231 lines
7.8 KiB
Java
231 lines
7.8 KiB
Java
/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.client.render.effects;
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import java.util.Locale;
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import com.mojang.blaze3d.vertex.IVertexBuilder;
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import com.mojang.brigadier.StringReader;
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import com.mojang.brigadier.exceptions.CommandSyntaxException;
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import net.minecraft.client.particle.IAnimatedSprite;
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import net.minecraft.client.particle.IParticleFactory;
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import net.minecraft.client.particle.IParticleRenderType;
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import net.minecraft.client.particle.Particle;
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import net.minecraft.client.renderer.ActiveRenderInfo;
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import net.minecraft.client.renderer.BufferBuilder;
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import net.minecraft.command.arguments.ItemInput;
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import net.minecraft.command.arguments.ItemParser;
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import net.minecraft.entity.Entity;
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import net.minecraft.item.ItemStack;
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import net.minecraft.network.PacketBuffer;
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import net.minecraft.particles.BasicParticleType;
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import net.minecraft.particles.IParticleData;
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import net.minecraft.particles.ItemParticleData;
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import net.minecraft.particles.ParticleType;
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import net.minecraft.util.registry.Registry;
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import net.minecraft.world.World;
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import net.minecraftforge.api.distmarker.Dist;
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import net.minecraftforge.api.distmarker.OnlyIn;
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import appeng.api.storage.data.IAEItemStack;
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import appeng.client.EffectType;
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import appeng.core.AppEng;
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import appeng.entity.EntityFloatingItem;
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import appeng.entity.ICanDie;
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public class AssemblerFX extends Particle implements ICanDie {
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public static final ParticleType<AssemblerParticleData> TYPE = new ParticleType<>(false,
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new AssemblerParticleData.Deserializer());
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static {
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TYPE.setRegistryName(AppEng.MOD_ID, "assembler_fx");
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}
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private final EntityFloatingItem fi;
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private final float speed;
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private float time = 0;
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public AssemblerFX(final World w, final double x, final double y, final double z, final double r, final double g,
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final double b, final float speed, final ItemStack displayItem) {
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super(w, x, y, z, r, g, b);
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this.motionX = 0;
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this.motionY = 0;
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this.motionZ = 0;
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this.speed = speed;
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this.fi = new EntityFloatingItem(this, w, x, y, z, displayItem);
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w.addEntity(this.fi);
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this.maxAge = (int) Math.ceil(Math.max(1, 100.0f / speed)) + 2;
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}
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@Override
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public boolean isDead() {
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return this.isExpired;
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}
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@Override
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public int getBrightnessForRender(final float par1) {
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final int j1 = 13;
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return j1 << 20 | j1 << 4;
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}
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@Override
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public void tick() {
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this.prevPosX = this.posX;
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this.prevPosY = this.posY;
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this.prevPosZ = this.posZ;
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if (this.age++ >= this.maxAge) {
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this.setExpired();
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}
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this.motionY -= 0.04D * this.particleGravity;
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this.move(this.motionX, this.motionY, this.motionZ);
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this.motionX *= 0.9800000190734863D;
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this.motionY *= 0.9800000190734863D;
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this.motionZ *= 0.9800000190734863D;
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if (this.isExpired) {
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this.fi.remove();
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} else {
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final float lifeSpan = (float) this.age / (float) this.maxAge;
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this.fi.setProgress(lifeSpan);
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}
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}
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@Override
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public IParticleRenderType getRenderType() {
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return IParticleRenderType.NO_RENDER;
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}
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@Override
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public void renderParticle(IVertexBuilder buffer, ActiveRenderInfo renderInfo, float partialTicks) {
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this.time += partialTicks;
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if (this.time > 4.0) {
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this.time -= 4.0;
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// if ( AppEng.proxy.shouldAddParticles( r ) )
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for (int x = 0; x < (int) Math.ceil(this.speed / 5); x++) {
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AppEng.proxy.spawnEffect(EffectType.Crafting, this.world, this.posX, this.posY, this.posZ, null);
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}
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}
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}
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public static class AssemblerParticleData implements IParticleData {
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private final float r;
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private final float g;
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private final float b;
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private final float speed;
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private final ItemStack itemStack;
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public AssemblerParticleData(float r, float g, float b, float speed, ItemStack itemStack) {
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this.r = r;
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this.g = g;
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this.b = b;
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this.speed = speed;
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this.itemStack = itemStack;
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}
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@Override
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public ParticleType<?> getType() {
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return TYPE;
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}
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@Override
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public void write(PacketBuffer buffer) {
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buffer.writeFloat(r);
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buffer.writeFloat(g);
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buffer.writeFloat(b);
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buffer.writeFloat(speed);
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buffer.writeItemStack(itemStack);
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}
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public static class Deserializer implements IDeserializer<AssemblerParticleData> {
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@Override
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public AssemblerParticleData deserialize(ParticleType<AssemblerParticleData> particleTypeIn,
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StringReader reader) throws CommandSyntaxException {
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reader.expect(' ');
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float r = reader.readFloat();
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reader.expect(' ');
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float g = reader.readFloat();
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reader.expect(' ');
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float b = reader.readFloat();
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reader.expect(' ');
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float speed = reader.readFloat();
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reader.expect(' ');
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ItemParser itemparser = (new ItemParser(reader, false)).parse();
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ItemStack itemstack = (new ItemInput(itemparser.getItem(), itemparser.getNbt())).createStack(1, false);
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return new AssemblerParticleData(r, g, b, speed, itemstack);
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}
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@Override
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public AssemblerParticleData read(ParticleType<AssemblerParticleData> particleTypeIn, PacketBuffer buffer) {
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float r = buffer.readFloat();
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float g = buffer.readFloat();
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float b = buffer.readFloat();
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float speed = buffer.readFloat();
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ItemStack itemStack = buffer.readItemStack();
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return new AssemblerParticleData(r, g, b, speed, itemStack);
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}
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}
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@Override
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public String getParameters() {
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return String.format(Locale.ROOT, "%s %.2f %.2f %.2f %.2f ", Registry.PARTICLE_TYPE.getKey(this.getType()),
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this.r, this.g, this.b, this.speed)
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+ (new ItemInput(this.itemStack.getItem(), this.itemStack.getTag())).serialize();
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}
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public float getR() {
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return r;
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}
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public float getG() {
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return g;
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}
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public float getB() {
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return b;
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}
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public float getSpeed() {
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return speed;
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}
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public ItemStack getItemStack() {
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return itemStack;
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}
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}
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@OnlyIn(Dist.CLIENT)
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public static class Factory implements IParticleFactory<AssemblerParticleData> {
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public Factory(IAnimatedSprite spriteSet) {
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}
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public Particle makeParticle(AssemblerParticleData data, World world, double x, double y, double z,
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double xSpeed, double ySpeed, double zSpeed) {
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return new AssemblerFX(world, x, y, z, data.r, data.g, data.b, data.speed, data.itemStack);
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}
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}
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}
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