Files
Applied-Energistics-2/src/main/java/appeng/util/InventoryAdaptor.java
T
fscan 52d28fabe3 Use IItemHandler instead of IInventory internally (#2971)
* Use IItemHandler instead of IInventory internally
2017-07-28 22:04:32 +02:00

86 lines
3.0 KiB
Java

/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2015, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.util;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.EnumFacing;
import net.minecraftforge.items.CapabilityItemHandler;
import net.minecraftforge.items.IItemHandler;
import net.minecraftforge.items.wrapper.PlayerInvWrapper;
import appeng.api.config.FuzzyMode;
import appeng.util.inv.AdaptorItemHandler;
import appeng.util.inv.IInventoryDestination;
import appeng.util.inv.ItemSlot;
/**
* Universal Facade for other inventories. Used to conveniently interact with various types of inventories. This is not
* used for
* actually monitoring an inventory. It is just for insertion and extraction, and is primarily used by import/export
* buses.
*/
public abstract class InventoryAdaptor implements Iterable<ItemSlot>
{
public static InventoryAdaptor getAdaptor( final TileEntity te, final EnumFacing d )
{
if( te != null && te.hasCapability( CapabilityItemHandler.ITEM_HANDLER_CAPABILITY, d ) )
{
// Attempt getting an IItemHandler for the given side via caps
IItemHandler itemHandler = te.getCapability( CapabilityItemHandler.ITEM_HANDLER_CAPABILITY, d );
if( itemHandler != null )
{
return new AdaptorItemHandler( itemHandler );
}
}
return null;
}
public static InventoryAdaptor getAdaptor( final EntityPlayer te )
{
if( te != null )
{
return new AdaptorItemHandler( new PlayerInvWrapper( te.inventory ) );
}
return null;
}
// return what was extracted.
public abstract ItemStack removeItems( int amount, ItemStack filter, IInventoryDestination destination );
public abstract ItemStack simulateRemove( int amount, ItemStack filter, IInventoryDestination destination );
// return what was extracted.
public abstract ItemStack removeSimilarItems( int amount, ItemStack filter, FuzzyMode fuzzyMode, IInventoryDestination destination );
public abstract ItemStack simulateSimilarRemove( int amount, ItemStack filter, FuzzyMode fuzzyMode, IInventoryDestination destination );
// return what isn't used...
public abstract ItemStack addItems( ItemStack toBeAdded );
public abstract ItemStack simulateAdd( ItemStack toBeSimulated );
public abstract boolean containsItems();
public abstract boolean hasSlots();
}