Files
Applied-Energistics-2/src/main/java/appeng/tile/storage/TileChest.java
T
yueh 1bb0109c45 Improved MEInventoryHandler.getAccess()
Changed the public fields to setters and getters
Added a cache for the evaluated values instead of calculating with each
access
2015-03-15 19:43:12 +01:00

911 lines
22 KiB
Java

/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.tile.storage;
import java.util.ArrayList;
import java.util.Collections;
import java.util.List;
import io.netty.buffer.ByteBuf;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.IInventory;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraftforge.common.util.ForgeDirection;
import net.minecraftforge.fluids.Fluid;
import net.minecraftforge.fluids.FluidStack;
import net.minecraftforge.fluids.FluidTankInfo;
import net.minecraftforge.fluids.IFluidHandler;
import appeng.api.AEApi;
import appeng.api.config.AccessRestriction;
import appeng.api.config.Actionable;
import appeng.api.config.PowerMultiplier;
import appeng.api.config.SecurityPermissions;
import appeng.api.config.Settings;
import appeng.api.config.SortDir;
import appeng.api.config.SortOrder;
import appeng.api.config.ViewItems;
import appeng.api.implementations.tiles.IColorableTile;
import appeng.api.implementations.tiles.IMEChest;
import appeng.api.networking.GridFlags;
import appeng.api.networking.IGrid;
import appeng.api.networking.IGridNode;
import appeng.api.networking.energy.IEnergyGrid;
import appeng.api.networking.events.MENetworkCellArrayUpdate;
import appeng.api.networking.events.MENetworkChannelsChanged;
import appeng.api.networking.events.MENetworkEventSubscribe;
import appeng.api.networking.events.MENetworkPowerStatusChange;
import appeng.api.networking.events.MENetworkPowerStorage;
import appeng.api.networking.events.MENetworkPowerStorage.PowerEventType;
import appeng.api.networking.security.BaseActionSource;
import appeng.api.networking.security.IActionHost;
import appeng.api.networking.security.ISecurityGrid;
import appeng.api.networking.security.MachineSource;
import appeng.api.networking.security.PlayerSource;
import appeng.api.networking.storage.IBaseMonitor;
import appeng.api.networking.storage.IStorageGrid;
import appeng.api.storage.ICellHandler;
import appeng.api.storage.IMEInventory;
import appeng.api.storage.IMEInventoryHandler;
import appeng.api.storage.IMEMonitor;
import appeng.api.storage.IMEMonitorHandlerReceiver;
import appeng.api.storage.IStorageMonitorable;
import appeng.api.storage.ITerminalHost;
import appeng.api.storage.MEMonitorHandler;
import appeng.api.storage.StorageChannel;
import appeng.api.storage.data.IAEFluidStack;
import appeng.api.storage.data.IAEItemStack;
import appeng.api.storage.data.IAEStack;
import appeng.api.util.AEColor;
import appeng.api.util.IConfigManager;
import appeng.helpers.IPriorityHost;
import appeng.me.GridAccessException;
import appeng.me.storage.MEInventoryHandler;
import appeng.tile.TileEvent;
import appeng.tile.events.TileEventType;
import appeng.tile.grid.AENetworkPowerTile;
import appeng.tile.inventory.AppEngInternalInventory;
import appeng.tile.inventory.InvOperation;
import appeng.util.ConfigManager;
import appeng.util.IConfigManagerHost;
import appeng.util.Platform;
import appeng.util.item.AEFluidStack;
public class TileChest extends AENetworkPowerTile implements IMEChest, IFluidHandler, ITerminalHost, IPriorityHost, IConfigManagerHost, IColorableTile
{
static private class ChestNoHandler extends Exception
{
private static final long serialVersionUID = 7995805326136526631L;
}
static final ChestNoHandler NO_HANDLER = new ChestNoHandler();
