultType.SUCCESS;
}
@Override
public VoxelShape getShape(BlockState state, IBlockReader worldIn, BlockPos pos, ISelectionContext context) {
// TODO Cache this! It can't be that hard!
AxisAlignedBB aabb = computeAABB(worldIn, pos);
return VoxelShapes.create(aabb);
}
private AxisAlignedBB computeAABB(final IBlockReader w, final BlockPos pos )
{
final TileSkyChest sk = this.getTileEntity( w, pos );
Direction o = Direction.UP;
if( sk != null )
{
o = sk.getUp();
}
final double offsetX = o.getXOffset() == 0 ? AABB_OFFSET_SIDES : 0.0;
final double offsetY = o.getYOffset() == 0 ? AABB_OFFSET_SIDES : 0.0;
final double offsetZ = o.getZOffset() == 0 ? AABB_OFFSET_SIDES : 0.0;
// for x/z top and bottom is swapped
final double minX = Math.max( 0.0, offsetX + ( o.getXOffset() < 0 ? AABB_OFFSET_BOTTOM : ( o.getXOffset() * AABB_OFFSET_TOP ) ) );
final double minY = Math.max( 0.0, offsetY + ( o.getYOffset() < 0 ? AABB_OFFSET_TOP : ( o.getYOffset() * AABB_OFFSET_BOTTOM ) ) );
final double minZ = Math.max( 0.0, offsetZ + ( o.getZOffset() < 0 ? AABB_OFFSET_BOTTOM : ( o.getZOffset() * AABB_OFFSET_TOP ) ) );
final double maxX = Math.min( 1.0, 1.0 - offsetX - ( o.getXOffset() < 0 ? AABB_OFFSET_TOP : ( o.getXOffset() * AABB_OFFSET_BOTTOM ) ) );
final double maxY = Math.min( 1.0, 1.0 - offsetY - ( o.getYOffset() < 0 ? AABB_OFFSET_BOTTOM : ( o.getYOffset() * AABB_OFFSET_TOP ) ) );
final double maxZ = Math.min( 1.0, 1.0 - offsetZ - ( o.getZOffset() < 0 ? AABB_OFFSET_TOP : ( o.getZOffset() * AABB_OFFSET_BOTTOM ) ) );
return new AxisAlignedBB( minX, minY, minZ, maxX, maxY, maxZ );
}
}