411 lines
16 KiB
Java
411 lines
16 KiB
Java
/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2015, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.spatial;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.Map.Entry;
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import net.minecraft.block.Block;
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import net.minecraft.block.BlockState;
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import net.minecraft.network.play.server.SChunkDataPacket;
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import net.minecraft.tileentity.ITickableTileEntity;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.ITickList;
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import net.minecraft.world.NextTickListEntry;
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import net.minecraft.world.World;
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import net.minecraft.world.chunk.Chunk;
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import net.minecraft.world.chunk.ChunkSection;
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import net.minecraft.world.server.ServerChunkProvider;
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import net.minecraft.world.server.ServerTickList;
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import appeng.api.AEApi;
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import appeng.api.movable.IMovableHandler;
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import appeng.api.movable.IMovableRegistry;
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import appeng.api.util.AEPartLocation;
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import appeng.api.util.WorldCoord;
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import appeng.core.AELog;
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import appeng.core.worlddata.WorldData;
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import appeng.util.Platform;
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public class CachedPlane {
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private final int x_size;
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private final int z_size;
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private final int cx_size;
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private final int cz_size;
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private final int x_offset;
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private final int y_offset;
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private final int z_offset;
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private final int y_size;
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private final Chunk[][] myChunks;
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private final Column[][] myColumns;
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private final List<TileEntity> tiles = new ArrayList<>();
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private final List<NextTickListEntry<Block>> ticks = new ArrayList<>();
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private final World world;
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private final IMovableRegistry reg = AEApi.instance().registries().movable();
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private final List<WorldCoord> updates = new ArrayList<>();
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private int verticalBits;
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private final BlockState matrixBlockState;
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public CachedPlane(final World w, final int minX, final int minY, final int minZ, final int maxX, final int maxY,
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final int maxZ) {
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Block matrixFrameBlock = AEApi.instance().definitions().blocks().matrixFrame().maybeBlock().orElse(null);
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if (matrixFrameBlock != null) {
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this.matrixBlockState = matrixFrameBlock.getDefaultState();
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} else {
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this.matrixBlockState = null;
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}
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this.world = w;
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this.x_size = maxX - minX + 1;
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this.y_size = maxY - minY + 1;
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this.z_size = maxZ - minZ + 1;
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this.x_offset = minX;
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this.y_offset = minY;
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this.z_offset = minZ;
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final int minCX = minX >> 4;
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final int minCY = minY >> 4;
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final int minCZ = minZ >> 4;
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final int maxCX = maxX >> 4;
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final int maxCY = maxY >> 4;
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final int maxCZ = maxZ >> 4;
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this.cx_size = maxCX - minCX + 1;
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final int cy_size = maxCY - minCY + 1;
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this.cz_size = maxCZ - minCZ + 1;
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this.myChunks = new Chunk[this.cx_size][this.cz_size];
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this.myColumns = new Column[this.x_size][this.z_size];
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this.verticalBits = 0;
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for (int cy = 0; cy < cy_size; cy++) {
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this.verticalBits |= 1 << (minCY + cy);
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}
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for (int x = 0; x < this.x_size; x++) {
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for (int z = 0; z < this.z_size; z++) {
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this.myColumns[x][z] = new Column(w.getChunk((minX + x) >> 4, (minZ + z) >> 4), (minX + x) & 0xF,
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(minZ + z) & 0xF, minCY, cy_size);
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}
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}
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final IMovableRegistry mr = AEApi.instance().registries().movable();
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for (int cx = 0; cx < this.cx_size; cx++) {
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for (int cz = 0; cz < this.cz_size; cz++) {
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final List<BlockPos> deadTiles = new ArrayList<>();
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final Chunk c = w.getChunk(minCX + cx, minCZ + cz);
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this.myChunks[cx][cz] = c;
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final List<Entry<BlockPos, TileEntity>> rawTiles = new ArrayList<>(c.getTileEntityMap().entrySet());
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for (final Entry<BlockPos, TileEntity> tx : rawTiles) {
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final BlockPos cp = tx.getKey();
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final TileEntity te = tx.getValue();
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final BlockPos tePOS = te.getPos();
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if (tePOS.getX() >= minX && tePOS.getX() <= maxX && tePOS.getY() >= minY && tePOS.getY() <= maxY
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&& tePOS.getZ() >= minZ && tePOS.getZ() <= maxZ) {
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if (mr.askToMove(te)) {
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this.tiles.add(te);
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deadTiles.add(cp);
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} else {
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final BlockStorageData details = new BlockStorageData();
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this.myColumns[tePOS.getX() - minX][tePOS.getZ() - minZ].fillData(tePOS.getY(), details);
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// don't skip air, just let the code replace it...
