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Applied-Energistics-2/src/main/java/appeng/spatial/SpatialStorageChunkGenerator.java
T
2020-08-11 16:20:31 +02:00

150 lines
5.1 KiB
Java

/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.spatial;
import appeng.core.Api;
import com.mojang.serialization.Codec;
import net.minecraft.block.BlockState;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.registry.Registry;
import net.minecraft.util.registry.RegistryLookupCodec;
import net.minecraft.world.BlockView;
import net.minecraft.world.ChunkRegion;
import net.minecraft.world.Heightmap;
import net.minecraft.world.WorldAccess;
import net.minecraft.world.biome.Biome;
import net.minecraft.world.biome.source.BiomeAccess;
import net.minecraft.world.biome.source.FixedBiomeSource;
import net.minecraft.world.chunk.Chunk;
import net.minecraft.world.gen.GenerationStep;
import net.minecraft.world.gen.StructureAccessor;
import net.minecraft.world.gen.chunk.ChunkGenerator;
import net.minecraft.world.gen.chunk.StructuresConfig;
import net.minecraft.world.gen.chunk.VerticalBlockSample;
import java.util.Arrays;
import java.util.Collections;
import java.util.Optional;
/**
* Chunk generator the spatial storage world.
*/
public class SpatialStorageChunkGenerator extends ChunkGenerator {
/**
* This codec is necessary to restore the actual instance of the Biome we use,
* since it is sources from the dynamic registries and <em>must be the same object as in the registry!</em>.
* <p>If it was not the same object, then the Object->ID lookup would fail since it uses an identity hashmap
* internally.
*/
public static final Codec<SpatialStorageChunkGenerator> CODEC
= RegistryLookupCodec.of(Registry.BIOME_KEY).xmap(SpatialStorageChunkGenerator::new, SpatialStorageChunkGenerator::getBiomeRegistry).stable().codec();
private final Registry<Biome> biomeRegistry;
private final VerticalBlockSample columnSample;
private final BlockState defaultBlockState;
private SpatialStorageChunkGenerator(Registry<Biome> biomeRegistry) {
super(createBiomeSource(biomeRegistry), createSettings());
this.defaultBlockState = Api.instance().definitions().blocks().matrixFrame().block().getDefaultState();
this.biomeRegistry = biomeRegistry;
// Vertical sample is mostly used for Feature generation, for those purposes
// we're all filled with matrix blocks
BlockState[] columnSample = new BlockState[256];
Arrays.fill(columnSample, this.defaultBlockState);
this.columnSample = new VerticalBlockSample(columnSample);
}
@Override
protected Codec<? extends ChunkGenerator> getCodec() {
return CODEC;
}
private static FixedBiomeSource createBiomeSource(Registry<Biome> biomeRegistry) {
return new FixedBiomeSource(biomeRegistry.method_31140(SpatialStorageDimensionIds.BIOME_KEY));
}
public Registry<Biome> getBiomeRegistry() {
return biomeRegistry;
}
private static StructuresConfig createSettings() {
return new StructuresConfig(Optional.empty(), Collections.emptyMap());
}
@Override
public void buildSurface(ChunkRegion region, Chunk chunk) {
this.fillChunk(chunk);
chunk.setShouldSave(false);
}
private void fillChunk(Chunk chunk) {
BlockPos.Mutable mutPos = new BlockPos.Mutable();
for (int cx = 0; cx < 16; cx++) {
mutPos.setX(cx);
for (int cz = 0; cz < 16; cz++) {
// FIXME: It's likely a bad idea to fill Y in the inner-loop given the storage
// layout of chunks
mutPos.setZ(cz);
for (int cy = 0; cy < 256; cy++) {
mutPos.setY(cy);
chunk.setBlockState(mutPos, defaultBlockState, false);
}
}
}
}
@Override
public int getSeaLevel() {
return 0;
}
@Override
public ChunkGenerator withSeed(long seed) {
return this;
}
@Override
public void populateNoise(WorldAccess world, StructureAccessor accessor, Chunk chunk) {
}
@Override
public BlockView getColumnSample(int x, int z) {
return columnSample;
}
@Override
public int getHeight(int p_222529_1_, int p_222529_2_, Heightmap.Type heightmapType) {
return 0;
}
@Override
public void generateFeatures(ChunkRegion region, StructureAccessor accessor) {
}
@Override
public void carve(long seed, BiomeAccess access, Chunk chunk, GenerationStep.Carver carver) {
}
}