Files
Applied-Energistics-2/src/main/java/appeng/items/tools/powered/ToolChargedStaff.java
T
yueh 4f9fd1b369 IC2 rework to avoid a coremod or @Optional (#3034)
* IC2 rework to avoid a coremod or @Optional

Updated IC2 dependency

Refactored IC2 itemcharging to use an IBackupElectricManager.
Allows charging any ae powered item by using an IBackupElectricManager
instead of having to implement IElectricItem and stripping it by some
sort.

Updated IAEItemPowerStorage to use Actionable for an easier handling
with power APIs supporting a simulation.

Refactored EU P2P to avoid method stripping
Use a modified internal BasicSinkSource instead of implementing
IEnergySource and IEnergySink directly on the tunnel.

Removed the superfluous EU P2P layers.

* Removed internalBattery due to being too complex

* Creative Energy Cell is not a chargeable item
2017-08-17 17:35:34 +02:00

67 lines
2.3 KiB
Java

/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.items.tools.powered;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.item.ItemStack;
import net.minecraft.util.DamageSource;
import net.minecraft.util.math.AxisAlignedBB;
import appeng.api.config.Actionable;
import appeng.core.AEConfig;
import appeng.core.AppEng;
import appeng.core.sync.packets.PacketLightning;
import appeng.items.tools.powered.powersink.AEBasePoweredItem;
import appeng.util.Platform;
public class ToolChargedStaff extends AEBasePoweredItem
{
public ToolChargedStaff()
{
super( AEConfig.instance().getChargedStaffBattery() );
}
@Override
public boolean hitEntity( final ItemStack item, final EntityLivingBase target, final EntityLivingBase hitter )
{
if( this.getAECurrentPower( item ) > 300 )
{
this.extractAEPower( item, 300, Actionable.MODULATE );
if( Platform.isServer() )
{
for( int x = 0; x < 2; x++ )
{
final AxisAlignedBB entityBoundingBox = target.getEntityBoundingBox();
final float dx = (float) ( Platform.getRandomFloat() * target.width + entityBoundingBox.minX );
final float dy = (float) ( Platform.getRandomFloat() * target.height + entityBoundingBox.minY );
final float dz = (float) ( Platform.getRandomFloat() * target.width + entityBoundingBox.minZ );
AppEng.proxy.sendToAllNearExcept( null, dx, dy, dz, 32.0, target.world, new PacketLightning( dx, dy, dz ) );
}
}
target.attackEntityFrom( DamageSource.MAGIC, 6 );
return true;
}
return false;
}
}