static final int[] SIDES = new int[] { 0 };
static final int[] FRONT = new int[] { 1 };
static final int[] NO_SLOTS = new int[] { };
final AppEngInternalInventory inv = new AppEngInternalInventory( this, 2 );
final BaseActionSource mySrc = new MachineSource( this );
final IConfigManager config = new ConfigManager( this );
ItemStack storageType;
long lastStateChange = 0;
int priority = 0;
int state = 0;
boolean wasActive = false;
AEColor paintedColor = AEColor.Transparent;
private void recalculateDisplay()
{
int oldState = this.state;
for (int x = 0; x < this.getCellCount(); x++)
this.state |= (this.getCellStatus( x ) << (3 * x));
if ( this.isPowered() )
this.state |= 0x40;
else
this.state &= ~0x40;
boolean currentActive = this.gridProxy.isActive();
if ( this.wasActive != currentActive )
{
this.wasActive = currentActive;
try
{
this.gridProxy.getGrid().postEvent( new MENetworkCellArrayUpdate() );
}
catch (GridAccessException e)
{
// :P
}
}
if ( oldState != this.state )
this.markForUpdate();
}
@Override
protected void PowerEvent(PowerEventType x)
{
if ( x == PowerEventType.REQUEST_POWER )
{
try
{
this.gridProxy.getGrid().postEvent( new MENetworkPowerStorage( this, PowerEventType.REQUEST_POWER ) );
}
catch (GridAccessException e)
{
// :(
}
}
else
this.recalculateDisplay();
}
@TileEvent(TileEventType.TICK)
public void Tick_TileChest()
{
if ( this.worldObj.isRemote )
return;
double idleUsage = this.gridProxy.getIdlePowerUsage();
try
{
if ( !this.gridProxy.getEnergy().isNetworkPowered() )
{
double powerUsed = this.extractAEPower( idleUsage, Actionable.MODULATE, PowerMultiplier.CONFIG ); // drain
if ( powerUsed + 0.1 >= idleUsage != (this.state & 0x40) > 0 )
this.recalculateDisplay();
}
}
catch (GridAccessException e)
{
double powerUsed = this.extractAEPower( this.gridProxy.getIdlePowerUsage(), Actionable.MODULATE, PowerMultiplier.CONFIG ); // drain
if ( powerUsed + 0.1 >= idleUsage != (this.state & 0x40) > 0 )
this.recalculateDisplay();
}
if ( this.inv.getStackInSlot( 0 ) != null )
{
this.tryToStoreContents();
}
}
@TileEvent(TileEventType.NETWORK_WRITE)
public void writeToStream_TileChest(ByteBuf data)
{
if ( this.worldObj.getTotalWorldTime() - this.lastStateChange > 8 )
this.state = 0;
else
this.state &= 0x24924924; // just keep the blinks...
for (int x = 0; x < this.getCellCount(); x++)
this.state |= (this.getCellStatus( x ) << (3 * x));
if ( this.isPowered() )
this.state |= 0x40;
else
this.state &= ~0x40;
data.writeByte( this.state );
data.writeByte( this.paintedColor.ordinal() );
ItemStack is = this.inv.getStackInSlot( 1 );
if ( is == null )
{
data.writeInt( 0 );
}
else
{
data.writeInt( (is.getItemDamage() << Platform.DEF_OFFSET) | Item.getIdFromItem( is.getItem() ) );
}
}
@TileEvent(TileEventType.NETWORK_READ)
public boolean readFromStream_TileChest(ByteBuf data)
{
int oldState = this.state;
ItemStack oldType = this.storageType;
this.state = data.readByte();
AEColor oldPaintedColor = this.paintedColor;
this.paintedColor = AEColor.values()[data.readByte()];
int item = data.readInt();
if ( item == 0 )
this.storageType = null;
else
this.storageType = new ItemStack( Item.getItemById( item & 0xffff ), 1, item >> Platform.DEF_OFFSET );
this.lastStateChange = this.worldObj.getTotalWorldTime();
return oldPaintedColor != this.paintedColor || (this.state & 0xDB6DB6DB) != (oldState & 0xDB6DB6DB) || !Platform.isSameItemPrecise( oldType, this.storageType );
}
@TileEvent(TileEventType.WORLD_NBT_READ)
public void readFromNBT_TileChest(NBTTagCompound data)
{
this.config.readFromNBT( data );
this.priority = data.getInteger( "priority" );
