Files
Applied-Energistics-2/src/main/java/appeng/client/render/cablebus/CableBusModel.java
T
2020-06-19 16:09:06 +02:00

95 lines
3.8 KiB
Java

/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.client.render.cablebus;
import java.util.Collection;
import java.util.Collections;
import java.util.Map;
import java.util.Set;
import java.util.function.Function;
import com.google.common.collect.ImmutableMap;
import com.mojang.datafixers.util.Pair;
import net.minecraft.client.renderer.model.IBakedModel;
import net.minecraft.client.renderer.model.IModelTransform;
import net.minecraft.client.renderer.model.IUnbakedModel;
import net.minecraft.client.renderer.model.ItemOverrideList;
import net.minecraft.client.renderer.model.Material;
import net.minecraft.client.renderer.model.ModelBakery;
import net.minecraft.client.renderer.texture.TextureAtlasSprite;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.client.model.IModelConfiguration;
import net.minecraftforge.client.model.geometry.IModelGeometry;
import appeng.api.util.AEColor;
import appeng.core.AELog;
import appeng.core.features.registries.PartModels;
/**
* The built-in model for the cable bus block.
*/
public class CableBusModel implements IModelGeometry<CableBusModel> {
private final PartModels partModels;
public CableBusModel(PartModels partModels) {
this.partModels = partModels;
}
@Override
public IBakedModel bake(IModelConfiguration owner, ModelBakery bakery,
Function<Material, TextureAtlasSprite> spriteGetter, IModelTransform modelTransform,
ItemOverrideList overrides, ResourceLocation modelLocation) {
Map<ResourceLocation, IBakedModel> partModels = this.loadPartModels(bakery, spriteGetter, modelTransform);
CableBuilder cableBuilder = new CableBuilder(spriteGetter);
FacadeBuilder facadeBuilder = new FacadeBuilder();
// This should normally not be used, but we *have* to provide a particle texture
// or otherwise damage models will
// crash
TextureAtlasSprite particleTexture = cableBuilder.getCoreTexture(CableCoreType.GLASS, AEColor.TRANSPARENT);
return new CableBusBakedModel(cableBuilder, facadeBuilder, partModels, particleTexture);
}
@Override
public Collection<Material> getTextures(IModelConfiguration owner,
Function<ResourceLocation, IUnbakedModel> modelGetter, Set<Pair<String, String>> missingTextureErrors) {
return Collections.unmodifiableList(CableBuilder.getTextures());
}
private Map<ResourceLocation, IBakedModel> loadPartModels(ModelBakery bakery,
Function<Material, TextureAtlasSprite> spriteGetterIn, IModelTransform transformIn) {
ImmutableMap.Builder<ResourceLocation, IBakedModel> result = ImmutableMap.builder();
for (ResourceLocation location : this.partModels.getModels()) {
IBakedModel bakedModel = bakery.getBakedModel(location, transformIn, spriteGetterIn);
if (bakedModel == null) {
AELog.warn("Failed to bake part model {}", location);
} else {
result.put(location, bakedModel);
}
}
return result.build();
}
}