Files
Applied-Energistics-2/src/main/java/appeng/client/render/cablebus/QuadRotator.java
T
2020-09-05 19:30:00 +02:00

122 lines
4.0 KiB
Java

/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.client.render.cablebus;
import java.util.EnumMap;
import net.fabricmc.api.EnvType;
import net.fabricmc.api.Environment;
import net.fabricmc.fabric.api.renderer.v1.mesh.MutableQuadView;
import net.fabricmc.fabric.api.renderer.v1.render.RenderContext;
import net.minecraft.client.util.math.Vector3f;
import net.minecraft.util.math.Direction;
import net.minecraft.util.math.Quaternion;
import appeng.client.render.FacingToRotation;
/**
* Assuming a default-orientation of forward=NORTH and up=UP, this class rotates
* a given list of quads to the desired facing
*/
@Environment(EnvType.CLIENT)
public class QuadRotator implements RenderContext.QuadTransform {
public static final RenderContext.QuadTransform NULL_TRANSFORM = quad -> true;
private static final EnumMap<FacingToRotation, RenderContext.QuadTransform> TRANSFORMS = new EnumMap<>(
FacingToRotation.class);
static {
for (FacingToRotation rotation : FacingToRotation.values()) {
if (rotation.isRedundant()) {
TRANSFORMS.put(rotation, NULL_TRANSFORM);
} else {
TRANSFORMS.put(rotation, new QuadRotator(rotation));
}
}
}
private final FacingToRotation rotation;
private final Quaternion quaternion;
private QuadRotator(FacingToRotation rotation) {
this.rotation = rotation;
this.quaternion = rotation.getRot();
}
public static RenderContext.QuadTransform get(Direction newForward, Direction newUp) {
return get(getRotation(newForward, newUp));
}
public static RenderContext.QuadTransform get(FacingToRotation rotation) {
if (rotation.isRedundant()) {
return NULL_TRANSFORM; // This is the default orientation
}
return TRANSFORMS.get(rotation);
}
@Override
public boolean transform(MutableQuadView quad) {
Vector3f tmp = new Vector3f();
for (int i = 0; i < 4; i++) {
// Transform the position (center of rotation is 0.5, 0.5, 0.5)
quad.copyPos(i, tmp);
tmp.add(-0.5f, -0.5f, -0.5f);
tmp.rotate(quaternion);
tmp.add(0.5f, 0.5f, 0.5f);
quad.pos(i, tmp);
// Transform the normal
if (quad.hasNormal(i)) {
quad.copyNormal(i, tmp);
tmp.rotate(quaternion);
quad.normal(i, tmp);
}
}
// Transform the nominal face, setting the cull face will also overwrite the
// nominialFace,
// hence saving both first and the order here.
Direction nominalFace = quad.nominalFace();
Direction cullFace = quad.cullFace();
if (cullFace != null) {
quad.cullFace(rotation.rotate(cullFace));
}
quad.nominalFace(rotation.rotate(nominalFace));
return true;
}
private static FacingToRotation getRotation(Direction forward, Direction up) {
// Sanitize forward/up
if (forward.getAxis() == up.getAxis()) {
if (up.getAxis() == Direction.Axis.Y) {
up = Direction.NORTH;
} else {
up = Direction.UP;
}
}
return FacingToRotation.get(forward, up);
}
}