Files
Applied-Energistics-2/src/main/java/appeng/client/render/effects/AssemblerFX.java
T
2020-06-16 21:45:35 +02:00

231 lines
7.8 KiB
Java

/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.client.render.effects;
import java.util.Locale;
import com.mojang.blaze3d.vertex.IVertexBuilder;
import com.mojang.brigadier.StringReader;
import com.mojang.brigadier.exceptions.CommandSyntaxException;
import net.minecraft.client.particle.IAnimatedSprite;
import net.minecraft.client.particle.IParticleFactory;
import net.minecraft.client.particle.IParticleRenderType;
import net.minecraft.client.particle.Particle;
import net.minecraft.client.renderer.ActiveRenderInfo;
import net.minecraft.client.renderer.BufferBuilder;
import net.minecraft.command.arguments.ItemInput;
import net.minecraft.command.arguments.ItemParser;
import net.minecraft.entity.Entity;
import net.minecraft.item.ItemStack;
import net.minecraft.network.PacketBuffer;
import net.minecraft.particles.BasicParticleType;
import net.minecraft.particles.IParticleData;
import net.minecraft.particles.ItemParticleData;
import net.minecraft.particles.ParticleType;
import net.minecraft.util.registry.Registry;
import net.minecraft.world.World;
import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.api.distmarker.OnlyIn;
import appeng.api.storage.data.IAEItemStack;
import appeng.client.EffectType;
import appeng.core.AppEng;
import appeng.entity.EntityFloatingItem;
import appeng.entity.ICanDie;
public class AssemblerFX extends Particle implements ICanDie {
public static final ParticleType<AssemblerParticleData> TYPE = new ParticleType<>(false,
new AssemblerParticleData.Deserializer());
static {
TYPE.setRegistryName(AppEng.MOD_ID, "assembler_fx");
}
private final EntityFloatingItem fi;
private final float speed;
private float time = 0;
public AssemblerFX(final World w, final double x, final double y, final double z, final double r, final double g,
final double b, final float speed, final ItemStack displayItem) {
super(w, x, y, z, r, g, b);
this.motionX = 0;
this.motionY = 0;
this.motionZ = 0;
this.speed = speed;
this.fi = new EntityFloatingItem(this, w, x, y, z, displayItem);
w.addEntity(this.fi);
this.maxAge = (int) Math.ceil(Math.max(1, 100.0f / speed)) + 2;
}
@Override
public boolean isDead() {
return this.isExpired;
}
@Override
public int getBrightnessForRender(final float par1) {
final int j1 = 13;
return j1 << 20 | j1 << 4;
}
@Override
public void tick() {
this.prevPosX = this.posX;
this.prevPosY = this.posY;
this.prevPosZ = this.posZ;
if (this.age++ >= this.maxAge) {
this.setExpired();
}
this.motionY -= 0.04D * this.particleGravity;
this.move(this.motionX, this.motionY, this.motionZ);
this.motionX *= 0.9800000190734863D;
this.motionY *= 0.9800000190734863D;
this.motionZ *= 0.9800000190734863D;
if (this.isExpired) {
this.fi.remove();
} else {
final float lifeSpan = (float) this.age / (float) this.maxAge;
this.fi.setProgress(lifeSpan);
}
}
@Override
public IParticleRenderType getRenderType() {
return IParticleRenderType.NO_RENDER;
}
@Override
public void renderParticle(IVertexBuilder buffer, ActiveRenderInfo renderInfo, float partialTicks) {
this.time += partialTicks;
if (this.time > 4.0) {
this.time -= 4.0;
// if ( AppEng.proxy.shouldAddParticles( r ) )
for (int x = 0; x < (int) Math.ceil(this.speed / 5); x++) {
AppEng.proxy.spawnEffect(EffectType.Crafting, this.world, this.posX, this.posY, this.posZ, null);
}
}
}
public static class AssemblerParticleData implements IParticleData {
private final float r;
private final float g;
private final float b;
private final float speed;
private final ItemStack itemStack;
public AssemblerParticleData(float r, float g, float b, float speed, ItemStack itemStack) {
this.r = r;
this.g = g;
this.b = b;
this.speed = speed;
this.itemStack = itemStack;
}
@Override
public ParticleType<?> getType() {
return TYPE;
}
@Override
public void write(PacketBuffer buffer) {
buffer.writeFloat(r);
buffer.writeFloat(g);
buffer.writeFloat(b);
buffer.writeFloat(speed);
buffer.writeItemStack(itemStack);
}
public static class Deserializer implements IDeserializer<AssemblerParticleData> {
@Override
public AssemblerParticleData deserialize(ParticleType<AssemblerParticleData> particleTypeIn,
StringReader reader) throws CommandSyntaxException {
reader.expect(' ');
float r = reader.readFloat();
reader.expect(' ');
float g = reader.readFloat();
reader.expect(' ');
float b = reader.readFloat();
reader.expect(' ');
float speed = reader.readFloat();
reader.expect(' ');
ItemParser itemparser = (new ItemParser(reader, false)).parse();
ItemStack itemstack = (new ItemInput(itemparser.getItem(), itemparser.getNbt())).createStack(1, false);
return new AssemblerParticleData(r, g, b, speed, itemstack);
}
@Override
public AssemblerParticleData read(ParticleType<AssemblerParticleData> particleTypeIn, PacketBuffer buffer) {
float r = buffer.readFloat();
float g = buffer.readFloat();
float b = buffer.readFloat();
float speed = buffer.readFloat();
ItemStack itemStack = buffer.readItemStack();
return new AssemblerParticleData(r, g, b, speed, itemStack);
}
}
@Override
public String getParameters() {
return String.format(Locale.ROOT, "%s %.2f %.2f %.2f %.2f ", Registry.PARTICLE_TYPE.getKey(this.getType()),
this.r, this.g, this.b, this.speed)
+ (new ItemInput(this.itemStack.getItem(), this.itemStack.getTag())).serialize();
}
public float getR() {
return r;
}
public float getG() {
return g;
}
public float getB() {
return b;
}
public float getSpeed() {
return speed;
}
public ItemStack getItemStack() {
return itemStack;
}
}
@OnlyIn(Dist.CLIENT)
public static class Factory implements IParticleFactory<AssemblerParticleData> {
public Factory(IAnimatedSprite spriteSet) {
}
public Particle makeParticle(AssemblerParticleData data, World world, double x, double y, double z,
double xSpeed, double ySpeed, double zSpeed) {
return new AssemblerFX(world, x, y, z, data.r, data.g, data.b, data.speed, data.itemStack);
}
}
}