122 lines
4.0 KiB
Java
122 lines
4.0 KiB
Java
/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.client.render.cablebus;
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import java.util.EnumMap;
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import net.fabricmc.api.EnvType;
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import net.fabricmc.api.Environment;
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import net.fabricmc.fabric.api.renderer.v1.mesh.MutableQuadView;
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import net.fabricmc.fabric.api.renderer.v1.render.RenderContext;
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import net.minecraft.client.util.math.Vector3f;
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import net.minecraft.util.math.Direction;
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import net.minecraft.util.math.Quaternion;
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import appeng.client.render.FacingToRotation;
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/**
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* Assuming a default-orientation of forward=NORTH and up=UP, this class rotates
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* a given list of quads to the desired facing
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*/
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@Environment(EnvType.CLIENT)
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public class QuadRotator implements RenderContext.QuadTransform {
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public static final RenderContext.QuadTransform NULL_TRANSFORM = quad -> true;
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private static final EnumMap<FacingToRotation, RenderContext.QuadTransform> TRANSFORMS = new EnumMap<>(
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FacingToRotation.class);
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static {
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for (FacingToRotation rotation : FacingToRotation.values()) {
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if (rotation.isRedundant()) {
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TRANSFORMS.put(rotation, NULL_TRANSFORM);
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} else {
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TRANSFORMS.put(rotation, new QuadRotator(rotation));
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}
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}
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}
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private final FacingToRotation rotation;
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private final Quaternion quaternion;
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private QuadRotator(FacingToRotation rotation) {
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this.rotation = rotation;
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this.quaternion = rotation.getRot();
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}
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public static RenderContext.QuadTransform get(Direction newForward, Direction newUp) {
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return get(getRotation(newForward, newUp));
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}
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public static RenderContext.QuadTransform get(FacingToRotation rotation) {
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if (rotation.isRedundant()) {
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return NULL_TRANSFORM; // This is the default orientation
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}
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return TRANSFORMS.get(rotation);
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}
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@Override
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public boolean transform(MutableQuadView quad) {
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Vector3f tmp = new Vector3f();
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for (int i = 0; i < 4; i++) {
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// Transform the position (center of rotation is 0.5, 0.5, 0.5)
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quad.copyPos(i, tmp);
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tmp.add(-0.5f, -0.5f, -0.5f);
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tmp.rotate(quaternion);
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tmp.add(0.5f, 0.5f, 0.5f);
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quad.pos(i, tmp);
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// Transform the normal
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if (quad.hasNormal(i)) {
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quad.copyNormal(i, tmp);
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tmp.rotate(quaternion);
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quad.normal(i, tmp);
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}
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}
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// Transform the nominal face, setting the cull face will also overwrite the
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// nominialFace,
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// hence saving both first and the order here.
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Direction nominalFace = quad.nominalFace();
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Direction cullFace = quad.cullFace();
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if (cullFace != null) {
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quad.cullFace(rotation.rotate(cullFace));
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}
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quad.nominalFace(rotation.rotate(nominalFace));
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return true;
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}
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private static FacingToRotation getRotation(Direction forward, Direction up) {
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// Sanitize forward/up
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if (forward.getAxis() == up.getAxis()) {
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if (up.getAxis() == Direction.Axis.Y) {
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up = Direction.NORTH;
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} else {
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up = Direction.UP;
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}
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}
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return FacingToRotation.get(forward, up);
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}
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}
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