Files
Applied-Energistics-2/src/main/java/appeng/bootstrap/IModelRegistry.java
T
fscan 5e001d86cb Move model loading to the correct event. Fixes #2991 (#2994)
* Use the correct event for loading models.
* Introduce IModelRegistry to wrap the ModelLoader
2017-07-31 15:51:53 +02:00

40 lines
1.5 KiB
Java

/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2017, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.bootstrap;
import net.minecraft.block.Block;
import net.minecraft.client.renderer.ItemMeshDefinition;
import net.minecraft.client.renderer.block.model.ModelResourceLocation;
import net.minecraft.client.renderer.block.statemap.IStateMapper;
import net.minecraft.item.Item;
import net.minecraft.util.ResourceLocation;
public interface IModelRegistry
{
void registerItemVariants( Item item, ResourceLocation... names );
void setCustomModelResourceLocation( Item item, int metadata, ModelResourceLocation model );
void setCustomMeshDefinition( Item item, ItemMeshDefinition meshDefinition );
void setCustomStateMapper( Block block, IStateMapper mapper );
}