Files
Applied-Energistics-2/src/main/java/appeng/client/render/model/AutoRotatingBakedModel.java
T
Sebastian Hartte c4b5100283 Removal of lots of fixmes.
Removed InvTweaks sort order (mod indicates it wont update, suggested replacement cpw sorting mod only sorts by count and reg-id).
Reactivated dissassemble special recipe.
Removed leftovers from cable bus non-tesr tile.
Added JEI facade recipes back in.
Removed superflous datagen for quartz tools.
2020-06-22 02:32:19 +02:00

299 lines
11 KiB
Java

/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.client.render.model;
import java.util.ArrayList;
import java.util.List;
import java.util.Random;
import javax.annotation.Nonnull;
import javax.annotation.Nullable;
import com.google.common.base.Objects;
import com.google.common.cache.CacheBuilder;
import com.google.common.cache.CacheLoader;
import com.google.common.cache.LoadingCache;
import com.google.common.collect.ImmutableList;
import net.minecraft.block.BlockState;
import net.minecraft.client.renderer.Vector4f;
import net.minecraft.client.renderer.model.BakedQuad;
import net.minecraft.client.renderer.model.IBakedModel;
import net.minecraft.client.renderer.model.ItemCameraTransforms;
import net.minecraft.client.renderer.model.ItemOverrideList;
import net.minecraft.client.renderer.texture.TextureAtlasSprite;
import net.minecraft.client.renderer.vertex.VertexFormat;
import net.minecraft.client.renderer.vertex.VertexFormatElement;
import net.minecraft.util.Direction;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Vec3i;
import net.minecraft.world.ILightReader;
import net.minecraftforge.client.model.data.EmptyModelData;
import net.minecraftforge.client.model.data.IModelData;
import net.minecraftforge.client.model.pipeline.BakedQuadBuilder;
import net.minecraftforge.client.model.pipeline.IVertexConsumer;
import net.minecraftforge.client.model.pipeline.QuadGatheringTransformer;
import appeng.client.render.FacingToRotation;
public class AutoRotatingBakedModel implements IBakedModel {
private final IBakedModel parent;
private final LoadingCache<AutoRotatingCacheKey, List<BakedQuad>> quadCache;
public AutoRotatingBakedModel(IBakedModel parent) {
this.parent = parent;
// 6 (DUNSWE) * 6 (DUNSWE) * 7 (DUNSWE + null) = 252
this.quadCache = CacheBuilder.newBuilder().maximumSize(252)
.build(new CacheLoader<AutoRotatingCacheKey, List<BakedQuad>>() {
@Override
public List<BakedQuad> load(AutoRotatingCacheKey key) {
return AutoRotatingBakedModel.this.getRotatedModel(key.getBlockState(), key.getSide(),
new Random(0), key.getModelData());
}
});
}
private List<BakedQuad> getRotatedModel(BlockState state, Direction side, Random rand, AEModelData modelData) {
FacingToRotation f2r = FacingToRotation.get(modelData.getForward(), modelData.getUp());
if (f2r.isRedundant()) {
return AutoRotatingBakedModel.this.parent.getQuads(state, side, rand, modelData);
}
List<BakedQuad> original = AutoRotatingBakedModel.this.parent.getQuads(state, f2r.resultingRotate(side), rand,
modelData);
List<BakedQuad> rotated = new ArrayList<>(original.size());
for (BakedQuad quad : original) {
BakedQuadBuilder builder = new BakedQuadBuilder();
VertexRotator rot = new VertexRotator(f2r, quad.getFace());
rot.setParent(builder);
quad.pipe(rot);
if (quad.getFace() != null) {
builder.setQuadOrientation(f2r.rotate(quad.getFace()));
} else {
builder.setQuadOrientation(null);
}
BakedQuad unpackedQuad = builder.build();
// Make a copy of it to resolve the vertex data and throw away the unpacked
// stuff
// This also fixes a bug in Forge's UnpackedBakedQuad, which unpacks a
// byte-based normal like 0,0,-1
// to 0,0,-0.99607843. We replace these normals with the proper 0,0,-1 when
// rotation, which
// causes a bug in the AO lighter, if an unpacked quad pipes this value back to
// it.
// Packing it back to the vanilla vertex format will fix this inconsistency
// because it converts
// the normal back to a byte-based format, which then re-applies Forge's own bug
// when piping it
// to the AO lighter, thus fixing our problem.
