Files
Applied-Energistics-2/src/main/java/appeng/client/gui/implementations/QNBScreen.java
T
2020-07-28 11:44:57 +02:00

53 lines
2.1 KiB
Java

/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.client.gui.implementations;
import com.mojang.blaze3d.matrix.MatrixStack;
import net.minecraft.entity.player.PlayerInventory;
import net.minecraft.util.text.ITextComponent;
import net.minecraftforge.fml.client.gui.GuiUtils;
import appeng.client.gui.AEBaseScreen;
import appeng.container.implementations.QNBContainer;
import appeng.core.localization.GuiText;
public class QNBScreen extends AEBaseScreen<QNBContainer> {
public QNBScreen(QNBContainer container, PlayerInventory playerInventory, ITextComponent title) {
super(container, playerInventory, title);
this.ySize = 166;
}
@Override
public void drawFG(MatrixStack matrixStack, final int offsetX, final int offsetY, final int mouseX,
final int mouseY) {
this.font.drawString(matrixStack, this.getGuiDisplayName(GuiText.QuantumLinkChamber.text()).getString(), 8, 6,
4210752);
this.font.drawString(matrixStack, GuiText.inventory.getLocal(), 8, this.ySize - 96 + 3, 4210752);
}
@Override
public void drawBG(MatrixStack matrixStack, final int offsetX, final int offsetY, final int mouseX,
final int mouseY, float partialTicks) {
this.bindTexture("guis/chest.png");
GuiUtils.drawTexturedModalRect(offsetX, offsetY, 0, 0, this.xSize, this.ySize, getBlitOffset());
}
}