50 lines
2.3 KiB
Java
50 lines
2.3 KiB
Java
package appeng.integration.modules.chisel;
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import appeng.block.networking.BlockCableBus;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.entity.EntityPlayerSP;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.MovementInput;
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import net.minecraft.util.MovementInputFromOptions;
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import net.minecraft.util.math.BlockPos;
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import net.minecraftforge.fml.common.Mod;
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import net.minecraftforge.fml.common.Optional;
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import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
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import net.minecraftforge.fml.common.gameevent.TickEvent;
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import net.minecraftforge.fml.relauncher.Side;
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import net.minecraftforge.fml.relauncher.SideOnly;
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import team.chisel.common.config.Configurations;
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import static team.chisel.client.handler.BlockSpeedHandler.speedupBlocks;
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@Mod.EventBusSubscriber(Side.CLIENT)
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public class ChiselBlockSpeedHandler {
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@SideOnly(Side.CLIENT)
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private static MovementInput manualInputCheck;
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@Optional.Method(modid = "chisel")
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@SubscribeEvent
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@SideOnly(Side.CLIENT)
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public static void speedupPlayer(TickEvent.PlayerTickEvent event) {
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if (event.phase == TickEvent.Phase.START && event.side.isClient() && event.player.onGround && event.player instanceof EntityPlayerSP) {
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if (manualInputCheck == null) {
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manualInputCheck = new MovementInputFromOptions(Minecraft.getMinecraft().gameSettings);
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}
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EntityPlayerSP player = (EntityPlayerSP) event.player;
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BlockPos blockPosBelow = new BlockPos(player.posX, player.posY - (1 / 16D), player.posZ);
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IBlockState below = player.getEntityWorld().getBlockState(blockPosBelow);
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if (below.getBlock() instanceof BlockCableBus) {
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IBlockState f = ((BlockCableBus) below.getBlock()).getFacadeState(Minecraft.getMinecraft().world, blockPosBelow, EnumFacing.UP);
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if (speedupBlocks.contains(f.getBlock())) {
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manualInputCheck.updatePlayerMoveState();
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if ((manualInputCheck.moveForward != 0 || manualInputCheck.moveStrafe != 0) && !player.isInWater()) {
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player.motionX *= Configurations.concreteVelocityMult;
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player.motionZ *= Configurations.concreteVelocityMult;
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}
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}
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}
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}
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}
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}
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