Files
Applied-Energistics-2/src/main/java/appeng/core/CommonHelper.java
T
shartte 872d8d33cb Clean up global state for cable render mode (#4539)
* Clean up the global state used to hack part interaction into respecting
the player's facade render mode. Make the name more indicative of
what is actually happening.

* Fun.
2020-08-03 14:46:39 +02:00

75 lines
2.6 KiB
Java

/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.core;
import java.util.List;
import java.util.Random;
import javax.annotation.Nonnull;
import javax.annotation.Nullable;
import net.minecraft.client.util.InputMappings;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.math.RayTraceResult;
import net.minecraft.world.World;
import appeng.api.parts.CableRenderMode;
import appeng.block.AEBaseBlock;
import appeng.client.ActionKey;
import appeng.client.EffectType;
import appeng.core.sync.BasePacket;
public abstract class CommonHelper {
public abstract World getWorld();
public abstract void bindTileEntitySpecialRenderer(Class<? extends TileEntity> tile, AEBaseBlock blk);
public abstract List<? extends PlayerEntity> getPlayers();
public abstract void sendToAllNearExcept(PlayerEntity p, double x, double y, double z, double dist, World w,
BasePacket packet);
public abstract void spawnEffect(EffectType effect, World world, double posX, double posY, double posZ,
Object extra);
public abstract boolean shouldAddParticles(Random r);
public abstract RayTraceResult getRTR();
public abstract void postInit();
public abstract CableRenderMode getCableRenderMode();
public abstract void triggerUpdates();
/**
* Sets the player that is currently interacting with a cable or part attached
* to a cable. This will return that player's cable render mode from calls to
* {@link #getCableRenderMode()}, until another player or null is set.
*
* @param player Null to revert to the default cable render mode.
*/
public abstract void setPartInteractionPlayer(@Nullable PlayerEntity player);
public abstract boolean isActionKey(@Nonnull final ActionKey key, InputMappings.Input input);
}