52d28fabe3
* Use IItemHandler instead of IInventory internally
199 lines
6.0 KiB
Java
199 lines
6.0 KiB
Java
/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.container.slot;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.inventory.InventoryCrafting;
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import net.minecraft.item.ItemStack;
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import net.minecraft.item.crafting.CraftingManager;
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import net.minecraft.util.NonNullList;
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import net.minecraftforge.items.IItemHandler;
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import appeng.util.helpers.ItemHandlerUtil;
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import appeng.util.inv.WrapperInvItemHandler;
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public class AppEngCraftingSlot extends AppEngSlot
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{
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/**
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* The craft matrix inventory linked to this result slot.
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*/
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private final IItemHandler craftMatrix;
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/**
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* The player that is using the GUI where this slot resides.
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*/
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private final EntityPlayer thePlayer;
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/**
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* The number of items that have been crafted so far. Gets passed to ItemStack.onCrafting before being reset.
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*/
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private int amountCrafted;
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public AppEngCraftingSlot( final EntityPlayer par1EntityPlayer, final IItemHandler par2IInventory, final IItemHandler par3IInventory, final int par4, final int par5, final int par6 )
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{
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super( par3IInventory, par4, par5, par6 );
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this.thePlayer = par1EntityPlayer;
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this.craftMatrix = par2IInventory;
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}
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/**
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* Check if the stack is a valid item for this slot. Always true beside for the armor slots.
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*/
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@Override
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public boolean isItemValid( final ItemStack par1ItemStack )
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{
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return false;
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}
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/**
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* the itemStack passed in is the output - ie, iron ingots, and pickaxes, not ore and wood. Typically increases an
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* internal count then calls onCrafting(item).
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*/
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@Override
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protected void onCrafting( final ItemStack par1ItemStack, final int par2 )
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{
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this.amountCrafted += par2;
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this.onCrafting( par1ItemStack );
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}
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/**
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* the itemStack passed in is the output - ie, iron ingots, and pickaxes, not ore and wood.
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*/
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@Override
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protected void onCrafting( final ItemStack par1ItemStack )
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{
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par1ItemStack.onCrafting( this.thePlayer.world, this.thePlayer, this.amountCrafted );
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this.amountCrafted = 0;
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// if( par1ItemStack.getItem() == Item.getItemFromBlock( Blocks.CRAFTING_TABLE ) )
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// {
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// this.thePlayer.addStat( AchievementList.BUILD_WORK_BENCH, 1 );
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// }
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//
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// if( par1ItemStack.getItem() instanceof ItemPickaxe )
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// {
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// this.thePlayer.addStat( AchievementList.BUILD_PICKAXE, 1 );
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// }
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//
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// if( par1ItemStack.getItem() == Item.getItemFromBlock( Blocks.FURNACE ) )
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// {
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// this.thePlayer.addStat( AchievementList.BUILD_FURNACE, 1 );
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// }
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//
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// if( par1ItemStack.getItem() instanceof ItemHoe )
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// {
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// this.thePlayer.addStat( AchievementList.BUILD_HOE, 1 );
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// }
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//
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// if( par1ItemStack.getItem() == Items.BREAD )
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// {
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// this.thePlayer.addStat( AchievementList.MAKE_BREAD, 1 );
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// }
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//
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// if( par1ItemStack.getItem() == Items.CAKE )
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// {
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// this.thePlayer.addStat( AchievementList.BAKE_CAKE, 1 );
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// }
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//
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// if( par1ItemStack.getItem() instanceof ItemPickaxe && ( (ItemTool) par1ItemStack.getItem()
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// ).getToolMaterial() != Item.ToolMaterial.WOOD )
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// {
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// this.thePlayer.addStat( AchievementList.BUILD_BETTER_PICKAXE, 1 );
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// }
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//
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// if( par1ItemStack.getItem() instanceof ItemSword )
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// {
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// this.thePlayer.addStat( AchievementList.BUILD_SWORD, 1 );
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// }
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//
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// if( par1ItemStack.getItem() == Item.getItemFromBlock( Blocks.ENCHANTING_TABLE ) )
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// {
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// this.thePlayer.addStat( AchievementList.ENCHANTMENTS, 1 );
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// }
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//
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// if( par1ItemStack.getItem() == Item.getItemFromBlock( Blocks.BOOKSHELF ) )
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// {
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// this.thePlayer.addStat( AchievementList.BOOKCASE, 1 );
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// }
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}
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@Override
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public ItemStack onTake( final EntityPlayer playerIn, final ItemStack stack )
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{
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net.minecraftforge.fml.common.FMLCommonHandler.instance().firePlayerCraftingEvent( playerIn, stack, new WrapperInvItemHandler( this.craftMatrix ) );
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this.onCrafting( stack );
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net.minecraftforge.common.ForgeHooks.setCraftingPlayer( playerIn );
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final InventoryCrafting ic = new InventoryCrafting( this.getContainer(), 3, 3 );
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for( int x = 0; x < this.craftMatrix.getSlots(); x++ )
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{
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ic.setInventorySlotContents( x, this.craftMatrix.getStackInSlot( x ) );
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}
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final NonNullList<ItemStack> aitemstack = CraftingManager.getRemainingItems( ic, playerIn.world );
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ItemHandlerUtil.copy( ic, this.craftMatrix, false );
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net.minecraftforge.common.ForgeHooks.setCraftingPlayer( null );
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for( int i = 0; i < aitemstack.size(); ++i )
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{
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final ItemStack itemstack1 = this.craftMatrix.getStackInSlot( i );
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final ItemStack itemstack2 = aitemstack.get( i );
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if( !itemstack1.isEmpty() )
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{
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this.craftMatrix.extractItem( i, 1, false );
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}
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if( !itemstack2.isEmpty() )
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{
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if( this.craftMatrix.getStackInSlot( i ).isEmpty() )
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{
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ItemHandlerUtil.setStackInSlot( this.craftMatrix, i, itemstack2 );
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}
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else if( !this.thePlayer.inventory.addItemStackToInventory( itemstack2 ) )
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{
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this.thePlayer.dropItem( itemstack2, false );
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}
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}
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}
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return stack;
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}
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/**
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* Decrease the size of the stack in slot (first int arg) by the amount of the second int arg. Returns the new
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* stack.
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*/
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@Override
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public ItemStack decrStackSize( final int par1 )
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{
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if( this.getHasStack() )
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{
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this.amountCrafted += Math.min( par1, this.getStack().getCount() );
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}
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return super.decrStackSize( par1 );
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}
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}
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