if ( data.hasKey( "paintedColor" ) )
this.paintedColor = AEColor.values()[data.getByte( "paintedColor" )];
}
@TileEvent(TileEventType.WORLD_NBT_WRITE)
public void writeToNBT_TileChest(NBTTagCompound data)
{
this.config.writeToNBT( data );
data.setInteger( "priority", this.priority );
data.setByte( "paintedColor", (byte) this.paintedColor.ordinal() );
}
@MENetworkEventSubscribe
public void powerRender(MENetworkPowerStatusChange c)
{
this.recalculateDisplay();
}
@MENetworkEventSubscribe
public void channelRender(MENetworkChannelsChanged c)
{
this.recalculateDisplay();
}
public TileChest()
{
this.internalMaxPower = PowerMultiplier.CONFIG.multiply( 40 );
this.gridProxy.setFlags( GridFlags.REQUIRE_CHANNEL );
this.config.registerSetting( Settings.SORT_BY, SortOrder.NAME );
this.config.registerSetting( Settings.VIEW_MODE, ViewItems.ALL );
this.config.registerSetting( Settings.SORT_DIRECTION, SortDir.ASCENDING );
this.internalPublicPowerStorage = true;
this.internalPowerFlow = AccessRestriction.WRITE;
}
boolean isCached = false;
private ICellHandler cellHandler;
private MEMonitorHandler itemCell;
private MEMonitorHandler fluidCell;
@Override
public IMEMonitor getItemInventory()
{
return this.itemCell;
}
@Override
public IMEMonitor getFluidInventory()
{
return this.fluidCell;
}
class ChestNetNotifier<T extends IAEStack<T>> implements IMEMonitorHandlerReceiver<T>
{
final StorageChannel chan;
public ChestNetNotifier(StorageChannel chan)
{
this.chan = chan;
}
@Override
public void postChange(IBaseMonitor<T> monitor, Iterable<T> change, BaseActionSource source)
{
if ( source == TileChest.this.mySrc || (source instanceof PlayerSource && ((PlayerSource) source).via == TileChest.this) )
{
try
{
if ( TileChest.this.gridProxy.isActive() )
TileChest.this.gridProxy.getStorage().postAlterationOfStoredItems( this.chan, change, TileChest.this.mySrc );
}
catch (GridAccessException e)
{
// :(
}
}
TileChest.this.blinkCell( 0 );
}
@Override
public boolean isValid(Object verificationToken)
{
if ( this.chan == StorageChannel.ITEMS )
return verificationToken == TileChest.this.itemCell;
if ( this.chan == StorageChannel.FLUIDS )
return verificationToken == TileChest.this.fluidCell;
return false;
}
@Override
public void onListUpdate()
{
// not used here
}
}
class ChestMonitorHandler<T extends IAEStack> extends MEMonitorHandler<T>
{
public ChestMonitorHandler(IMEInventoryHandler<T> t)
{
super( t );
}
public IMEInventoryHandler<T> getInternalHandler()
{
IMEInventoryHandler<T> h = this.getHandler();
if ( h instanceof MEInventoryHandler )
return (IMEInventoryHandler<T>) ((MEInventoryHandler) h).getInternal();
return this.getHandler();
}
private boolean securityCheck(EntityPlayer player, SecurityPermissions requiredPermission)
{
if ( TileChest.this.getTile() instanceof IActionHost && requiredPermission != null )
{
boolean requirePower = false;
IGridNode gn = ((IActionHost) TileChest.this.getTile()).getActionableNode();
if ( gn != null )
{
IGrid g = gn.getGrid();
if ( g != null )
{
if ( requirePower )
{
IEnergyGrid eg = g.getCache( IEnergyGrid.class );
if ( !eg.isNetworkPowered() )
{
return false;
}
}
ISecurityGrid sg = g.getCache( ISecurityGrid.class );
if ( sg.hasPermission( player, requiredPermission ) )
return true;
}
}
return false;
}
return true;
}
@Override
public T injectItems(T input, Actionable mode, BaseActionSource src)
{
if ( src.isPlayer() && !this.securityCheck(((PlayerSource) src).player, SecurityPermissions.INJECT) )
return input;
return super.injectItems(input, mode, src);
}
@Override
public T extractItems(T request, Actionable mode, BaseActionSource src)
