43 lines
1.6 KiB
Java
43 lines
1.6 KiB
Java
/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.block.storage;
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import appeng.api.util.AEColor;
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import appeng.bootstrap.BlockRenderingCustomizer;
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import appeng.bootstrap.IBlockRendering;
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import appeng.bootstrap.IItemRendering;
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import appeng.client.render.ColorableTileBlockColor;
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import appeng.client.render.StaticItemColor;
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import net.minecraftforge.fml.relauncher.Side;
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import net.minecraftforge.fml.relauncher.SideOnly;
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public class ChestRendering extends BlockRenderingCustomizer {
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@Override
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@SideOnly(Side.CLIENT)
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public void customize(IBlockRendering rendering, IItemRendering itemRendering) {
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// I checked, the ME chest doesn't keep its color in item form
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itemRendering.color(new StaticItemColor(AEColor.TRANSPARENT));
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rendering.blockColor(new ColorableTileBlockColor());
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}
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}
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