111 lines
4.3 KiB
Java
111 lines
4.3 KiB
Java
/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.client.render.tesr;
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import com.mojang.blaze3d.matrix.MatrixStack;
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import com.mojang.blaze3d.vertex.IVertexBuilder;
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import net.minecraft.block.BlockState;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.renderer.Atlases;
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import net.minecraft.client.renderer.BlockRendererDispatcher;
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import net.minecraft.client.renderer.IRenderTypeBuffer;
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import net.minecraft.client.renderer.model.IBakedModel;
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import net.minecraft.client.renderer.tileentity.TileEntityRenderer;
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import net.minecraft.client.renderer.tileentity.TileEntityRendererDispatcher;
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import net.minecraft.util.Direction;
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import net.minecraftforge.api.distmarker.Dist;
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import net.minecraftforge.api.distmarker.OnlyIn;
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import net.minecraftforge.client.model.data.ModelDataMap;
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import appeng.client.render.FacingToRotation;
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import appeng.client.render.model.SkyCompassBakedModel;
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import appeng.tile.misc.SkyCompassTileEntity;
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@OnlyIn(Dist.CLIENT)
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public class SkyCompassTESR extends TileEntityRenderer<SkyCompassTileEntity> {
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private static BlockRendererDispatcher blockRenderer;
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public SkyCompassTESR(TileEntityRendererDispatcher rendererDispatcherIn) {
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super(rendererDispatcherIn);
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}
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@Override
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public void render(SkyCompassTileEntity te, float partialTicks, MatrixStack ms, IRenderTypeBuffer buffers,
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int combinedLightIn, int combinedOverlayIn) {
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if (blockRenderer == null) {
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blockRenderer = Minecraft.getInstance().getBlockRendererDispatcher();
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}
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IVertexBuilder buffer = buffers.getBuffer(Atlases.getCutoutBlockType());
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BlockState blockState = te.getBlockState();
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IBakedModel model = blockRenderer.getBlockModelShapes().getModel(blockState);
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// FIXME: Rotation was previously handled by an auto rotating model I think, but
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// FIXME: Should be handled using matrices instead
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Direction forward = te.getForward();
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Direction up = te.getUp();
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// This ensures the needle isn't flipped by the model rotator. Since the model
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// is symmetrical, this should
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// not affect the appearance
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if (forward == Direction.UP || forward == Direction.DOWN) {
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up = Direction.NORTH;
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}
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// Flip forward/up for rendering, the base model is facing up without any
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// rotation
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ms.push();
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ms.translate(0.5D, 0.5D, 0.5D);
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FacingToRotation.get(up, forward).push(ms);
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ms.translate(-0.5D, -0.5D, -0.5D);
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ModelDataMap modelData = new ModelDataMap.Builder().withInitial(SkyCompassBakedModel.ROTATION, getRotation(te))
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.build();
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blockRenderer.getBlockModelRenderer().renderModel(ms.getLast(), buffer, null, model, 1, 1, 1, combinedLightIn,
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combinedOverlayIn, modelData);
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ms.pop();
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}
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private static float getRotation(SkyCompassTileEntity skyCompass) {
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float rotation;
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if (skyCompass.getForward() == Direction.UP || skyCompass.getForward() == Direction.DOWN) {
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rotation = SkyCompassBakedModel.getAnimatedRotation(skyCompass.getPos(), false);
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} else {
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rotation = SkyCompassBakedModel.getAnimatedRotation(null, false);
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}
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if (skyCompass.getForward() == Direction.DOWN) {
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rotation = flipidiy(rotation);
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}
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return rotation;
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}
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private static float flipidiy(float rad) {
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float x = (float) Math.cos(rad);
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float y = (float) Math.sin(rad);
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return (float) Math.atan2(-y, x);
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}
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}
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