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if (details.state != null && details.state.getBlock() == Platform.AIR_BLOCK
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&& details.state.getMaterial().isReplaceable()) {
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w.removeBlock(tePOS, false);
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} else {
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this.myColumns[tePOS.getX() - minX][tePOS.getZ() - minZ].setSkip(tePOS.getY());
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}
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}
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}
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}
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for (final BlockPos cp : deadTiles) {
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c.getTileEntityMap().remove(cp);
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}
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final long gameTime = this.getWorld().getGameTime();
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final ITickList<Block> pendingBlockTicks = this.getWorld().getPendingBlockTicks();
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if (pendingBlockTicks instanceof ServerTickList) {
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List<NextTickListEntry<Block>> pending = ((ServerTickList<Block>) pendingBlockTicks)
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.getPending(c.getPos(), false, true);
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for (final NextTickListEntry<Block> entry : pending) {
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final BlockPos tePOS = entry.position;
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if (tePOS.getX() >= minX && tePOS.getX() <= maxX && tePOS.getY() >= minY && tePOS.getY() <= maxY
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&& tePOS.getZ() >= minZ && tePOS.getZ() <= maxZ) {
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this.ticks.add(new NextTickListEntry<>(tePOS, entry.getTarget(),
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entry.scheduledTime - gameTime, entry.priority));
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}
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}
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}
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}
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}
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for (final TileEntity te : this.tiles) {
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try {
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this.getWorld().loadedTileEntityList.remove(te);
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if (te instanceof ITickableTileEntity) {
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this.getWorld().tickableTileEntities.remove(te);
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}
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} catch (final Exception e) {
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AELog.debug(e);
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}
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}
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}
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private IMovableHandler getHandler(final TileEntity te) {
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final IMovableRegistry mr = AEApi.instance().registries().movable();
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return mr.getHandler(te);
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}
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void swap(final CachedPlane dst) {
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final IMovableRegistry mr = AEApi.instance().registries().movable();
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if (dst.x_size == this.x_size && dst.y_size == this.y_size && dst.z_size == this.z_size) {
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AELog.info("Block Copy Scale: " + this.x_size + ", " + this.y_size + ", " + this.z_size);
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long startTime = System.nanoTime();
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final BlockStorageData aD = new BlockStorageData();
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final BlockStorageData bD = new BlockStorageData();
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for (int x = 0; x < this.x_size; x++) {
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for (int z = 0; z < this.z_size; z++) {
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final Column a = this.myColumns[x][z];
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final Column b = dst.myColumns[x][z];
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for (int y = 0; y < this.y_size; y++) {
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final int src_y = y + this.y_offset;
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final int dst_y = y + dst.y_offset;
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if (a.doNotSkip(src_y) && b.doNotSkip(dst_y)) {
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a.fillData(src_y, aD);
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b.fillData(dst_y, bD);
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a.setBlockState(src_y, bD);
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b.setBlockState(dst_y, aD);
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} else {
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this.markForUpdate(x + this.x_offset, src_y, z + this.z_offset);
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dst.markForUpdate(x + dst.x_offset, dst_y, z + dst.z_offset);
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}
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}
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}
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}
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long endTime = System.nanoTime();
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long duration = endTime - startTime;
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AELog.info("Block Copy Time: " + duration);
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for (final TileEntity te : this.tiles) {
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final BlockPos tePOS = te.getPos();
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dst.addTile(tePOS.getX() - this.x_offset, tePOS.getY() - this.y_offset, tePOS.getZ() - this.z_offset,
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te, this, mr);
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}
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for (final TileEntity te : dst.tiles) {
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final BlockPos tePOS = te.getPos();
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this.addTile(tePOS.getX() - dst.x_offset, tePOS.getY() - dst.y_offset, tePOS.getZ() - dst.z_offset, te,
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dst, mr);
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}
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for (final NextTickListEntry<Block> entry : this.ticks) {
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final BlockPos tePOS = entry.position;
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dst.addTick(tePOS.getX() - this.x_offset, tePOS.getY() - this.y_offset, tePOS.getZ() - this.z_offset,
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entry);
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}
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for (final NextTickListEntry<Block> entry : dst.ticks) {
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final BlockPos tePOS = entry.position;
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this.addTick(tePOS.getX() - dst.x_offset, tePOS.getY() - dst.y_offset, tePOS.getZ() - dst.z_offset,
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entry);
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}
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startTime = System.nanoTime();
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this.updateChunks();
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dst.updateChunks();
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endTime = System.nanoTime();
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duration = endTime - startTime;
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AELog.info("Update Time: " + duration);
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}
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}
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private void markForUpdate(final int x, final int y, final int z) {
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this.updates.add(new WorldCoord(x, y, z));
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for (final AEPartLocation d : AEPartLocation.SIDE_LOCATIONS) {
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this.updates.add(new WorldCoord(x + d.xOffset, y + d.yOffset, z + d.zOffset));
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}
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}
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private void addTick(final int x, final int y, final int z, final NextTickListEntry<Block> entry) {
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BlockPos where = new BlockPos(x + this.x_offset, y + this.y_offset, z + this.z_offset);
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this.world.getPendingBlockTicks().scheduleTick(where, entry.getTarget(), (int) entry.scheduledTime,
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entry.priority);
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}
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private void addTile(final int x, final int y, final int z, final TileEntity te,
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final CachedPlane alternateDestination, final IMovableRegistry mr) {
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try {
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final Column c = this.myColumns[x][z];
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if (c.doNotSkip(y + this.y_offset) || alternateDestination == null) {
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final IMovableHandler handler = this.getHandler(te);
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try {
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handler.moveTile(te, this.world,
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new BlockPos(x + this.x_offset, y + this.y_offset, z + this.z_offset));
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} catch (final Throwable e) {
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AELog.debug(e);
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final BlockPos pos = new BlockPos(x, y, z);
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// attempt recovery...
