Files
Applied-Energistics-2/src/main/java/appeng/client/render/effects/LightningFX.java
T
2020-07-27 11:21:50 +02:00

265 lines
10 KiB
Java

/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.client.render.effects;
import java.util.Random;
import com.mojang.blaze3d.vertex.IVertexBuilder;
import net.minecraft.client.Minecraft;
import net.minecraft.client.particle.IAnimatedSprite;
import net.minecraft.client.particle.IParticleFactory;
import net.minecraft.client.particle.IParticleRenderType;
import net.minecraft.client.particle.Particle;
import net.minecraft.client.particle.SpriteTexturedParticle;
import net.minecraft.client.renderer.ActiveRenderInfo;
import net.minecraft.client.world.ClientWorld;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.particles.BasicParticleType;
import net.minecraft.util.math.MathHelper;
import net.minecraft.util.math.vector.Vector3d;
import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.api.distmarker.OnlyIn;
@OnlyIn(Dist.CLIENT)
public class LightningFX extends SpriteTexturedParticle {
private static final Random RANDOM_GENERATOR = new Random();
private static final int STEPS = 5;
private static final int BRIGHTNESS = 13 << 4;
private final double[][] precomputedSteps;
private final double[] vertices = new double[3];
private final double[] verticesWithUV = new double[3];
private boolean hasData = false;
private LightningFX(final ClientWorld w, final double x, final double y, final double z, final double r,
final double g, final double b) {
this(w, x, y, z, r, g, b, 6);
this.regen();
}
protected LightningFX(final ClientWorld w, final double x, final double y, final double z, final double r,
final double g, final double b, final int maxAge) {
super(w, x, y, z, r, g, b);
this.precomputedSteps = new double[LightningFX.STEPS][3];
this.motionX = 0;
this.motionY = 0;
this.motionZ = 0;
this.maxAge = maxAge;
}
protected void regen() {
double lastDirectionX = (RANDOM_GENERATOR.nextDouble() - 0.5) * 0.9;
double lastDirectionY = (RANDOM_GENERATOR.nextDouble() - 0.5) * 0.9;
double lastDirectionZ = (RANDOM_GENERATOR.nextDouble() - 0.5) * 0.9;
for (int s = 0; s < LightningFX.STEPS; s++) {
this.precomputedSteps[s][0] = lastDirectionX = (lastDirectionX
+ (RANDOM_GENERATOR.nextDouble() - 0.5) * 0.9) / 2.0;
this.precomputedSteps[s][1] = lastDirectionY = (lastDirectionY
+ (RANDOM_GENERATOR.nextDouble() - 0.5) * 0.9) / 2.0;
this.precomputedSteps[s][2] = lastDirectionZ = (lastDirectionZ
+ (RANDOM_GENERATOR.nextDouble() - 0.5) * 0.9) / 2.0;
}
}
protected int getSteps() {
return LightningFX.STEPS;
}
@Override
public IParticleRenderType getRenderType() {
// TODO: FIXME
return IParticleRenderType.PARTICLE_SHEET_OPAQUE;
}
@Override
public void tick() {
this.prevPosX = this.posX;
this.prevPosY = this.posY;
this.prevPosZ = this.posZ;
if (this.age++ >= this.maxAge) {
this.setExpired();
}
this.motionY -= 0.04D * this.particleGravity;
this.move(this.motionX, this.motionY, this.motionZ);
this.motionX *= 0.9800000190734863D;
this.motionY *= 0.9800000190734863D;
this.motionZ *= 0.9800000190734863D;
}
@Override
public void renderParticle(IVertexBuilder buffer, ActiveRenderInfo renderInfo, float partialTicks) {
Vector3d Vector3d = renderInfo.getProjectedView();
float centerX = (float) (MathHelper.lerp(partialTicks, this.prevPosX, this.posX) - Vector3d.getX());
float centerY = (float) (MathHelper.lerp(partialTicks, this.prevPosY, this.posY) - Vector3d.getY());
float centerZ = (float) (MathHelper.lerp(partialTicks, this.prevPosZ, this.posZ) - Vector3d.getZ());
final float j = 1.0f;
float red = this.particleRed * j * 0.9f;
float green = this.particleGreen * j * 0.95f;
float blue = this.particleBlue * j;
