e6fb553a53
Also Fixes: - Enter key confirms the "Confirm Crafting" dialog again - Right Mouse Button correctly cycles backwards through CPUs, while left mouse button forward - Fixes an internal problem with syncing CPU names - Naming of unnamed CPUs begins at #1 now
86 lines
2.9 KiB
Java
86 lines
2.9 KiB
Java
/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.client.gui.implementations;
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import com.mojang.blaze3d.matrix.MatrixStack;
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import net.minecraft.client.gui.widget.button.Button;
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import net.minecraft.entity.player.PlayerInventory;
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import net.minecraft.util.text.ITextComponent;
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import appeng.container.implementations.CraftingStatusContainer;
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import appeng.core.localization.GuiText;
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import appeng.core.sync.network.NetworkHandler;
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import appeng.core.sync.packets.ConfigValuePacket;
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public class CraftingStatusScreen extends CraftingCPUScreen<CraftingStatusContainer> {
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private final AESubScreen subGui;
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private Button selectCPU;
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public CraftingStatusScreen(CraftingStatusContainer container, PlayerInventory playerInventory,
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ITextComponent title) {
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super(container, playerInventory, title);
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this.subGui = new AESubScreen(this, container.getTarget());
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}
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@Override
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public void init() {
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super.init();
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this.selectCPU = new Button(this.guiLeft + 8, this.guiTop + this.ySize - 25, 150, 20, getNextCpuButtonLabel(),
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btn -> selectNextCpu());
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this.addButton(this.selectCPU);
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subGui.addBackButton(btn -> {
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addButton(btn);
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btn.setHideEdge(true);
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}, 213, -4);
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}
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@Override
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public void render(MatrixStack matrixStack, final int mouseX, final int mouseY, final float btn) {
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this.updateCPUButtonText();
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super.render(matrixStack, mouseX, mouseY, btn);
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}
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private void updateCPUButtonText() {
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this.selectCPU.setMessage(getNextCpuButtonLabel());
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}
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private ITextComponent getNextCpuButtonLabel() {
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if (this.container.noCPU) {
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return GuiText.NoCraftingJobs.text();
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}
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return GuiText.CraftingCPU.withSuffix(": ").append(container.cpuName);
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}
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@Override
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protected ITextComponent getGuiDisplayName(final ITextComponent in) {
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return in; // the cup name is on the button
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}
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private void selectNextCpu() {
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final boolean backwards = isHandlingRightClick();
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NetworkHandler.instance().sendToServer(new ConfigValuePacket("Terminal.Cpu", backwards ? "Prev" : "Next"));
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}
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}
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