Files
Applied-Energistics-2/src/main/java/appeng/client/me/SlotME.java
T
2020-06-16 21:45:35 +02:00

85 lines
2.2 KiB
Java

/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.client.me;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.inventory.IInventory;
import net.minecraft.item.ItemStack;
import net.minecraftforge.items.SlotItemHandler;
import appeng.api.storage.data.IAEItemStack;
public class SlotME extends SlotItemHandler {
private final InternalSlotME mySlot;
public SlotME(final InternalSlotME me) {
super(null, 0, me.getxPosition(), me.getyPosition());
this.mySlot = me;
}
public IAEItemStack getAEStack() {
if (this.mySlot.hasPower()) {
return this.mySlot.getAEStack();
}
return null;
}
@Override
public boolean isItemValid(final ItemStack par1ItemStack) {
return false;
}
@Override
public ItemStack getStack() {
if (this.mySlot.hasPower()) {
return this.mySlot.getStack();
}
return ItemStack.EMPTY;
}
@Override
public boolean getHasStack() {
if (this.mySlot.hasPower()) {
return !this.getStack().isEmpty();
}
return false;
}
@Override
public void putStack(final ItemStack par1ItemStack) {
}
@Override
public int getSlotStackLimit() {
return 0;
}
@Override
public ItemStack decrStackSize(final int par1) {
return ItemStack.EMPTY;
}
@Override
public boolean canTakeStack(final PlayerEntity par1PlayerEntity) {
return false;
}
}