BakedQuad packedQuad = new BakedQuad(unpackedQuad.getVertexData(), quad.getTintIndex(),
unpackedQuad.getFace(), quad.func_187508_a(), quad.shouldApplyDiffuseLighting());
rotated.add(packedQuad);
}
return rotated;
}
@Override
public boolean isAmbientOcclusion() {
return this.parent.isAmbientOcclusion();
}
@Override
public boolean isGui3d() {
return this.parent.isGui3d();
}
@Override
public boolean func_230044_c_() {
return parent.func_230044_c_();
}
@Override
public boolean isBuiltInRenderer() {
return this.parent.isBuiltInRenderer();
}
@Override
public TextureAtlasSprite getParticleTexture() {
return this.parent.getParticleTexture();
}
@Override
@Deprecated
public ItemCameraTransforms getItemCameraTransforms() {
return parent.getItemCameraTransforms();
}
@Override
public ItemOverrideList getOverrides() {
return parent.getOverrides();
}
@Override
public List<BakedQuad> getQuads(@Nullable BlockState state, @Nullable Direction side, Random rand) {
return getQuads(state, side, rand, EmptyModelData.INSTANCE);
}
@Nonnull
@Override
public List<BakedQuad> getQuads(@Nullable BlockState state, @Nullable Direction side, @Nonnull Random rand,
@Nonnull IModelData extraData) {
if (!(extraData instanceof AEModelData)) {
return this.parent.getQuads(state, side, rand, extraData);
}
AEModelData aeModelData = (AEModelData) extraData;
if (aeModelData.isCacheable()) {
return quadCache.getUnchecked(new AutoRotatingCacheKey(state, aeModelData, side));
} else {
return this.getRotatedModel(state, side, rand, aeModelData);
}
}
@Nonnull
@Override
public IModelData getModelData(@Nonnull ILightReader world, @Nonnull BlockPos pos, @Nonnull BlockState state,
@Nonnull IModelData tileData) {
return this.parent.getModelData(world, pos, state, tileData);
}
public static class VertexRotator extends QuadGatheringTransformer {
private final FacingToRotation f2r;
private final Direction face;
public VertexRotator(FacingToRotation f2r, Direction face) {
this.f2r = f2r;
this.face = face;
}
@Override
public void setParent(IVertexConsumer parent) {
super.setParent(parent);
if (Objects.equal(this.getVertexFormat(), parent.getVertexFormat())) {
return;
}
this.setVertexFormat(parent.getVertexFormat());
}
@Override
protected void processQuad() {
VertexFormat format = this.parent.getVertexFormat();
ImmutableList<VertexFormatElement> elements = format.getElements();
for (int v = 0; v < 4; v++) {
for (int e = 0; e < elements.size(); e++) {
VertexFormatElement element = elements.get(e);
if (element.getUsage() == VertexFormatElement.Usage.POSITION) {
this.parent.put(e, this.transform(this.quadData[e][v]));
} else if (element.getUsage() == VertexFormatElement.Usage.NORMAL) {
this.parent.put(e, this.transformNormal(this.quadData[e][v]));
} else {
this.parent.put(e, this.quadData[e][v]);
}
}
}
}
private float[] transform(float[] fs) {
switch (fs.length) {
case 3:
Vector4f vec = new Vector4f(fs[0], fs[1], fs[2], 1);
vec.setX(vec.getX() - 0.5f);
vec.setY(vec.getY() - 0.5f);
vec.setZ(vec.getZ() - 0.5f);
vec.transform(this.f2r.getMat());
vec.setX(vec.getX() + 0.5f);
vec.setY(vec.getY() + 0.5f);
vec.setZ(vec.getZ() + 0.5f);
return new float[] { vec.getX(), vec.getY(), vec.getZ() };
case 4:
Vector4f vecc = new Vector4f(fs[0], fs[1], fs[2], fs[3]);
vecc.setX(vecc.getX() - 0.5f);
vecc.setY(vecc.getY() - 0.5f);
vecc.setZ(vecc.getZ() - 0.5f);
vecc.transform(this.f2r.getMat());
vecc.setX(vecc.getX() + 0.5f);
vecc.setY(vecc.getY() + 0.5f);
vecc.setZ(vecc.getZ() + 0.5f);
return new float[] { vecc.getX(), vecc.getY(), vecc.getZ(), vecc.getW() };
default:
return fs;
}
}
private float[] transformNormal(float[] fs) {
if (this.face == null) {
switch (fs.length) {
case 3:
Vector4f vec = new Vector4f(fs[0], fs[1], fs[2], 0);
vec.transform(this.f2r.getMat());
return new float[] { vec.getX(), vec.getY(), vec.getZ() };
case 4:
Vector4f vec4 = new Vector4f(fs[0], fs[1], fs[2], fs[3]);
vec4.transform(this.f2r.getMat());
return new float[] { vec4.getX(), vec4.getY(), vec4.getZ(), 0 };
default:
return fs;
}
} else {
switch (fs.length) {
case 3:
Vec3i vec = this.f2r.rotate(this.face).getDirectionVec();
return new float[] { vec.getX(), vec.getY(), vec.getZ() };
case 4:
Vector4f veccc = new Vector4f(fs[0], fs[1], fs[2], fs[3]);
Vec3i vecc = this.f2r.rotate(this.face).getDirectionVec();
return new float[] { vecc.getX(), vecc.getY(), vecc.getZ(), veccc.getW() };
default:
return fs;
}
}
}
@Override
public void setQuadTint(int tint) {
this.parent.setQuadTint(tint);
}
@Override
public void setQuadOrientation(Direction orientation) {
this.parent.setQuadOrientation(f2r.rotate(orientation));
}
@Override
public void setApplyDiffuseLighting(boolean diffuse) {
this.parent.setApplyDiffuseLighting(diffuse);
}
@Override
public void setTexture(TextureAtlasSprite texture) {
this.parent.setTexture(texture);
}
}
}