d1ba26311b
* Ported the "one spatial dimension" concept from pre-1.15 * Apply lighting updates after moving chunks. Mark world data as dirty when changing it. * Consolidated naming of spatial storage world/dimension. Use server light manager to update lighting info in chunk. * Save last transition information, and add ae2 spatial command to interact with spatial storage. * Formatting fixes. * Improved docs for the origin generation. Inverted condition on when the x/z axis are flipped. Also added a helper to map a plot to a region file * Remove TransitionResult since it's only used in lieu of a boolean. Rework transition to make the checks BEFORE allocating a new cell. * Removed unused imports. Co-authored-by: yueh <yueh@users.noreply.github.com>
119 lines
4.0 KiB
Java
119 lines
4.0 KiB
Java
/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2017, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.spatial;
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import java.util.List;
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import javax.annotation.Nullable;
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import net.minecraft.block.BlockState;
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import net.minecraft.server.MinecraftServer;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.server.ServerWorld;
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import net.minecraftforge.fml.server.ServerLifecycleHooks;
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import appeng.core.AELog;
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import appeng.core.Api;
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/**
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* Allocates and manages plots for spatial storage in the spatial storage world.
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*/
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public final class SpatialStoragePlotManager {
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public static final SpatialStoragePlotManager INSTANCE = new SpatialStoragePlotManager();
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private SpatialStoragePlotManager() {
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}
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/**
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* Gets the world used to store spatial storage cell's content.
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*/
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public ServerWorld getWorld() {
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MinecraftServer server = getServer();
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ServerWorld world = server.getWorld(SpatialStorageDimensionIds.WORLD_ID);
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if (world == null) {
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throw new IllegalStateException("The storage cell world is missing.");
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}
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return world;
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}
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private SpatialStorageWorldData getWorldData() {
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return getWorld().getChunkProvider().getSavedData().getOrCreate(SpatialStorageWorldData::new,
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SpatialStorageWorldData.ID);
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}
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@Nullable
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public SpatialStoragePlot getPlot(int plotId) {
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if (plotId == -1) {
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return null;
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}
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return getWorldData().getPlotById(plotId);
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}
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public SpatialStoragePlot allocatePlot(BlockPos size, int ownerId) {
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SpatialStoragePlot plot = getWorldData().allocatePlot(size, ownerId);
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AELog.info("Allocating storage cell plot %d with size %s for %d", plot.getId(), size, ownerId);
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return plot;
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}
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/**
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* Sets the last source for a spatial storage transition into the given plot.
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* This is used to allow the server-admin commands to know where the content of
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* a given plot came from.
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*/
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public void setLastTransition(int plotId, TransitionInfo info) {
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getWorldData().setLastTransition(plotId, info);
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}
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/**
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* Returns an immutable list of all plots.
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*/
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public List<SpatialStoragePlot> getPlots() {
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return getWorldData().getPlots();
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}
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public void freePlot(int plotId, boolean resetBlocks) {
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SpatialStoragePlot plot = getPlot(plotId);
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if (plot == null) {
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return; // Already removed apparently
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}
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if (resetBlocks) {
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BlockPos from = plot.getOrigin();
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BlockPos to = from.add(plot.getSize()).add(-1, -1, -1);
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AELog.info("Clearing spatial storage plot %s (%s -> %s)", plotId, from, to);
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// This is slow, but it should usually be just an admin-command
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ServerWorld world = getWorld();
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BlockState matrixFrame = Api.instance().definitions().blocks().matrixFrame().block().getDefaultState();
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for (BlockPos blockPos : BlockPos.getAllInBoxMutable(from, to)) {
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world.setBlockState(blockPos, matrixFrame);
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}
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}
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getWorldData().removePlot(plotId);
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}
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private static MinecraftServer getServer() {
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return ServerLifecycleHooks.getCurrentServer();
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}
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}
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