Files
Applied-Energistics-2/src/main/java/appeng/client/gui/implementations/ChestScreen.java
T
2020-08-11 16:20:31 +02:00

65 lines
2.6 KiB
Java

/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.client.gui.implementations;
import net.minecraft.client.util.math.MatrixStack;
import net.minecraft.entity.player.PlayerInventory;
import net.minecraft.text.Text;
import appeng.client.gui.AEBaseScreen;
import appeng.client.gui.widgets.TabButton;
import appeng.container.implementations.ChestContainer;
import appeng.container.implementations.PriorityContainer;
import appeng.core.localization.GuiText;
import appeng.core.sync.network.NetworkHandler;
import appeng.core.sync.packets.SwitchGuisPacket;
public class ChestScreen extends AEBaseScreen<ChestContainer> {
public ChestScreen(ChestContainer container, PlayerInventory playerInventory, Text title) {
super(container, playerInventory, title);
this.backgroundHeight = 166;
}
@Override
public void init() {
super.init();
this.addButton(new TabButton(this.x + 154, this.y, 2 + 4 * 16, GuiText.Priority.text(), this.itemRenderer,
btn -> openPriority()));
}
private void openPriority() {
NetworkHandler.instance().sendToServer(new SwitchGuisPacket(PriorityContainer.TYPE));
}
@Override
public void drawFG(MatrixStack matrices, final int offsetX, final int offsetY, final int mouseX, final int mouseY) {
this.textRenderer.draw(matrices, this.getGuiDisplayName(GuiText.Chest.text()), 8, 6, 4210752);
this.textRenderer.draw(matrices, GuiText.inventory.text(), 8, this.backgroundHeight - 96 + 3, 4210752);
}
@Override
public void drawBG(MatrixStack matrices, final int offsetX, final int offsetY, final int mouseX, final int mouseY,
float partialTicks) {
this.bindTexture("guis/chest.png");
drawTexture(matrices, offsetX, offsetY, 0, 0, this.backgroundWidth, this.backgroundHeight);
}
}