Files
Applied-Energistics-2/src/main/java/appeng/debug/ToolEraser.java
T

86 lines
2.4 KiB
Java

/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.debug;
import java.util.ArrayList;
import java.util.List;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.util.EnumActionResult;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.EnumHand;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
import appeng.core.AELog;
import appeng.items.AEBaseItem;
import appeng.util.Platform;
public class ToolEraser extends AEBaseItem
{
private static final int BLOCK_ERASE_LIMIT = 90000;
@Override
public EnumActionResult onItemUseFirst( final EntityPlayer player, final World world, final BlockPos pos, final EnumFacing side, final float hitX, final float hitY, final float hitZ, final EnumHand hand )
{
if( Platform.isClient() )
{
return EnumActionResult.PASS;
}
final IBlockState state = world.getBlockState( pos );
List<BlockPos> next = new ArrayList<>();
next.add( pos );
int blocks = 0;
while( blocks < BLOCK_ERASE_LIMIT && !next.isEmpty() )
{
final List<BlockPos> c = next;
next = new ArrayList<>();
for( final BlockPos wc : c )
{
final IBlockState c_state = world.getBlockState( wc );
if( state == c_state )
{
blocks++;
world.setBlockToAir( wc );
next.add( wc.add( 1, 0, 0 ) );
next.add( wc.add( -1, 0, 0 ) );
next.add( wc.add( 0, 1, 0 ) );
next.add( wc.add( 0, -1, 0 ) );
next.add( wc.add( 0, 0, 1 ) );
next.add( wc.add( 0, 0, -1 ) );
}
}
}
AELog.info( "Delete " + blocks + " blocks" );
return EnumActionResult.SUCCESS;
}
}