final float alpha = this.particleAlpha;
if (this.age == 3) {
this.regen();
}
float u = this.getMinU() + (this.getMaxU() - this.getMinU()) / 2;
float v = this.getMinV() + (this.getMaxV() - this.getMinV()) / 2;
double scale = 0.02;// 0.02F * this.particleScale;
final double[] a = new double[3];
final double[] b = new double[3];
double ox = 0;
double oy = 0;
double oz = 0;
final PlayerEntity p = Minecraft.getInstance().player;
// FIXME: Billboard rotation is not applied to the particle yet,
// FIXME The old version apparently did this by hand using rX,rZ -> replicate
// using the quaternion
for (int layer = 0; layer < 2; layer++) {
if (layer == 0) {
scale = 0.04;
// FIXME offX *= 0.001;
// FIXME offY *= 0.001;
// FIXME offZ *= 0.001;
red = this.particleRed * j * 0.4f;
green = this.particleGreen * j * 0.25f;
blue = this.particleBlue * j * 0.45f;
} else {
// FIXME offX = 0;
// FIXME offY = 0;
// FIXME offZ = 0;
scale = 0.02;
red = this.particleRed * j * 0.9f;
green = this.particleGreen * j * 0.65f;
blue = this.particleBlue * j * 0.85f;
}
for (int cycle = 0; cycle < 3; cycle++) {
this.clear();
// FIXME removed interpPos here, check if this is correct
double x = centerX; // FIXME - offX;
double y = centerY; // FIXME - offY;
double z = centerZ; // FIXME - offZ;
for (int s = 0; s < LightningFX.STEPS; s++) {
final double xN = x + this.precomputedSteps[s][0];
final double yN = y + this.precomputedSteps[s][1];
final double zN = z + this.precomputedSteps[s][2];
final double xD = xN - x;
final double yD = yN - y;
final double zD = zN - z;
if (cycle == 0) {
ox = (yD * 0) - (1 * zD);
oy = (zD * 0) - (0 * xD);
oz = (xD * 1) - (0 * yD);
}
if (cycle == 1) {
ox = (yD * 1) - (0 * zD);
oy = (zD * 0) - (1 * xD);
oz = (xD * 0) - (0 * yD);
}
if (cycle == 2) {
ox = (yD * 0) - (0 * zD);
oy = (zD * 1) - (0 * xD);
oz = (xD * 0) - (1 * yD);
}
final double ss = Math.sqrt(ox * ox + oy * oy + oz * oz)
/ ((((double) LightningFX.STEPS - (double) s) / LightningFX.STEPS) * scale);
ox /= ss;
oy /= ss;
oz /= ss;
a[0] = x + ox;
a[1] = y + oy;
a[2] = z + oz;
b[0] = x;
b[1] = y;
b[2] = z;
this.draw(red, green, blue, buffer, a, b, u, v);
x = xN;
y = yN;
z = zN;
}
}
}
}
private void clear() {
this.hasData = false;
}
private void draw(float red, float green, float blue, final IVertexBuilder tess, final double[] a, final double[] b,
final float u, final float v) {
if (this.hasData) {
tess.pos(a[0], a[1], a[2]).tex(u, v).color(red, green, blue, this.particleAlpha)
.lightmap(BRIGHTNESS, BRIGHTNESS).endVertex();
tess.pos(this.vertices[0], this.vertices[1], this.vertices[2]).tex(u, v)
.color(red, green, blue, this.particleAlpha).lightmap(BRIGHTNESS, BRIGHTNESS).endVertex();
tess.pos(this.verticesWithUV[0], this.verticesWithUV[1], this.verticesWithUV[2]).tex(u, v)
.color(red, green, blue, this.particleAlpha).lightmap(BRIGHTNESS, BRIGHTNESS).endVertex();
tess.pos(b[0], b[1], b[2]).tex(u, v).color(red, green, blue, this.particleAlpha)
.lightmap(BRIGHTNESS, BRIGHTNESS).endVertex();
}
this.hasData = true;
for (int x = 0; x < 3; x++) {
this.vertices[x] = a[x];
this.verticesWithUV[x] = b[x];
}
}
protected double[][] getPrecomputedSteps() {
return this.precomputedSteps;
}
@OnlyIn(Dist.CLIENT)
public static class Factory implements IParticleFactory<BasicParticleType> {
private final IAnimatedSprite spriteSet;
public Factory(IAnimatedSprite spriteSet) {
this.spriteSet = spriteSet;
}
@Override
public Particle makeParticle(BasicParticleType typeIn, ClientWorld worldIn, double x, double y, double z,
double xSpeed, double ySpeed, double zSpeed) {
LightningFX lightningFX = new LightningFX(worldIn, x, y, z, xSpeed, ySpeed, zSpeed);
lightningFX.selectSpriteRandomly(this.spriteSet);
return lightningFX;
}
}
}