Files
Applied-Energistics-2/src/main/java/appeng/client/gui/widgets/AETextField.java
T

139 lines
4.9 KiB
Java

/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.client.gui.widgets;
import com.mojang.blaze3d.platform.GlStateManager;
import com.mojang.blaze3d.systems.RenderSystem;
import net.minecraft.client.gui.FontRenderer;
import net.minecraft.client.gui.widget.TextFieldWidget;
import net.minecraft.client.renderer.BufferBuilder;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
/**
* A modified version of the Minecraft text field. You can initialize it over
* the full element span. The mouse click area is increased to the full element
* subtracted with the defined padding.
*
* The rendering does pay attention to the size of the '_' caret.
*/
public class AETextField extends TextFieldWidget {
private static final int PADDING = 2;
private final int _fontPad;
private int selectionColor = 0xFF00FF00;
/**
* Uses the values to instantiate a padded version of a text field. Pays
* attention to the '_' caret.
*
* @param fontRenderer renderer for the strings
* @param xPos absolute left position
* @param yPos absolute top position
* @param width absolute width
* @param height absolute height
*/
public AETextField(final FontRenderer fontRenderer, final int xPos, final int yPos, final int width,
final int height) {
super(fontRenderer, xPos + PADDING, yPos + PADDING, width - 2 * PADDING - (int) fontRenderer.getCharWidth('_'),
height - 2 * PADDING, "");
this._fontPad = (int) fontRenderer.getCharWidth('_');
}
public void selectAll() {
this.setCursorPosition(0);
this.setSelectionPos(this.getMaxStringLength());
}
public void setSelectionColor(int color) {
this.selectionColor = color;
}
@Override
public void renderButton(int mouseX, int mouseY, float partial) {
if (this.getVisible()) {
if (this.isFocused()) {
fill(this.x - PADDING + 1, this.y - PADDING + 1, this.x + this.width + this._fontPad + PADDING - 1,
this.y + this.height + PADDING - 1, 0xFF606060);
} else {
fill(this.x - PADDING + 1, this.y - PADDING + 1, this.x + this.width + this._fontPad + PADDING - 1,
this.y + this.height + PADDING - 1, 0xFFA8A8A8);
}
super.renderButton(mouseX, mouseY, partial);
}
}
@Override
public void drawSelectionBox(int startX, int startY, int endX, int endY) {
if (!this.isFocused()) {
return;
}
if (startX < endX) {
int i = startX;
startX = endX;
endX = i;
}
startX += 1;
endX -= 1;
if (startY < endY) {
int j = startY;
startY = endY;
endY = j;
}
startY -= PADDING;
if (endX > this.x + this.width) {
endX = this.x + this.width;
}
if (startX > this.x + this.width) {
startX = this.x + this.width;
}
Tessellator tessellator = Tessellator.getInstance();
BufferBuilder bufferbuilder = tessellator.getBuffer();
float red = (this.selectionColor >> 16 & 255) / 255.0F;
float blue = (this.selectionColor >> 8 & 255) / 255.0F;
float green = (this.selectionColor & 255) / 255.0F;
float alpha = (this.selectionColor >> 24 & 255) / 255.0F;
RenderSystem.color4f(red, green, blue, alpha);
RenderSystem.disableTexture();
RenderSystem.enableColorLogicOp();
RenderSystem.logicOp(GlStateManager.LogicOp.OR_REVERSE);
bufferbuilder.begin(7, DefaultVertexFormats.POSITION);
bufferbuilder.pos(startX, endY, 0.0D).endVertex();
bufferbuilder.pos(endX, endY, 0.0D).endVertex();
bufferbuilder.pos(endX, startY, 0.0D).endVertex();
bufferbuilder.pos(startX, startY, 0.0D).endVertex();
tessellator.draw();
RenderSystem.disableColorLogicOp();
RenderSystem.enableTexture();
RenderSystem.color4f(1, 1, 1, 1);
}
}