Files
Applied-Energistics-2/src/main/java/appeng/spatial/SpatialStoragePlotManager.java
T
shartte d1ba26311b One Spatial Dimension (#4570)
* Ported the "one spatial dimension" concept from pre-1.15

* Apply lighting updates after moving chunks.
Mark world data as dirty when changing it.

* Consolidated naming of spatial storage world/dimension.
Use server light manager to update lighting info in chunk.

* Save last transition information,
and add ae2 spatial command to interact with spatial storage.

* Formatting fixes.

* Improved docs for the origin generation.

Inverted condition on when the x/z axis are flipped.
Also added a helper to map a plot to a region file

* Remove TransitionResult since it's only used in lieu of a boolean.
Rework transition to make the checks BEFORE allocating a new cell.

* Removed unused imports.

Co-authored-by: yueh <yueh@users.noreply.github.com>
2020-08-10 11:29:07 +02:00

119 lines
4.0 KiB
Java

/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2017, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.spatial;
import java.util.List;
import javax.annotation.Nullable;
import net.minecraft.block.BlockState;
import net.minecraft.server.MinecraftServer;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.server.ServerWorld;
import net.minecraftforge.fml.server.ServerLifecycleHooks;
import appeng.core.AELog;
import appeng.core.Api;
/**
* Allocates and manages plots for spatial storage in the spatial storage world.
*/
public final class SpatialStoragePlotManager {
public static final SpatialStoragePlotManager INSTANCE = new SpatialStoragePlotManager();
private SpatialStoragePlotManager() {
}
/**
* Gets the world used to store spatial storage cell's content.
*/
public ServerWorld getWorld() {
MinecraftServer server = getServer();
ServerWorld world = server.getWorld(SpatialStorageDimensionIds.WORLD_ID);
if (world == null) {
throw new IllegalStateException("The storage cell world is missing.");
}
return world;
}
private SpatialStorageWorldData getWorldData() {
return getWorld().getChunkProvider().getSavedData().getOrCreate(SpatialStorageWorldData::new,
SpatialStorageWorldData.ID);
}
@Nullable
public SpatialStoragePlot getPlot(int plotId) {
if (plotId == -1) {
return null;
}
return getWorldData().getPlotById(plotId);
}
public SpatialStoragePlot allocatePlot(BlockPos size, int ownerId) {
SpatialStoragePlot plot = getWorldData().allocatePlot(size, ownerId);
AELog.info("Allocating storage cell plot %d with size %s for %d", plot.getId(), size, ownerId);
return plot;
}
/**
* Sets the last source for a spatial storage transition into the given plot.
* This is used to allow the server-admin commands to know where the content of
* a given plot came from.
*/
public void setLastTransition(int plotId, TransitionInfo info) {
getWorldData().setLastTransition(plotId, info);
}
/**
* Returns an immutable list of all plots.
*/
public List<SpatialStoragePlot> getPlots() {
return getWorldData().getPlots();
}
public void freePlot(int plotId, boolean resetBlocks) {
SpatialStoragePlot plot = getPlot(plotId);
if (plot == null) {
return; // Already removed apparently
}
if (resetBlocks) {
BlockPos from = plot.getOrigin();
BlockPos to = from.add(plot.getSize()).add(-1, -1, -1);
AELog.info("Clearing spatial storage plot %s (%s -> %s)", plotId, from, to);
// This is slow, but it should usually be just an admin-command
ServerWorld world = getWorld();
BlockState matrixFrame = Api.instance().definitions().blocks().matrixFrame().block().getDefaultState();
for (BlockPos blockPos : BlockPos.getAllInBoxMutable(from, to)) {
world.setBlockState(blockPos, matrixFrame);
}
}
getWorldData().removePlot(plotId);
}
private static MinecraftServer getServer() {
return ServerLifecycleHooks.getCurrentServer();
}
}