{
if ( src.isPlayer() && !this.securityCheck(((PlayerSource) src).player, SecurityPermissions.EXTRACT) )
return null;
return super.extractItems(request, mode, src);
}
}
private <StackType extends IAEStack> MEMonitorHandler<StackType> wrap(IMEInventoryHandler h)
{
if ( h == null )
return null;
MEInventoryHandler ih = new MEInventoryHandler( h, h.getChannel() );
ih.setPriority( this.priority );
MEMonitorHandler<StackType> g = new ChestMonitorHandler<StackType>( ih );
g.addListener( new ChestNetNotifier( h.getChannel() ), g );
return g;
}
public IMEInventoryHandler getHandler(StorageChannel channel) throws ChestNoHandler
{
if ( !this.isCached )
{
this.itemCell = null;
this.fluidCell = null;
ItemStack is = this.inv.getStackInSlot( 1 );
if ( is != null )
{
this.isCached = true;
this.cellHandler = AEApi.instance().registries().cell().getHandler( is );
if ( this.cellHandler != null )
{
double power = 1.0;
IMEInventoryHandler<IAEItemStack> itemCell = this.cellHandler.getCellInventory( is, this, StorageChannel.ITEMS );
IMEInventoryHandler<IAEFluidStack> fluidCell = this.cellHandler.getCellInventory( is, this, StorageChannel.FLUIDS );
if ( itemCell != null )
power += this.cellHandler.cellIdleDrain( is, itemCell );
else if ( fluidCell != null )
power += this.cellHandler.cellIdleDrain( is, fluidCell );
this.gridProxy.setIdlePowerUsage( power );
this.itemCell = this.wrap( itemCell );
this.fluidCell = this.wrap( fluidCell );
}
}
}
switch (channel)
{
case FLUIDS:
if ( this.fluidCell == null )
throw NO_HANDLER;
return this.fluidCell;
case ITEMS:
if ( this.itemCell == null )
throw NO_HANDLER;
return this.itemCell;
default:
}
return null;
}
@Override
public IInventory getInternalInventory()
{
return this.inv;
}
@Override
public void onChangeInventory(IInventory inv, int slot, InvOperation mc, ItemStack removed, ItemStack added)
{
if ( slot == 1 )
{
this.itemCell = null;
this.fluidCell = null;
this.isCached = false; // recalculate the storage cell.
try
{
this.gridProxy.getGrid().postEvent( new MENetworkCellArrayUpdate() );
IStorageGrid gs = this.gridProxy.getStorage();
Platform.postChanges( gs, removed, added, this.mySrc );
}
catch (GridAccessException ignored)
{
}
// update the neighbors
if ( this.worldObj != null )
{
Platform.notifyBlocksOfNeighbors( this.worldObj, this.xCoord, this.yCoord, this.zCoord );
this.markForUpdate();
}
}
}
@Override
public void setInventorySlotContents(int i, ItemStack itemstack)
{
this.inv.setInventorySlotContents( i, itemstack );
this.tryToStoreContents();
}
private void tryToStoreContents()
{
try
{
if ( this.getStackInSlot( 0 ) != null )
{
IMEInventory<IAEItemStack> cell = this.getHandler( StorageChannel.ITEMS );
IAEItemStack returns = Platform.poweredInsert( this, cell, AEApi.instance().storage().createItemStack( this.inv.getStackInSlot( 0 ) ), this.mySrc );
if ( returns == null )
this.inv.setInventorySlotContents( 0, null );
else
this.inv.setInventorySlotContents( 0, returns.getItemStack() );
}
}
catch (ChestNoHandler ignored)
{
}
}
@Override
public boolean canExtractItem(int i, ItemStack itemstack, int j)
{
return i == 1;
}
@Override
public boolean canInsertItem(int i, ItemStack itemstack, int j)
{
if ( i == 1 )
{
if ( AEApi.instance().registries().cell().getCellInventory( itemstack, this, StorageChannel.ITEMS ) != null )
return true;
if ( AEApi.instance().registries().cell().getCellInventory( itemstack, this, StorageChannel.FLUIDS ) != null )
return true;
}
else
{
try
{
IMEInventory<IAEItemStack> cell = this.getHandler( StorageChannel.ITEMS );
