5b3c4aef79
do not always recalculate existing multiblocks. Only do so, if the adjacent block is either part of the multiblock's bounding box, or if the adjacent block would be a valid part of the multiblock.
56 lines
1.9 KiB
Java
56 lines
1.9 KiB
Java
/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.block.spatial;
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import net.minecraft.block.Block;
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import net.minecraft.block.BlockState;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.IBlockReader;
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import net.minecraft.world.World;
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import appeng.block.AEBaseTileBlock;
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import appeng.helpers.AEMaterials;
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import appeng.tile.spatial.SpatialPylonTileEntity;
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public class SpatialPylonBlock extends AEBaseTileBlock<SpatialPylonTileEntity> {
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public SpatialPylonBlock() {
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super(defaultProps(AEMaterials.GLASS));
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}
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@Override
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public void neighborChanged(BlockState state, World world, BlockPos pos, Block blockIn, BlockPos fromPos,
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boolean isMoving) {
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final SpatialPylonTileEntity tsp = this.getTileEntity(world, pos);
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if (tsp != null) {
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tsp.neighborChanged(fromPos);
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}
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}
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@Override
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public int getLightValue(final BlockState state, final IBlockReader w, final BlockPos pos) {
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final SpatialPylonTileEntity tsp = this.getTileEntity(w, pos);
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if (tsp != null) {
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return tsp.getLightValue();
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}
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return super.getLightValue(state, w, pos);
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}
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}
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