82 lines
2.7 KiB
Java
82 lines
2.7 KiB
Java
/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.client.gui.config;
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import java.util.Set;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.gui.GuiScreen;
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import net.minecraftforge.fml.client.IModGuiFactory;
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public class AEConfigGuiFactory implements IModGuiFactory
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{
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@Override
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public void initialize( final Minecraft minecraftInstance )
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{
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}
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/**
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* If this method returns false, the config button in the mod list will be disabled
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*
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* @return true if this object provides a config gui screen, false otherwise
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*/
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@Override
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public boolean hasConfigGui()
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{
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return false;
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}
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/**
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* Return an initialized {@link GuiScreen}. This screen will be displayed
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* when the "config" button is pressed in the mod list. It will
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* have a single argument constructor - the "parent" screen, the same as all
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* Minecraft GUIs. The expected behaviour is that this screen will replace the
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* "mod list" screen completely, and will return to the mod list screen through
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* the parent link, once the appropriate action is taken from the config screen.
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* <p>
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* This config GUI is anticipated to provide configuration to the mod in a friendly
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* visual way. It should not be abused to set internals such as IDs (they're gonna
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* keep disappearing anyway), but rather, interesting behaviours. This config GUI
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* is never run when a server game is running, and should be used to configure
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* desired behaviours that affect server state. Costs, mod game modes, stuff like that
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* can be changed here.
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*
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* @param parentScreen The screen to which must be returned when closing the
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* returned screen.
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* @return A class that will be instantiated on clicks on the config button
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* or null if no GUI is desired.
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*/
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@Override
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public GuiScreen createConfigGui( GuiScreen parentScreen )
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{
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return new AEConfigGui( parentScreen );
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}
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@Override
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public Set<RuntimeOptionCategoryElement> runtimeGuiCategories()
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{
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return null;
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}
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}
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