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c.c.addTileEntity(te);
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this.world.notifyBlockUpdate(pos, this.world.getBlockState(pos), this.world.getBlockState(pos), z);
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}
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mr.doneMoving(te);
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} else {
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alternateDestination.addTile(x, y, z, te, null, mr);
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}
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} catch (final Throwable e) {
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AELog.debug(e);
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}
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}
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private void updateChunks() {
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// update shit..
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for (int x = 0; x < this.cx_size; x++) {
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for (int z = 0; z < this.cz_size; z++) {
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final Chunk c = this.myChunks[x][z];
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// FIXME: Light shit
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c.markDirty();
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}
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}
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// send shit...
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for (int x = 0; x < this.cx_size; x++) {
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for (int z = 0; z < this.cz_size; z++) {
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final Chunk c = this.myChunks[x][z];
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for (int y = 1; y < 255; y += 32) {
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WorldData.instance().compassData().service().updateArea(this.getWorld(), c.getPos().x << 4, y,
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c.getPos().z << 4);
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}
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// FIXME this was sending chunks to players...
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SChunkDataPacket cdp = new SChunkDataPacket(c, verticalBits);
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((ServerChunkProvider) world.getChunkProvider()).chunkManager.getTrackingPlayers(c.getPos(), false)
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.forEach(spe -> spe.connection.sendPacket(cdp));
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}
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}
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// FIXME check if this makes any sense at all to send changes to players asap
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ServerChunkProvider serverChunkProvider = (ServerChunkProvider) world.getChunkProvider();
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serverChunkProvider.tick(() -> false);
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}
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List<WorldCoord> getUpdates() {
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return this.updates;
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}
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World getWorld() {
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return this.world;
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}
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private static class BlockStorageData {
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public BlockState state;
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public int light;
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}
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private class Column {
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private final int x;
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private final int z;
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private final Chunk c;
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private List<Integer> skipThese = null;
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public Column(final Chunk chunk, final int x, final int z, final int chunkY, final int chunkHeight) {
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this.x = x;
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this.z = z;
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this.c = chunk;
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final ChunkSection[] storage = this.c.getSections();
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// make sure storage exists before hand...
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for (int ay = 0; ay < chunkHeight; ay++) {
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final int by = (ay + chunkY);
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ChunkSection extendedblockstorage = storage[by];
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if (extendedblockstorage == null) {
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extendedblockstorage = storage[by] = new ChunkSection(by << 4);
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}
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}
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}
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private void setBlockState(final int y, BlockStorageData data) {
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if (data.state == CachedPlane.this.matrixBlockState) {
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data.state = Platform.AIR_BLOCK.getDefaultState();
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}
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final ChunkSection[] storage = this.c.getSections();
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final ChunkSection extendedBlockStorage = storage[y >> 4];
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extendedBlockStorage.setBlockState(this.x, y & 15, this.z, data.state);
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// FIXME extendedBlockStorage.setBlockLight( this.x, y & 15, this.z, data.light
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// );
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}
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private void fillData(final int y, BlockStorageData data) {
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final ChunkSection[] storage = this.c.getSections();
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final ChunkSection extendedblockstorage = storage[y >> 4];
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data.state = extendedblockstorage.getBlockState(this.x, y & 15, this.z);
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// FIXME data.light = extendedblockstorage.getBlockLight( this.x, y & 15, this.z
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// );
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}
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private boolean doNotSkip(final int y) {
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final ChunkSection[] storage = this.c.getSections();
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final ChunkSection extendedblockstorage = storage[y >> 4];
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if (CachedPlane.this.reg
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.isBlacklisted(extendedblockstorage.getBlockState(this.x, y & 15, this.z).getBlock())) {
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return false;
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}
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return this.skipThese == null || !this.skipThese.contains(y);
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}
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private void setSkip(final int yCoord) {
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if (this.skipThese == null) {
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this.skipThese = new ArrayList<>();
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}
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this.skipThese.add(yCoord);
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}
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}
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}
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