Files
Applied-Energistics-2/src/main/java/appeng/integration/modules/chisel/ChiselBlockSpeedHandler.java
T

50 lines
2.3 KiB
Java

package appeng.integration.modules.chisel;
import appeng.block.networking.BlockCableBus;
import net.minecraft.block.state.IBlockState;
import net.minecraft.client.Minecraft;
import net.minecraft.client.entity.EntityPlayerSP;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.MovementInput;
import net.minecraft.util.MovementInputFromOptions;
import net.minecraft.util.math.BlockPos;
import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.common.Optional;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
import net.minecraftforge.fml.common.gameevent.TickEvent;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
import team.chisel.common.config.Configurations;
import static team.chisel.client.handler.BlockSpeedHandler.speedupBlocks;
@Mod.EventBusSubscriber(Side.CLIENT)
public class ChiselBlockSpeedHandler {
@SideOnly(Side.CLIENT)
private static MovementInput manualInputCheck;
@Optional.Method(modid = "chisel")
@SubscribeEvent
@SideOnly(Side.CLIENT)
public static void speedupPlayer(TickEvent.PlayerTickEvent event) {
if (event.phase == TickEvent.Phase.START && event.side.isClient() && event.player.onGround && event.player instanceof EntityPlayerSP) {
if (manualInputCheck == null) {
manualInputCheck = new MovementInputFromOptions(Minecraft.getMinecraft().gameSettings);
}
EntityPlayerSP player = (EntityPlayerSP) event.player;
BlockPos blockPosBelow = new BlockPos(player.posX, player.posY - (1 / 16D), player.posZ);
IBlockState below = player.getEntityWorld().getBlockState(blockPosBelow);
if (below.getBlock() instanceof BlockCableBus) {
IBlockState f = ((BlockCableBus) below.getBlock()).getFacadeState(Minecraft.getMinecraft().world, blockPosBelow, EnumFacing.UP);
if (speedupBlocks.contains(f.getBlock())) {
manualInputCheck.updatePlayerMoveState();
if ((manualInputCheck.moveForward != 0 || manualInputCheck.moveStrafe != 0) && !player.isInWater()) {
player.motionX *= Configurations.concreteVelocityMult;
player.motionZ *= Configurations.concreteVelocityMult;
}
}
}
}
}
}