Files
Applied-Energistics-2/src/main/java/appeng/parts/automation/PlaneBakedModel.java
T

136 lines
4.5 KiB
Java

/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2015, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.parts.automation;
import java.util.*;
import java.util.function.Supplier;
import javax.annotation.Nullable;
import net.fabricmc.fabric.api.renderer.v1.Renderer;
import net.fabricmc.fabric.api.renderer.v1.RendererAccess;
import net.fabricmc.fabric.api.renderer.v1.mesh.Mesh;
import net.fabricmc.fabric.api.renderer.v1.mesh.MeshBuilder;
import net.fabricmc.fabric.api.renderer.v1.render.RenderContext;
import net.minecraft.block.BlockState;
import net.minecraft.client.render.model.BakedModel;
import net.minecraft.client.render.model.BakedQuad;
import net.minecraft.client.render.model.json.ModelOverrideList;
import net.minecraft.client.render.model.json.ModelTransformation;
import net.minecraft.client.texture.Sprite;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Direction;
import net.minecraft.world.BlockRenderView;
import appeng.api.parts.IDynamicPartBakedModel;
import appeng.client.render.cablebus.CubeBuilder;
/**
* Built-in model for annihilation planes that supports connected textures.
*/
public class PlaneBakedModel implements BakedModel, IDynamicPartBakedModel {
private static final PlaneConnections DEFAULT_PERMUTATION = PlaneConnections.of(false, false, false, false);
private final Sprite frontTexture;
private final Map<PlaneConnections, Mesh> meshes;
PlaneBakedModel(Sprite frontTexture, Sprite sidesTexture, Sprite backTexture) {
this.frontTexture = frontTexture;
Renderer renderer = RendererAccess.INSTANCE.getRenderer();
meshes = new HashMap<>(PlaneConnections.PERMUTATIONS.size());
// Create all possible permutations (16)
for (PlaneConnections permutation : PlaneConnections.PERMUTATIONS) {
MeshBuilder meshBuilder = renderer.meshBuilder();
CubeBuilder builder = new CubeBuilder(meshBuilder.getEmitter());
builder.setTextures(sidesTexture, sidesTexture, frontTexture, backTexture, sidesTexture, sidesTexture);
// Keep the orientation of the X axis in mind here. When looking at a quad
// facing north from the front,
// The X-axis points left
int minX = permutation.isRight() ? 0 : 1;
int maxX = permutation.isLeft() ? 16 : 15;
int minY = permutation.isDown() ? 0 : 1;
int maxY = permutation.isUp() ? 16 : 15;
builder.addCube(minX, minY, 0, maxX, maxY, 1);
this.meshes.put(permutation, meshBuilder.build());
}
}
@Override
public void emitQuads(BlockRenderView blockView, BlockState state, BlockPos pos, Supplier<Random> randomSupplier,
RenderContext context, Direction partSide, @Nullable Object modelData) {
PlaneConnections connections = DEFAULT_PERMUTATION;
if (modelData instanceof PlaneConnections) {
connections = (PlaneConnections) modelData;
}
context.meshConsumer().accept(this.meshes.get(connections));
}
@Override
public ModelTransformation getTransformation() {
return ModelTransformation.NONE;
}
@Override
public List<BakedQuad> getQuads(@Nullable BlockState state, @Nullable Direction side, Random rand) {
return Collections.emptyList();
}
@Override
public boolean useAmbientOcclusion() {
return false;
}
@Override
public boolean hasDepth() {
return false;
}
@Override
public boolean isSideLit() {
return false;
}
@Override
public boolean isBuiltin() {
return false;
}
@Override
public Sprite getSprite() {
return this.frontTexture;
}
@Override
public ModelOverrideList getOverrides() {
return ModelOverrideList.EMPTY;
}
}