236 lines
7.8 KiB
Java
236 lines
7.8 KiB
Java
/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.block.networking;
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import appeng.api.util.AEPartLocation;
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import appeng.block.AEBaseTileBlock;
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import appeng.core.sync.GuiBridge;
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import appeng.helpers.AEGlassMaterial;
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import appeng.helpers.ICustomCollision;
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import appeng.tile.networking.TileWireless;
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import appeng.util.Platform;
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import net.minecraft.block.properties.IProperty;
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import net.minecraft.block.properties.PropertyEnum;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.util.BlockRenderLayer;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.EnumHand;
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import net.minecraft.util.IStringSerializable;
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import net.minecraft.util.math.AxisAlignedBB;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.IBlockAccess;
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import net.minecraft.world.World;
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import java.util.Collections;
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import java.util.List;
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public class BlockWireless extends AEBaseTileBlock implements ICustomCollision {
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enum State implements IStringSerializable {
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OFF,
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ON,
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HAS_CHANNEL;
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@Override
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public String getName() {
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return this.name().toLowerCase();
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}
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}
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public static final PropertyEnum<State> STATE = PropertyEnum.create("state", State.class);
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public BlockWireless() {
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super(AEGlassMaterial.INSTANCE);
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this.setLightOpacity(0);
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this.setFullSize(false);
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this.setOpaque(false);
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this.setDefaultState(this.getDefaultState().withProperty(STATE, State.OFF));
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}
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@Override
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public BlockRenderLayer getBlockLayer() {
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return BlockRenderLayer.CUTOUT;
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}
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@Override
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public IBlockState getActualState(IBlockState state, IBlockAccess worldIn, BlockPos pos) {
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State teState = State.OFF;
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TileWireless te = this.getTileEntity(worldIn, pos);
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if (te != null) {
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if (te.isActive()) {
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teState = State.HAS_CHANNEL;
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} else if (te.isPowered()) {
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teState = State.ON;
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}
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}
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return super.getActualState(state, worldIn, pos)
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.withProperty(STATE, teState);
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}
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@Override
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protected IProperty[] getAEStates() {
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return new IProperty[]{STATE};
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}
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@Override
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public boolean onBlockActivated(final World w, final BlockPos pos, final IBlockState state, final EntityPlayer player, final EnumHand hand, final EnumFacing side, final float hitX, final float hitY, final float hitZ) {
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final TileWireless tg = this.getTileEntity(w, pos);
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if (tg != null && !player.isSneaking()) {
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if (Platform.isServer()) {
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Platform.openGUI(player, tg, AEPartLocation.fromFacing(side), GuiBridge.GUI_WIRELESS);
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}
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return true;
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}
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return super.onBlockActivated(w, pos, state, player, hand, side, hitX, hitY, hitZ);
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}
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@Override
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public Iterable<AxisAlignedBB> getSelectedBoundingBoxesFromPool(final World w, final BlockPos pos, final Entity thePlayer, final boolean b) {
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final TileWireless tile = this.getTileEntity(w, pos);
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if (tile != null) {
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final EnumFacing forward = tile.getForward();
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double minX = 0;
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double minY = 0;
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double minZ = 0;
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double maxX = 1;
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double maxY = 1;
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double maxZ = 1;
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switch (forward) {
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case DOWN:
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minZ = minX = 3.0 / 16.0;
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maxZ = maxX = 13.0 / 16.0;
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maxY = 1.0;
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minY = 5.0 / 16.0;
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break;
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case EAST:
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minZ = minY = 3.0 / 16.0;
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maxZ = maxY = 13.0 / 16.0;
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maxX = 11.0 / 16.0;
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minX = 0.0;
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break;
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case NORTH:
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minY = minX = 3.0 / 16.0;
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maxY = maxX = 13.0 / 16.0;
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maxZ = 1.0;
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minZ = 5.0 / 16.0;
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break;
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case SOUTH:
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minY = minX = 3.0 / 16.0;
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maxY = maxX = 13.0 / 16.0;
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maxZ = 11.0 / 16.0;
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minZ = 0.0;
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break;
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case UP:
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minZ = minX = 3.0 / 16.0;
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maxZ = maxX = 13.0 / 16.0;
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maxY = 11.0 / 16.0;
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minY = 0.0;
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break;
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case WEST:
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minZ = minY = 3.0 / 16.0;
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maxZ = maxY = 13.0 / 16.0;
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maxX = 1.0;
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minX = 5.0 / 16.0;
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break;
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default:
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break;
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}
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return Collections.singletonList(new AxisAlignedBB(minX, minY, minZ, maxX, maxY, maxZ));
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}
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return Collections.singletonList(new AxisAlignedBB(0.0, 0, 0.0, 1.0, 1.0, 1.0));
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}
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@Override
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public void addCollidingBlockToList(final World w, final BlockPos pos, final AxisAlignedBB bb, final List<AxisAlignedBB> out, final Entity e) {
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final TileWireless tile = this.getTileEntity(w, pos);
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if (tile != null) {
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final EnumFacing forward = tile.getForward();
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double minX = 0;
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double minY = 0;
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double minZ = 0;
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double maxX = 1;
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double maxY = 1;
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double maxZ = 1;
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switch (forward) {
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case DOWN:
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minZ = minX = 3.0 / 16.0;
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maxZ = maxX = 13.0 / 16.0;
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maxY = 1.0;
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minY = 5.0 / 16.0;
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break;
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case EAST:
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minZ = minY = 3.0 / 16.0;
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maxZ = maxY = 13.0 / 16.0;
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maxX = 11.0 / 16.0;
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minX = 0.0;
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break;
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case NORTH:
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minY = minX = 3.0 / 16.0;
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maxY = maxX = 13.0 / 16.0;
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maxZ = 1.0;
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minZ = 5.0 / 16.0;
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break;
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case SOUTH:
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minY = minX = 3.0 / 16.0;
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maxY = maxX = 13.0 / 16.0;
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maxZ = 11.0 / 16.0;
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minZ = 0.0;
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break;
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case UP:
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minZ = minX = 3.0 / 16.0;
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maxZ = maxX = 13.0 / 16.0;
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maxY = 11.0 / 16.0;
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minY = 0.0;
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break;
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case WEST:
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minZ = minY = 3.0 / 16.0;
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maxZ = maxY = 13.0 / 16.0;
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maxX = 1.0;
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minX = 5.0 / 16.0;
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break;
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default:
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break;
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}
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out.add(new AxisAlignedBB(minX, minY, minZ, maxX, maxY, maxZ));
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} else {
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out.add(new AxisAlignedBB(0.0, 0.0, 0.0, 1.0, 1.0, 1.0));
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}
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}
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@Override
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public boolean isFullCube(IBlockState state) {
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return false;
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}
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}
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