d1ba26311b
* Ported the "one spatial dimension" concept from pre-1.15 * Apply lighting updates after moving chunks. Mark world data as dirty when changing it. * Consolidated naming of spatial storage world/dimension. Use server light manager to update lighting info in chunk. * Save last transition information, and add ae2 spatial command to interact with spatial storage. * Formatting fixes. * Improved docs for the origin generation. Inverted condition on when the x/z axis are flipped. Also added a helper to map a plot to a region file * Remove TransitionResult since it's only used in lieu of a boolean. Rework transition to make the checks BEFORE allocating a new cell. * Removed unused imports. Co-authored-by: yueh <yueh@users.noreply.github.com>
27 lines
652 B
JSON
27 lines
652 B
JSON
{
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"required": true,
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"minVersion": "0.8",
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"package": "appeng.mixins",
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"refmap": "appliedenergistics2.mixins.refmap.json",
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"compatibilityLevel": "JAVA_8",
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"mixins": [
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"spatial.DimensionTypeMixin",
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"spatial.DimensionOptionMixin",
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"ThreadedAnvilChunkStorageAccessor",
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"DimensionStructuresSettingsMixin",
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"StructureAccessor"
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],
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"client": [
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"spatial.SkyRenderMixin",
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"spatial.SkyPropertiesMixin",
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"unlitquad.ModelBakeryMixin",
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"unlitquad.BlockModelMixin",
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"unlitquad.BlockPartFaceDeserializerMixin",
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"unlitquad.BakedQuadAccessor"
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],
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"server": [],
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"injectors": {
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"defaultRequire": 1
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}
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}
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