98 lines
2.3 KiB
Java
98 lines
2.3 KiB
Java
/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.helpers;
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import io.netty.buffer.ByteBuf;
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import net.minecraft.util.Vec3;
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import net.minecraftforge.common.util.ForgeDirection;
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import appeng.api.util.AEColor;
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public class Splotch
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{
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public Splotch(AEColor col, boolean lit, ForgeDirection side, Vec3 Pos) {
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color = col;
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lumen = lit;
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double x, y;
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if ( side == ForgeDirection.SOUTH || side == ForgeDirection.NORTH )
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{
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x = Pos.xCoord;
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y = Pos.yCoord;
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}
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else if ( side == ForgeDirection.UP || side == ForgeDirection.DOWN )
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{
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x = Pos.xCoord;
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y = Pos.zCoord;
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}
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else
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{
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x = Pos.yCoord;
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y = Pos.zCoord;
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}
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int a = (int) (x * 0xF);
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int b = (int) (y * 0xF);
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this.pos = a | (b << 4);
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this.side = side;
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}
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public Splotch(ByteBuf data) {
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pos = data.readByte();
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int val = data.readByte();
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side = ForgeDirection.getOrientation( val & 0x07 );
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color = AEColor.values()[(val >> 3) & 0x0F];
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lumen = ((val >> 7) & 0x01) > 0;
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}
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public void writeToStream(ByteBuf stream)
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{
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stream.writeByte( pos );
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int val = side.ordinal() | (color.ordinal() << 3) | (lumen ? 0x80 : 0x00);
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stream.writeByte( val );
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}
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final private int pos;
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final public ForgeDirection side;
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final public boolean lumen;
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final public AEColor color;
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public float x()
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{
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return (pos & 0x0f) / 15.0f;
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}
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public float y()
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{
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return ((pos >> 4) & 0x0f) / 15.0f;
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}
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public int getSeed()
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{
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int val = side.ordinal() | (color.ordinal() << 3) | (lumen ? 0x80 : 0x00);
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return Math.abs( pos + val );
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}
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}
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