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Applied-Energistics-2/src/main/java/appeng/client/render/TesrRenderHelper.java
T
2023-11-07 18:21:59 -03:00

202 lines
8.0 KiB
Java

/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.client.render;
import appeng.api.storage.data.IAEFluidStack;
import appeng.api.storage.data.IAEItemStack;
import appeng.util.IWideReadableNumberConverter;
import appeng.util.ReadableNumberConverter;
import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.FontRenderer;
import net.minecraft.client.renderer.*;
import net.minecraft.client.renderer.texture.TextureAtlasSprite;
import net.minecraft.client.renderer.texture.TextureMap;
import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
import net.minecraft.item.ItemStack;
import net.minecraft.util.EnumFacing;
import net.minecraftforge.fluids.FluidStack;
import org.lwjgl.opengl.GL11;
/**
* Helper methods for rendering TESRs.
*/
public class TesrRenderHelper {
private static final IWideReadableNumberConverter NUMBER_CONVERTER = ReadableNumberConverter.INSTANCE;
/**
* Move the current coordinate system to the center of the given block face, assuming that the origin is currently
* at the center of a block.
*/
public static void moveToFace(EnumFacing face) {
GlStateManager.translate(face.getXOffset() * 0.50, face.getYOffset() * 0.50, face.getZOffset() * 0.50);
}
/**
* Rotate the current coordinate system so it is on the face of the given block side. This can be used to render on
* the given face as if it was
* a 2D canvas.
*/
public static void rotateToFace(EnumFacing face, byte spin) {
switch (face) {
case UP:
GlStateManager.scale(1.0f, -1.0f, 1.0f);
GlStateManager.rotate(90.0f, 1.0f, 0.0f, 0.0f);
GlStateManager.rotate(spin * 90.0F, 0, 0, 1);
break;
case DOWN:
GlStateManager.scale(1.0f, -1.0f, 1.0f);
GlStateManager.rotate(-90.0f, 1.0f, 0.0f, 0.0f);
GlStateManager.rotate(spin * -90.0F, 0, 0, 1);
break;
case EAST:
GlStateManager.scale(-1.0f, -1.0f, -1.0f);
GlStateManager.rotate(-90.0f, 0.0f, 1.0f, 0.0f);
break;
case WEST:
GlStateManager.scale(-1.0f, -1.0f, -1.0f);
GlStateManager.rotate(90.0f, 0.0f, 1.0f, 0.0f);
break;
case NORTH:
GlStateManager.scale(-1.0f, -1.0f, -1.0f);
break;
case SOUTH:
GlStateManager.scale(-1.0f, -1.0f, -1.0f);
GlStateManager.rotate(180.0f, 0.0f, 1.0f, 0.0f);
break;
default:
break;
}
}
/**
* Render an item in 2D.
*/
public static void renderItem2d(ItemStack itemStack, float scale) {
if (!itemStack.isEmpty()) {
OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, 240.f, 240.0f);
GlStateManager.pushMatrix();
// The Z-scaling by 0.0001 causes the model to be visually "flattened"
// This cannot replace a proper projection, but it's cheap and gives the desired
// effect at least from head-on
GlStateManager.scale(scale / 32.0f, scale / 32.0f, 0.0001f);
// Position the item icon at the top middle of the panel
GlStateManager.translate(-8, -11, 0);
RenderItem renderItem = Minecraft.getMinecraft().getRenderItem();
renderItem.renderItemAndEffectIntoGUI(itemStack, 0, 0);
GlStateManager.popMatrix();
}
}
public static void renderFluid2d(FluidStack fluidStack, float scale) {
if (fluidStack != null) {
GlStateManager.pushMatrix();
int color = fluidStack.getFluid().getColor(fluidStack);
float r = (color >> 16 & 255) / 255.0f;
float g = (color >> 8 & 255) / 255.0f;
float b = (color & 255) / 255.0f;
TextureAtlasSprite sprite = Minecraft.getMinecraft().getTextureMapBlocks().getAtlasSprite(fluidStack.getFluid().getStill(fluidStack).toString());
GlStateManager.enableBlend();
GlStateManager.blendFunc(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA);
GlStateManager.disableAlpha();
GlStateManager.disableLighting();
Minecraft.getMinecraft().getTextureManager().bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE);
Tessellator tess = Tessellator.getInstance();
BufferBuilder buf = tess.getBuffer();
float width = 0.4f;
float height = 0.4f;
float alpha = 1.0f;
float z = 0.0001f;
float x = -0.20f;
float y = -0.25f;
buf.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX_COLOR);
double uMin = sprite.getInterpolatedU(16D - width * 16D), uMax = sprite.getInterpolatedU(width * 16D);
double vMin = sprite.getMinV(), vMax = sprite.getInterpolatedV(height * 16D);
buf.pos(x, y, z).tex(uMin, vMin).color(r, g, b, alpha).endVertex();
buf.pos(x, y + height, z).tex(uMin, vMax).color(r, g, b, alpha).endVertex();
buf.pos(x + width, y + height, z).tex(uMax, vMax).color(r, g, b, alpha).endVertex();
buf.pos(x + width, y, z).tex(uMax, vMin).color(r, g, b, alpha).endVertex();
tess.draw();
GlStateManager.enableLighting();
GlStateManager.enableAlpha();
GlStateManager.disableBlend();
GlStateManager.color(1F, 1F, 1F, 1F);
GlStateManager.popMatrix();
}
}
/**
* Render an item in 2D and the given text below it.
*
* @param spacing Specifies how far apart the item and the item stack amount are rendered.
*/
public static void renderItem2dWithAmount(IAEItemStack itemStack, float itemScale, float spacing) {
final ItemStack renderStack = itemStack.asItemStackRepresentation();
TesrRenderHelper.renderItem2d(renderStack, itemScale);
final long stackSize = itemStack.getStackSize();
final String renderedStackSize = NUMBER_CONVERTER.toWideReadableForm(stackSize);
// Render the item count
final FontRenderer fr = Minecraft.getMinecraft().fontRenderer;
final int width = fr.getStringWidth(renderedStackSize);
GlStateManager.translate(0.0f, spacing, 0);
GlStateManager.scale(1.0f / 62.0f, 1.0f / 62.0f, 1.0f / 62.0f);
GlStateManager.translate(-0.5f * width, 0.0f, 0.5f);
fr.drawString(renderedStackSize, 0, 0, 0);
}
public static void renderFluid2dWithAmount(IAEFluidStack fluidStack, float scale, float spacing) {
final FluidStack renderStack = fluidStack.getFluidStack();
TesrRenderHelper.renderFluid2d(renderStack, scale);
final long stackSize = fluidStack.getStackSize() / 1000;
final String renderedStackSize = NUMBER_CONVERTER.toWideReadableForm(stackSize) + "B";
// Render the item count
final FontRenderer fr = Minecraft.getMinecraft().fontRenderer;
final int width = fr.getStringWidth(renderedStackSize);
GlStateManager.translate(0.0f, spacing, 0);
GlStateManager.scale(1.0f / 62.0f, 1.0f / 62.0f, 1.0f / 62.0f);
GlStateManager.translate(-0.5f * width, 0.0f, 0.5f);
fr.drawString(renderedStackSize, 0, 0, 0);
}
}