IAEItemStack returns = cell.injectItems( AEApi.instance().storage().createItemStack( this.inv.getStackInSlot( 0 ) ), Actionable.SIMULATE, this.mySrc );
return returns == null || returns.getStackSize() != itemstack.stackSize;
}
catch (ChestNoHandler ignored)
{
}
}
return false;
}
@Override
public int[] getAccessibleSlotsBySide(ForgeDirection side)
{
if ( ForgeDirection.SOUTH == side )
return FRONT;
if ( this.isPowered() )
{
try
{
if ( this.getHandler( StorageChannel.ITEMS ) != null )
return SIDES;
}
catch (ChestNoHandler e)
{
// nope!
}
}
return NO_SLOTS;
}
@Override
public List<IMEInventoryHandler> getCellArray(StorageChannel channel)
{
if ( this.gridProxy.isActive() )
{
try
{
return Collections.singletonList( this.getHandler( channel ) );
}
catch (ChestNoHandler e)
{
// :P
}
}
return new ArrayList<IMEInventoryHandler>();
}
@Override
public int getPriority()
{
return this.priority;
}
@Override
public int getCellCount()
{
return 1;
}
@Override
public void blinkCell(int slot)
{
long now = this.worldObj.getTotalWorldTime();
if ( now - this.lastStateChange > 8 )
this.state = 0;
this.lastStateChange = now;
this.state |= 1 << (slot * 3 + 2);
this.recalculateDisplay();
}
@Override
public boolean isCellBlinking(int slot)
{
long now = this.worldObj.getTotalWorldTime();
if ( now - this.lastStateChange > 8 )
return false;
return ((this.state >> (slot * 3 + 2)) & 0x01) == 0x01;
}
@Override
public int getCellStatus(int slot)
{
if ( Platform.isClient() )
return (this.state >> (slot * 3)) & 3;
ItemStack cell = this.inv.getStackInSlot( 1 );
ICellHandler ch = AEApi.instance().registries().cell().getHandler( cell );
if ( ch != null )
{
try
{
IMEInventoryHandler handler = this.getHandler( StorageChannel.ITEMS );
if ( handler instanceof ChestMonitorHandler )
return ch.getStatusForCell( cell, ((ChestMonitorHandler) handler).getInternalHandler() );
}
catch (ChestNoHandler ignored)
{
}
try
{
IMEInventoryHandler handler = this.getHandler( StorageChannel.FLUIDS );
if ( handler instanceof ChestMonitorHandler )
return ch.getStatusForCell( cell, ((ChestMonitorHandler) handler).getInternalHandler() );
}
catch (ChestNoHandler ignored)
{
}
}
return 0;
}
@Override
public int fill(ForgeDirection from, FluidStack resource, boolean doFill)
{
double req = resource.amount / 500.0;
double available = this.extractAEPower( req, Actionable.SIMULATE, PowerMultiplier.CONFIG );
if ( available >= req - 0.01 )
{
try
{
IMEInventoryHandler h = this.getHandler( StorageChannel.FLUIDS );
this.extractAEPower( req, Actionable.MODULATE, PowerMultiplier.CONFIG );
IAEStack results = h.injectItems( AEFluidStack.create( resource ), doFill ? Actionable.MODULATE : Actionable.SIMULATE, this.mySrc );
if ( results == null )
return resource.amount;
return resource.amount - (int) results.getStackSize();
}
catch (ChestNoHandler ignored)
{
}
}
return 0;
}
@Override
public FluidStack drain(ForgeDirection from, FluidStack resource, boolean doDrain)
{
return null;
}
@Override
public FluidStack drain(ForgeDirection from, int maxDrain, boolean doDrain)
{
return null;
}
@Override
public boolean canFill(ForgeDirection from, Fluid fluid)
{
try
{
IMEInventoryHandler h = this.getHandler( StorageChannel.FLUIDS );
return h.canAccept( AEFluidStack.create( new FluidStack( fluid, 1 ) ) );
}
catch (ChestNoHandler ignored)
{
}
return false;
}
@Override
public boolean canDrain(ForgeDirection from, Fluid fluid)
{
return false;
}
@Override
public FluidTankInfo[] getTankInfo(ForgeDirection from)
{
try
{
IMEInventoryHandler h = this.getHandler( StorageChannel.FLUIDS );
if ( h.getChannel() == StorageChannel.FLUIDS )
return new FluidTankInfo[] { new FluidTankInfo( null, 1 ) }; // eh?
