Files
Applied-Energistics-2/src/main/java/appeng/client/render/CableRenderHelper.java
T
2015-04-29 18:38:24 +02:00

269 lines
6.9 KiB
Java

/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.client.render;
import java.util.ArrayList;
import java.util.EnumSet;
import java.util.List;
import net.minecraft.client.Minecraft;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.AxisAlignedBB;
import net.minecraftforge.common.util.ForgeDirection;
import appeng.api.parts.IFacadeContainer;
import appeng.api.parts.IFacadePart;
import appeng.api.parts.IPart;
import appeng.parts.BusCollisionHelper;
import appeng.parts.CableBusContainer;
public class CableRenderHelper
{
private static final CableRenderHelper INSTANCE = new CableRenderHelper();
public static CableRenderHelper getInstance()
{
return INSTANCE;
}
public void renderStatic( CableBusContainer cableBusContainer, IFacadeContainer iFacadeContainer )
{
TileEntity te = cableBusContainer.getTile();
RenderBlocksWorkaround renderer = BusRenderer.INSTANCE.renderer;
if( renderer.overrideBlockTexture != null )
{
BusRenderHelper.INSTANCE.setPass( 0 );
}
if( renderer.blockAccess == null )
{
renderer.blockAccess = Minecraft.getMinecraft().theWorld;
}
for( ForgeDirection s : ForgeDirection.values() )
{
IPart part = cableBusContainer.getPart( s );
if( part != null )
{
this.setSide( s );
renderer.renderAllFaces = true;
renderer.flipTexture = false;
renderer.uvRotateBottom = renderer.uvRotateEast = renderer.uvRotateNorth = renderer.uvRotateSouth = renderer.uvRotateTop = renderer.uvRotateWest = 0;
part.renderStatic( te.xCoord, te.yCoord, te.zCoord, BusRenderHelper.INSTANCE, renderer );
renderer.faces = EnumSet.allOf( ForgeDirection.class );
renderer.calculations = true;
renderer.useTextures = true;
}
}
if( !iFacadeContainer.isEmpty() )
{
/**
* snag list of boxes...
*/
List<AxisAlignedBB> boxes = new ArrayList<AxisAlignedBB>();
for( ForgeDirection s : ForgeDirection.values() )
{
IPart part = cableBusContainer.getPart( s );
if( part != null )
{
this.setSide( s );
BusRenderHelper brh = BusRenderHelper.INSTANCE;
BusCollisionHelper bch = new BusCollisionHelper( boxes, brh.getWorldX(), brh.getWorldY(), brh.getWorldZ(), null, true );
part.getBoxes( bch );
}
}
boolean useThinFacades = false;
double min = 2.0 / 16.0;
double max = 14.0 / 16.0;
for( AxisAlignedBB bb : boxes )
{
int o = 0;
o += bb.maxX > max ? 1 : 0;
o += bb.maxY > max ? 1 : 0;
o += bb.maxZ > max ? 1 : 0;
o += bb.minX < min ? 1 : 0;
o += bb.minY < min ? 1 : 0;
o += bb.minZ < min ? 1 : 0;
if( o >= 2 )
{
useThinFacades = true;
}
}
for( ForgeDirection s : ForgeDirection.VALID_DIRECTIONS )
{
IFacadePart fPart = iFacadeContainer.getFacade( s );
if( fPart != null )
{
AxisAlignedBB b = null;
fPart.setThinFacades( useThinFacades );
AxisAlignedBB pb = fPart.getPrimaryBox();
for( AxisAlignedBB bb : boxes )
{
if( bb.intersectsWith( pb ) )
{
if( b == null )
{
b = bb;
}
else
{
b.maxX = Math.max( b.maxX, bb.maxX );
b.maxY = Math.max( b.maxY, bb.maxY );
b.maxZ = Math.max( b.maxZ, bb.maxZ );
b.minX = Math.min( b.minX, bb.minX );
b.minY = Math.min( b.minY, bb.minY );
b.minZ = Math.min( b.minZ, bb.minZ );
}
}
}
renderer.flipTexture = false;
renderer.uvRotateBottom = renderer.uvRotateEast = renderer.uvRotateNorth = renderer.uvRotateSouth = renderer.uvRotateTop = renderer.uvRotateWest = 0;
this.setSide( s );
fPart.renderStatic( te.xCoord, te.yCoord, te.zCoord, BusRenderHelper.INSTANCE, renderer, iFacadeContainer, b, cableBusContainer.getPart( s ) == null );
}
}
renderer.isFacade = false;
renderer.enableAO = false;
renderer.setTexture( null );
renderer.calculations = true;
}
}
private void setSide( ForgeDirection s )
{
ForgeDirection ax;
ForgeDirection ay;
ForgeDirection az;
switch( s )
{
case DOWN:
ax = ForgeDirection.EAST;
ay = ForgeDirection.NORTH;
az = ForgeDirection.DOWN;
break;
case UP:
ax = ForgeDirection.EAST;
ay = ForgeDirection.SOUTH;
az = ForgeDirection.UP;
break;
case EAST:
ax = ForgeDirection.SOUTH;
ay = ForgeDirection.UP;
az = ForgeDirection.EAST;
break;
case WEST:
ax = ForgeDirection.NORTH;
ay = ForgeDirection.UP;
az = ForgeDirection.WEST;
break;
case NORTH:
ax = ForgeDirection.WEST;
ay = ForgeDirection.UP;
az = ForgeDirection.NORTH;
break;
case SOUTH:
ax = ForgeDirection.EAST;
ay = ForgeDirection.UP;
az = ForgeDirection.SOUTH;
break;
case UNKNOWN:
default:
ax = ForgeDirection.EAST;
ay = ForgeDirection.UP;
az = ForgeDirection.SOUTH;
break;
}
BusRenderHelper.INSTANCE.setOrientation( ax, ay, az );
}
public void renderDynamic( CableBusContainer cableBusContainer, double x, double y, double z )
{
for( ForgeDirection s : ForgeDirection.values() )
{
IPart part = cableBusContainer.getPart( s );
if( part != null )
{
ForgeDirection ax;
ForgeDirection ay;
ForgeDirection az;
switch( s )
{
case DOWN:
ax = ForgeDirection.EAST;
ay = ForgeDirection.NORTH;
az = ForgeDirection.DOWN;
break;
case UP:
ax = ForgeDirection.EAST;
ay = ForgeDirection.SOUTH;
az = ForgeDirection.UP;
break;
case EAST:
ax = ForgeDirection.SOUTH;
ay = ForgeDirection.UP;
az = ForgeDirection.EAST;
break;
case WEST:
ax = ForgeDirection.NORTH;
ay = ForgeDirection.UP;
az = ForgeDirection.WEST;
break;
case NORTH:
ax = ForgeDirection.WEST;
ay = ForgeDirection.UP;
az = ForgeDirection.NORTH;
break;
case SOUTH:
ax = ForgeDirection.EAST;
ay = ForgeDirection.UP;
az = ForgeDirection.SOUTH;
break;
case UNKNOWN:
default:
ax = ForgeDirection.EAST;
ay = ForgeDirection.UP;
az = ForgeDirection.SOUTH;
break;
}
BusRenderHelper.INSTANCE.setOrientation( ax, ay, az );
part.renderDynamic( x, y, z, BusRenderHelper.INSTANCE, BusRenderer.INSTANCE.renderer );
}
}
}
}