a665200c31
Added a singleton getter instead the public field. Reduced all fields to private. Replaced field access with getters. Added setters where necessary (Dimension/Biome Registration) Added config options to disable more features. Splitted Enum name from the config key. Changed FacadeConfig and Networkhandler similar to AEConfig.init().
225 lines
6.6 KiB
Java
225 lines
6.6 KiB
Java
/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.block.misc;
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import java.util.Collections;
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import java.util.List;
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import java.util.Random;
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import net.minecraft.block.Block;
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import net.minecraft.block.material.Material;
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import net.minecraft.block.properties.IProperty;
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import net.minecraft.block.properties.PropertyBool;
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import net.minecraft.block.properties.PropertyDirection;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.client.Minecraft;
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import net.minecraft.entity.Entity;
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import net.minecraft.util.BlockRenderLayer;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.math.AxisAlignedBB;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.IBlockAccess;
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import net.minecraft.world.World;
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import net.minecraftforge.fml.relauncher.Side;
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import net.minecraftforge.fml.relauncher.SideOnly;
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import appeng.api.util.IOrientable;
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import appeng.api.util.IOrientableBlock;
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import appeng.block.AEBaseBlock;
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import appeng.client.render.effects.LightningFX;
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import appeng.core.AEConfig;
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import appeng.core.CommonHelper;
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import appeng.helpers.ICustomCollision;
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import appeng.helpers.MetaRotation;
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public class BlockQuartzFixture extends AEBaseBlock implements IOrientableBlock, ICustomCollision
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{
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// Cannot use the vanilla FACING property here because it excludes facing DOWN
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public static final PropertyDirection FACING = PropertyDirection.create( "facing" );
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// Used to alternate between two variants of the fixture on adjacent blocks
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public static final PropertyBool ODD = PropertyBool.create( "odd" );
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public BlockQuartzFixture()
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{
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super( Material.CIRCUITS );
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this.setDefaultState( this.blockState.getBaseState().withProperty( FACING, EnumFacing.UP ).withProperty( ODD, false ) );
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this.setLightLevel( 0.9375F );
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this.setLightOpacity( 0 );
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this.setFullSize( false );
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this.setOpaque( false );
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}
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/**
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* Sets the "ODD" property of the block state according to the placement of the block.
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*/
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@Override
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public IBlockState getActualState( IBlockState state, IBlockAccess worldIn, BlockPos pos )
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{
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boolean oddPlacement = ((pos.getX() + pos.getY() + pos.getZ()) % 2) != 0;
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return super.getActualState( state, worldIn, pos )
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.withProperty( ODD, oddPlacement );
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}
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@Override
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public int getMetaFromState( final IBlockState state )
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{
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return state.getValue( FACING ).ordinal();
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}
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@Override
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public IBlockState getStateFromMeta( final int meta )
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{
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EnumFacing facing = EnumFacing.values()[meta];
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return getDefaultState().withProperty(FACING, facing);
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}
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@Override
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protected IProperty[] getAEStates()
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{
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return new IProperty[] { FACING, ODD };
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}
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@Override
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public boolean isValidOrientation( final World w, final BlockPos pos, final EnumFacing forward, final EnumFacing up )
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{
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return this.canPlaceAt( w, pos, up.getOpposite() );
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}
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private boolean canPlaceAt( final World w, final BlockPos pos, final EnumFacing dir )
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{
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final BlockPos test = pos.offset( dir );
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return w.isSideSolid( test, dir.getOpposite(), false );
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}
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@Override
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public Iterable<AxisAlignedBB> getSelectedBoundingBoxesFromPool( final World w, final BlockPos pos, final Entity e, final boolean isVisual )
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{
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final EnumFacing up = this.getOrientable( w, pos ).getUp();
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final double xOff = -0.3 * up.getFrontOffsetX();
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final double yOff = -0.3 * up.getFrontOffsetY();
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final double zOff = -0.3 * up.getFrontOffsetZ();
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return Collections.singletonList( new AxisAlignedBB( xOff + 0.3, yOff + 0.3, zOff + 0.3, xOff + 0.7, yOff + 0.7, zOff + 0.7 ) );
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}
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@Override
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public void addCollidingBlockToList( final World w, final BlockPos pos, final AxisAlignedBB bb, final List out, final Entity e )
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{/*
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* double xOff = -0.15 * getUp().offsetX; double yOff = -0.15 * getUp().offsetY; double zOff = -0.15 *
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* getUp().offsetZ; out.add( AxisAlignedBB.getBoundingBox( xOff + (double) x + 0.15, yOff + (double) y + 0.15, zOff
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* + (double) z + 0.15,// ahh xOff + (double) x + 0.85, yOff + (double) y + 0.85, zOff + (double) z + 0.85 ) );
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*/
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}
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@Override
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@SideOnly( Side.CLIENT )
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public void randomDisplayTick( final IBlockState state, final World w, final BlockPos pos, final Random r )
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{
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if( !AEConfig.instance().isEnableEffects() )
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{
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return;
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}
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if( r.nextFloat() < 0.98 )
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{
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return;
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}
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final EnumFacing up = this.getOrientable( w, pos ).getUp();
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final double xOff = -0.3 * up.getFrontOffsetX();
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final double yOff = -0.3 * up.getFrontOffsetY();
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final double zOff = -0.3 * up.getFrontOffsetZ();
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for( int bolts = 0; bolts < 3; bolts++ )
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{
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if( CommonHelper.proxy.shouldAddParticles( r ) )
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{
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final LightningFX fx = new LightningFX( w, xOff + 0.5 + pos.getX(), yOff + 0.5 + pos.getY(), zOff + 0.5 + pos.getZ(), 0.0D, 0.0D, 0.0D );
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Minecraft.getMinecraft().effectRenderer.addEffect( fx );
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}
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}
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}
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@Override
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public void neighborChanged( final IBlockState state, final World w, final BlockPos pos,final Block neighborBlock )
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{
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final EnumFacing up = this.getOrientable( w, pos ).getUp();
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if( !this.canPlaceAt( w, pos, up.getOpposite() ) )
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{
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this.dropTorch( w, pos );
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}
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}
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private void dropTorch( final World w, final BlockPos pos )
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{
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final IBlockState prev = w.getBlockState( pos );
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w.destroyBlock( pos, true );
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w.notifyBlockUpdate( pos, prev, w.getBlockState( pos ), 3 );
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}
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@Override
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public boolean canPlaceBlockAt( final World w, final BlockPos pos )
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{
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for( final EnumFacing dir : EnumFacing.VALUES )
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{
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if( this.canPlaceAt( w, pos, dir ) )
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{
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return true;
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}
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}
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return false;
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}
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@Override
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public boolean usesMetadata()
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{
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return true;
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}
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@Override
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public IOrientable getOrientable( final IBlockAccess w, final BlockPos pos )
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{
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return new MetaRotation( w, pos, FACING );
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}
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@Override
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public boolean isOpaque()
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{
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return false;
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}
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@Override
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public boolean isFullCube( IBlockState state )
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{
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return false;
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}
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@Override
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@SideOnly(Side.CLIENT)
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public BlockRenderLayer getBlockLayer()
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{
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return BlockRenderLayer.CUTOUT;
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}
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}
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