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Applied-Energistics-2/src/main/java/appeng/client/render/tesr/SkyCompassTESR.java
T
2020-06-22 13:25:38 +02:00

111 lines
4.3 KiB
Java

/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.client.render.tesr;
import com.mojang.blaze3d.matrix.MatrixStack;
import com.mojang.blaze3d.vertex.IVertexBuilder;
import net.minecraft.block.BlockState;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.Atlases;
import net.minecraft.client.renderer.BlockRendererDispatcher;
import net.minecraft.client.renderer.IRenderTypeBuffer;
import net.minecraft.client.renderer.model.IBakedModel;
import net.minecraft.client.renderer.tileentity.TileEntityRenderer;
import net.minecraft.client.renderer.tileentity.TileEntityRendererDispatcher;
import net.minecraft.util.Direction;
import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.api.distmarker.OnlyIn;
import net.minecraftforge.client.model.data.ModelDataMap;
import appeng.client.render.FacingToRotation;
import appeng.client.render.model.SkyCompassBakedModel;
import appeng.tile.misc.SkyCompassTileEntity;
@OnlyIn(Dist.CLIENT)
public class SkyCompassTESR extends TileEntityRenderer<SkyCompassTileEntity> {
private static BlockRendererDispatcher blockRenderer;
public SkyCompassTESR(TileEntityRendererDispatcher rendererDispatcherIn) {
super(rendererDispatcherIn);
}
@Override
public void render(SkyCompassTileEntity te, float partialTicks, MatrixStack ms, IRenderTypeBuffer buffers,
int combinedLightIn, int combinedOverlayIn) {
if (blockRenderer == null) {
blockRenderer = Minecraft.getInstance().getBlockRendererDispatcher();
}
IVertexBuilder buffer = buffers.getBuffer(Atlases.getTranslucentBlockType());
BlockState blockState = te.getBlockState();
IBakedModel model = blockRenderer.getBlockModelShapes().getModel(blockState);
// FIXME: Rotation was previously handled by an auto rotating model I think, but
// FIXME: Should be handled using matrices instead
Direction forward = te.getForward();
Direction up = te.getUp();
// This ensures the needle isn't flipped by the model rotator. Since the model
// is symmetrical, this should
// not affect the appearance
if (forward == Direction.UP || forward == Direction.DOWN) {
up = Direction.NORTH;
}
// Flip forward/up for rendering, the base model is facing up without any
// rotation
ms.push();
ms.translate(0.5D, 0.5D, 0.5D);
FacingToRotation.get(up, forward).push(ms);
ms.translate(-0.5D, -0.5D, -0.5D);
ModelDataMap modelData = new ModelDataMap.Builder().withInitial(SkyCompassBakedModel.ROTATION, getRotation(te))
.build();
blockRenderer.getBlockModelRenderer().renderModel(ms.getLast(), buffer, null, model, 1, 1, 1, combinedLightIn,
combinedOverlayIn, modelData);
ms.pop();
}
private static float getRotation(SkyCompassTileEntity skyCompass) {
float rotation;
if (skyCompass.getForward() == Direction.UP || skyCompass.getForward() == Direction.DOWN) {
rotation = SkyCompassBakedModel.getAnimatedRotation(skyCompass.getPos(), false);
} else {
rotation = SkyCompassBakedModel.getAnimatedRotation(null, false);
}
if (skyCompass.getForward() == Direction.DOWN) {
rotation = flipidiy(rotation);
}
return rotation;
}
private static float flipidiy(float rad) {
float x = (float) Math.cos(rad);
float y = (float) Math.sin(rad);
return (float) Math.atan2(-y, x);
}
}