6e81f698c0
This replaces the static enum with a more dynamic interface providing factory methods for handling network storage.
93 lines
3.0 KiB
Java
93 lines
3.0 KiB
Java
/*
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* The MIT License (MIT)
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*
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* Copyright (c) 2013 AlgorithmX2
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy of
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* this software and associated documentation files (the "Software"), to deal in
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* the Software without restriction, including without limitation the rights to
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* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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* the Software, and to permit persons to whom the Software is furnished to do so,
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* subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
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* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
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* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
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* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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package appeng.api.storage;
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import appeng.api.config.AccessRestriction;
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import appeng.api.storage.data.IAEStack;
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/**
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* Thin logic layer that can be swapped with different IMEInventory implementations, used to handle features related to
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* storage, that are Separate from the storage medium itself.
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*
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* @param <T>
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*/
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public interface IMEInventoryHandler<T extends IAEStack<T>> extends IMEInventory<T>
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{
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/**
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* determine if items can be injected/extracted.
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*
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* @return the access
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*/
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AccessRestriction getAccess();
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/**
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* determine if a particular item is prioritized for this inventory handler, if it is, then it will be added to this
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* inventory prior to any non-prioritized inventories.
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*
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* @param input - item that might be added
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*
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* @return if its prioritized
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*/
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boolean isPrioritized( T input );
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/**
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* determine if an item can be accepted and stored.
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*
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* @param input - item that might be added
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*
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* @return if the item can be added
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*/
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boolean canAccept( T input );
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/**
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* determine what the priority of the inventory is.
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*
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* @return the priority, zero is default, positive and negative are supported.
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*/
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int getPriority();
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/**
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* pass back value for blinkCell.
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*
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* @return the slot index for the cell that this represents in the storage unit, the method on the
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* {@link ICellContainer} will be called with this value, only trust the return value of this method if you
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* are the implementer of this.
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*/
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int getSlot();
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/**
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* AE Uses a two pass placement system, the first pass checks contents and tries to find a place where the item
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* belongs, however in some cases you can save processor time, or require that the second, or first pass is simply
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* ignored, this allows you to do that.
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*
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* @param i - pass number ( 1 or 2 )
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*
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* @return true, if this inventory is valid for this pass.
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*/
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boolean validForPass( int i );
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}
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