Files
Applied-Energistics-2/src/main/java/appeng/helpers/Splotch.java
T
2014-11-14 12:03:00 +01:00

98 lines
2.3 KiB
Java

/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.helpers;
import io.netty.buffer.ByteBuf;
import net.minecraft.util.Vec3;
import net.minecraftforge.common.util.ForgeDirection;
import appeng.api.util.AEColor;
public class Splotch
{
public Splotch(AEColor col, boolean lit, ForgeDirection side, Vec3 Pos) {
color = col;
lumen = lit;
double x, y;
if ( side == ForgeDirection.SOUTH || side == ForgeDirection.NORTH )
{
x = Pos.xCoord;
y = Pos.yCoord;
}
else if ( side == ForgeDirection.UP || side == ForgeDirection.DOWN )
{
x = Pos.xCoord;
y = Pos.zCoord;
}
else
{
x = Pos.yCoord;
y = Pos.zCoord;
}
int a = (int) (x * 0xF);
int b = (int) (y * 0xF);
this.pos = a | (b << 4);
this.side = side;
}
public Splotch(ByteBuf data) {
pos = data.readByte();
int val = data.readByte();
side = ForgeDirection.getOrientation( val & 0x07 );
color = AEColor.values()[(val >> 3) & 0x0F];
lumen = ((val >> 7) & 0x01) > 0;
}
public void writeToStream(ByteBuf stream)
{
stream.writeByte( pos );
int val = side.ordinal() | (color.ordinal() << 3) | (lumen ? 0x80 : 0x00);
stream.writeByte( val );
}
final private int pos;
final public ForgeDirection side;
final public boolean lumen;
final public AEColor color;
public float x()
{
return (pos & 0x0f) / 15.0f;
}
public float y()
{
return ((pos >> 4) & 0x0f) / 15.0f;
}
public int getSeed()
{
int val = side.ordinal() | (color.ordinal() << 3) | (lumen ? 0x80 : 0x00);
return Math.abs( pos + val );
}
}