215 lines
4.3 KiB
Java
215 lines
4.3 KiB
Java
/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.util.inv;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.inventory.IInventory;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.IChatComponent;
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public class WrapperInventoryRange implements IInventory
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{
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private final IInventory src;
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private boolean ignoreValidItems = false;
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private int[] slots;
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public WrapperInventoryRange( final IInventory a, final int[] s, final boolean ignoreValid )
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{
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this.src = a;
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this.setSlots( s );
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if( this.getSlots() == null )
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{
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this.setSlots( new int[0] );
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}
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this.setIgnoreValidItems( ignoreValid );
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}
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public WrapperInventoryRange( final IInventory a, final int min, final int size, final boolean ignoreValid )
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{
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this.src = a;
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this.setSlots( new int[size] );
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for( int x = 0; x < size; x++ )
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{
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this.getSlots()[x] = min + x;
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}
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this.setIgnoreValidItems( ignoreValid );
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}
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public static String concatLines( final int[] s, final String separator )
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{
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if( s.length > 0 )
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{
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final StringBuilder sb = new StringBuilder();
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for( final int value : s )
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{
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if( sb.length() > 0 )
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{
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sb.append( separator );
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}
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sb.append( value );
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}
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return sb.toString();
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}
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return "";
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}
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@Override
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public int getSizeInventory()
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{
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return this.getSlots().length;
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}
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@Override
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public ItemStack getStackInSlot( final int var1 )
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{
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return this.src.getStackInSlot( this.getSlots()[var1] );
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}
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@Override
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public ItemStack decrStackSize( final int var1, final int var2 )
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{
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return this.src.decrStackSize( this.getSlots()[var1], var2 );
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}
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@Override
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public ItemStack removeStackFromSlot( final int var1 )
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{
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return this.src.removeStackFromSlot( this.getSlots()[var1] );
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}
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@Override
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public void setInventorySlotContents( final int var1, final ItemStack var2 )
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{
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this.src.setInventorySlotContents( this.getSlots()[var1], var2 );
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}
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@Override
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public int getInventoryStackLimit()
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{
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return this.src.getInventoryStackLimit();
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}
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@Override
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public void markDirty()
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{
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this.src.markDirty();
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}
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@Override
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public boolean isUseableByPlayer( final EntityPlayer var1 )
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{
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return this.src.isUseableByPlayer( var1 );
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}
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@Override
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public String getName()
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{
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return this.src.getName();
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}
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@Override
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public boolean hasCustomName()
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{
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return this.src.hasCustomName();
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}
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@Override
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public void openInventory(
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final EntityPlayer player )
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{
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this.src.openInventory( player );
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}
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@Override
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public void closeInventory(
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final EntityPlayer player )
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{
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this.src.closeInventory( player );
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}
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@Override
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public void clear()
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{
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this.src.clear();
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}
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@Override
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public int getField(
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final int id )
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{
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return this.src.getField( id );
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}
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@Override
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public int getFieldCount()
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{
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return this.src.getFieldCount();
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}
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@Override
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public IChatComponent getDisplayName()
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{
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return this.src.getDisplayName();
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}
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@Override
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public void setField(
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final int id,
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final int value )
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{
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this.src.setField( id, value );
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}
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@Override
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public boolean isItemValidForSlot( final int i, final ItemStack itemstack )
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{
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if( this.isIgnoreValidItems() )
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{
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return true;
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}
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return this.src.isItemValidForSlot( this.getSlots()[i], itemstack );
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}
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boolean isIgnoreValidItems()
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{
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return this.ignoreValidItems;
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}
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private void setIgnoreValidItems( final boolean ignoreValidItems )
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{
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this.ignoreValidItems = ignoreValidItems;
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}
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int[] getSlots()
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{
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return this.slots;
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}
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private void setSlots( final int[] slots )
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{
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this.slots = slots;
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}
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}
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