}
catch (ChestNoHandler ignored)
{
}
return null;
}
@Override
protected double extractAEPower(double amt, Actionable mode)
{
double stash = 0.0;
IEnergyGrid eg;
try
{
eg = this.gridProxy.getEnergy();
stash = eg.extractAEPower( amt, mode, PowerMultiplier.ONE );
if ( stash >= amt )
return stash;
}
catch (GridAccessException e)
{
// no grid :(
}
// local battery!
return super.extractAEPower( amt - stash, mode ) + stash;
}
@Override
public boolean isPowered()
{
if ( Platform.isClient() )
return (this.state & 0x40) == 0x40;
boolean gridPowered = this.getAECurrentPower() > 64;
if ( !gridPowered )
{
try
{
gridPowered = this.gridProxy.getEnergy().isNetworkPowered();
}
catch (GridAccessException ignored)
{
}
}
return super.getAECurrentPower() > 1 || gridPowered;
}
@Override
public IStorageMonitorable getMonitorable(ForgeDirection side, BaseActionSource src)
{
if ( Platform.canAccess( this.gridProxy, src ) && side != this.getForward() )
return this;
return null;
}
public ItemStack getStorageType()
{
if ( this.isPowered() )
return this.storageType;
return null;
}
@Override
public void setPriority(int newValue)
{
this.priority = newValue;
this.itemCell = null;
this.fluidCell = null;
this.isCached = false; // recalculate the storage cell.
try
{
this.gridProxy.getGrid().postEvent( new MENetworkCellArrayUpdate() );
}
catch (GridAccessException e)
{
// :P
}
}
@Override
public IConfigManager getConfigManager()
{
return this.config;
}
@Override
public void updateSetting(IConfigManager manager, Enum settingName, Enum newValue)
{
}
public boolean openGui(EntityPlayer p, ICellHandler ch, ItemStack cell, int side)
{
try
{
IMEInventoryHandler invHandler = this.getHandler( StorageChannel.ITEMS );
if ( ch != null && invHandler != null )
{
ch.openChestGui( p, this, ch, invHandler, cell, StorageChannel.ITEMS );
return true;
}
}
catch (ChestNoHandler e)
{
// :P
}
try
{
IMEInventoryHandler invHandler = this.getHandler( StorageChannel.FLUIDS );
if ( ch != null && invHandler != null )
{
ch.openChestGui( p, this, ch, invHandler, cell, StorageChannel.FLUIDS );
return true;
}
}
catch (ChestNoHandler e)
{
// :P
}
return false;
}
@Override
public AEColor getColor()
{
return this.paintedColor;
}
@Override
public boolean recolourBlock(ForgeDirection side, AEColor newPaintedColor, EntityPlayer who)
{
if ( this.paintedColor == newPaintedColor )
return false;
this.paintedColor = newPaintedColor;
this.markDirty();
this.markForUpdate();
return true;
}
@Override
public void saveChanges(IMEInventory cellInventory)
{
this.worldObj.markTileEntityChunkModified( this.xCoord, this.yCoord, this.zCoord, this );
}
}