124 lines
4.7 KiB
Java
124 lines
4.7 KiB
Java
/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.client.gui.implementations;
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import com.mojang.blaze3d.matrix.MatrixStack;
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import org.lwjgl.glfw.GLFW;
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import net.minecraft.client.gui.widget.TextFieldWidget;
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import net.minecraft.client.util.InputMappings;
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import net.minecraft.entity.player.PlayerInventory;
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import net.minecraft.util.text.ITextComponent;
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import net.minecraft.util.text.StringTextComponent;
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import net.minecraftforge.fml.client.gui.GuiUtils;
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import appeng.client.ActionKey;
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import appeng.client.gui.AEBaseScreen;
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import appeng.container.implementations.QuartzKnifeContainer;
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import appeng.core.AppEng;
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import appeng.core.localization.GuiText;
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import appeng.core.sync.network.NetworkHandler;
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import appeng.core.sync.packets.ConfigValuePacket;
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public class QuartzKnifeScreen extends AEBaseScreen<QuartzKnifeContainer> {
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private TextFieldWidget name;
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public QuartzKnifeScreen(QuartzKnifeContainer container, PlayerInventory playerInventory, ITextComponent title) {
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super(container, playerInventory, title);
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this.ySize = 184;
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}
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@Override
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public void init() {
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super.init();
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this.name = new TextFieldWidget(this.font, this.guiLeft + 24, this.guiTop + 32, 79, this.font.FONT_HEIGHT,
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StringTextComponent.EMPTY);
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this.name.setEnableBackgroundDrawing(false);
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this.name.setMaxStringLength(32);
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this.name.setTextColor(0xFFFFFF);
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this.name.setVisible(true);
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this.name.setFocused2(true);
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}
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@Override
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public void drawFG(MatrixStack matrixStack, final int offsetX, final int offsetY, final int mouseX,
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final int mouseY) {
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this.font.drawString(matrixStack, this.getGuiDisplayName(GuiText.QuartzCuttingKnife.text()).getString(), 8, 6,
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4210752);
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this.font.drawString(matrixStack, GuiText.inventory.getLocal(), 8, this.ySize - 96 + 3, 4210752);
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}
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@Override
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public void drawBG(MatrixStack matrixStack, final int offsetX, final int offsetY, final int mouseX,
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final int mouseY, float partialTicks) {
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this.bindTexture("guis/quartzknife.png");
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GuiUtils.drawTexturedModalRect(offsetX, offsetY, 0, 0, this.xSize, this.ySize, getBlitOffset());
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this.name.render(matrixStack, mouseX, mouseY, partialTicks);
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}
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@Override
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public boolean charTyped(char character, int key) {
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if (this.name.isFocused() && this.name.charTyped(character, key)) {
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final String Out = this.name.getText();
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container.setName(Out);
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NetworkHandler.instance().sendToServer(new ConfigValuePacket("QuartzKnife.Name", Out));
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return true;
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}
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return super.charTyped(character, key);
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}
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@Override
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public boolean keyPressed(int keyCode, int scanCode, int p_keyPressed_3_) {
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InputMappings.Input input = InputMappings.getInputByCode(keyCode, scanCode);
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if (keyCode != GLFW.GLFW_KEY_ESCAPE && !this.checkHotbarKeys(input)) {
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if (AppEng.proxy.isActionKey(ActionKey.TOGGLE_FOCUS, input)) {
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this.name.setFocused2(!this.name.isFocused());
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return true;
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}
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if (this.name.isFocused()) {
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if (keyCode == GLFW.GLFW_KEY_ENTER) {
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this.name.setFocused2(false);
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return true;
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}
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if (this.name.keyPressed(keyCode, scanCode, p_keyPressed_3_)) {
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final String Out = this.name.getText();
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container.setName(Out);
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NetworkHandler.instance().sendToServer(new ConfigValuePacket("QuartzKnife.Name", Out));
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return true;
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}
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// We need to swallow key presses if the field is focused because typing 'e'
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// would otherwise close
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// the screen
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return true;
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}
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}
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return super.keyPressed(keyCode, scanCode, p_keyPressed_3_);
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}
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}
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