fe4db2eb98
Can be used to encode the stored content as a 4x2 grid of AEColors Currently used to indicate the P2P frequency.
97 lines
3.2 KiB
Java
97 lines
3.2 KiB
Java
/*
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* The MIT License (MIT)
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*
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* Copyright (c) 2013 AlgorithmX2
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy of
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* this software and associated documentation files (the "Software"), to deal in
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* the Software without restriction, including without limitation the rights to
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* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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* the Software, and to permit persons to whom the Software is furnished to do so,
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* subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
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* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
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* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
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* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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package appeng.api.implementations.items;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.NBTTagCompound;
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import appeng.api.util.AEColor;
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/**
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* Memory Card API
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*
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* AE's Memory Card Item Class implements this interface.
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*/
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public interface IMemoryCard
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{
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/**
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* Configures the data stored on the memory card, the SettingsName, will be
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* localized when displayed.
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*
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* The data can contain an optional string with the key "tooltip", which will be used as
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* unlocalized string to display it after the settings name.
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*
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* The data can contain an optional intArray using "colorCode" to be displayed on the model itself.
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* It needs to have exactly 8 elements representing the ordinal of the matching {@link AEColor}.
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* The first 4 values represent the top row, left to right. The second 4 the bottom row.
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*
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* @param is item
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* @param settingsName unlocalized string that represents the tile entity.
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* @param data the NBT tag, refer to the normal comment for special keys.
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*/
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void setMemoryCardContents( ItemStack is, String settingsName, NBTTagCompound data );
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/**
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* returns the settings name provided by a previous call to
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* setMemoryCardContents, or "AppEng.GuiITooltip.Blank" if there was no
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* previous call to setMemoryCardContents.
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*
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* @param is item
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*
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* @return setting name
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*/
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String getSettingsName( ItemStack is );
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/**
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* @param is item
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*
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* @return the NBT Data previously saved by setMemoryCardContents, or an
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* empty NBTCompound
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*/
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NBTTagCompound getData( ItemStack is );
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/**
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* This represent as 4x2 grid of {@link AEColor} without transparent/fluix color.
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*
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* First 4 colors are used for the top row, second for the bottom one.
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*
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* @param is item
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*
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* @return a hash representation of the memory card content
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*/
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AEColor[] getColorCode( ItemStack is );
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/**
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* notify the user of a outcome related to the memory card.
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*
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* @param player that used the card.
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* @param msg which message to send.
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*/
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void notifyUser( EntityPlayer player, MemoryCardMessages msg );
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}
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