0d43ca15be
Moved all internal access to the internal `Api` class using a new static getter.
144 lines
5.7 KiB
Java
144 lines
5.7 KiB
Java
/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.client.render.effects;
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import com.mojang.blaze3d.vertex.IVertexBuilder;
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import net.minecraft.client.particle.IAnimatedSprite;
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import net.minecraft.client.particle.IParticleFactory;
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import net.minecraft.client.particle.IParticleRenderType;
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import net.minecraft.client.particle.Particle;
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import net.minecraft.client.particle.SpriteTexturedParticle;
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import net.minecraft.client.renderer.ActiveRenderInfo;
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import net.minecraft.client.renderer.Vector3f;
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import net.minecraft.particles.BasicParticleType;
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import net.minecraft.util.math.MathHelper;
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import net.minecraft.util.math.Vec3d;
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import net.minecraft.world.World;
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import net.minecraftforge.api.distmarker.Dist;
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import net.minecraftforge.api.distmarker.OnlyIn;
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@OnlyIn(Dist.CLIENT)
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public class CraftingFx extends SpriteTexturedParticle {
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// Offset relative to center of block, is the starting point of the particle
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// movement
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private final float offsetX;
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private final float offsetY;
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private final float offsetZ;
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public CraftingFx(final World par1World, final double x, final double y, final double z,
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final IAnimatedSprite sprite) {
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super(par1World, x, y, z);
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// Pick a random normal, offset it by 0.35 and use that as the particle origin
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Vector3f off = new Vector3f(rand.nextFloat() - 0.5f, rand.nextFloat() - 0.5f, rand.nextFloat() - 0.5f);
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off.normalize();
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off.mul(0.35f);
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offsetX = off.getX();
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offsetY = off.getY();
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offsetZ = off.getZ();
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this.particleGravity = 0;
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this.particleBlue = 1;
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this.particleGreen = 0.9f;
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this.particleRed = 1;
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this.selectSpriteRandomly(sprite);
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this.maxAge /= 1.2;
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this.canCollide = false; // we're INSIDE the block anyway
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}
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@Override
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public void renderParticle(IVertexBuilder buffer, ActiveRenderInfo renderInfo, float partialTicks) {
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float f = (this.age + partialTicks) / this.maxAge;
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float offX = (float) posX + MathHelper.lerp(f, offsetX, 0);
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float offY = (float) posY + MathHelper.lerp(f, offsetY, 0);
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float offZ = (float) posZ + MathHelper.lerp(f, offsetZ, 0);
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float alpha = MathHelper.lerp(easeOutCirc(f), 1.3f, 0.1f);
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float scale = MathHelper.lerp(easeOutCirc(f), 0.13f, 0.0f);
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// I believe this particle is same as breaking particle, but should not exit the
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// original block it was
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// spawned in (which is encased in glass)
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Vec3d vec3d = renderInfo.getProjectedView();
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offX -= vec3d.x;
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offY -= vec3d.y;
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offZ -= vec3d.z;
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Vector3f[] avector3f = new Vector3f[] { new Vector3f(-1.0F, -1.0F, 0.0F), new Vector3f(-1.0F, 1.0F, 0.0F),
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new Vector3f(1.0F, 1.0F, 0.0F), new Vector3f(1.0F, -1.0F, 0.0F) };
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for (int i = 0; i < 4; ++i) {
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Vector3f vector3f = avector3f[i];
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vector3f.transform(renderInfo.getRotation());
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vector3f.mul(scale);
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vector3f.add(offX, offY, offZ);
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}
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float minU = this.getMinU();
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float maxU = this.getMaxU();
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float minV = this.getMinV();
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float maxV = this.getMaxV();
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int j = 15728880; // full brightness
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buffer.pos(avector3f[0].getX(), avector3f[0].getY(), avector3f[0].getZ()).tex(maxU, maxV)
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.color(this.particleRed, this.particleGreen, this.particleBlue, alpha).lightmap(j).endVertex();
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buffer.pos(avector3f[1].getX(), avector3f[1].getY(), avector3f[1].getZ()).tex(maxU, minV)
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.color(this.particleRed, this.particleGreen, this.particleBlue, alpha).lightmap(j).endVertex();
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buffer.pos(avector3f[2].getX(), avector3f[2].getY(), avector3f[2].getZ()).tex(minU, minV)
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.color(this.particleRed, this.particleGreen, this.particleBlue, alpha).lightmap(j).endVertex();
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buffer.pos(avector3f[3].getX(), avector3f[3].getY(), avector3f[3].getZ()).tex(minU, maxV)
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.color(this.particleRed, this.particleGreen, this.particleBlue, alpha).lightmap(j).endVertex();
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}
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// https://easings.net/#easeOutCirc
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private static float easeOutCirc(float x) {
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return (float) Math.sqrt(1 - Math.pow(x - 1, 2));
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}
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@Override
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public IParticleRenderType getRenderType() {
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return IParticleRenderType.PARTICLE_SHEET_TRANSLUCENT;
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}
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@Override
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public void tick() {
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if (this.age++ >= this.maxAge) {
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this.setExpired();
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}
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}
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@OnlyIn(Dist.CLIENT)
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public static class Factory implements IParticleFactory<BasicParticleType> {
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private final IAnimatedSprite spriteSet;
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public Factory(IAnimatedSprite p_i50477_1_) {
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this.spriteSet = p_i50477_1_;
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}
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@Override
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public Particle makeParticle(BasicParticleType data, World worldIn, double x, double y, double z, double xSpeed,
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double ySpeed, double zSpeed) {
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return new CraftingFx(worldIn, x, y, z, spriteSet);
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}
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}
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}
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