151 lines
5.5 KiB
Java
151 lines
5.5 KiB
Java
/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.bootstrap;
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import appeng.bootstrap.components.ItemColorComponent;
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import appeng.bootstrap.components.ItemMeshDefinitionComponent;
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import appeng.bootstrap.components.ItemModelComponent;
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import appeng.bootstrap.components.ItemVariantsComponent;
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import com.google.common.collect.ImmutableMap;
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import net.minecraft.block.Block;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.client.renderer.ItemMeshDefinition;
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import net.minecraft.client.renderer.block.model.ModelResourceLocation;
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import net.minecraft.client.renderer.block.statemap.StateMapperBase;
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import net.minecraft.client.renderer.color.IItemColor;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemBlock;
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import net.minecraft.util.ResourceLocation;
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import net.minecraftforge.client.model.IModel;
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import net.minecraftforge.fml.relauncher.Side;
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import net.minecraftforge.fml.relauncher.SideOnly;
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import java.util.*;
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class ItemRendering implements IItemRendering {
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@SideOnly(Side.CLIENT)
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private IItemColor itemColor;
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@SideOnly(Side.CLIENT)
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private ItemMeshDefinition itemMeshDefinition;
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@SideOnly(Side.CLIENT)
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private final Map<Integer, ModelResourceLocation> itemModels = new HashMap<>();
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@SideOnly(Side.CLIENT)
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private final Set<ResourceLocation> variants = new HashSet<>();
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@SideOnly(Side.CLIENT)
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private final Map<String, IModel> builtInModels = new HashMap<>();
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@Override
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@SideOnly(Side.CLIENT)
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public IItemRendering meshDefinition(ItemMeshDefinition meshDefinition) {
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this.itemMeshDefinition = meshDefinition;
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return this;
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}
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@Override
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@SideOnly(Side.CLIENT)
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public IItemRendering model(int meta, ModelResourceLocation model) {
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this.itemModels.put(meta, model);
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return this;
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}
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@Override
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public IItemRendering variants(Collection<ResourceLocation> resources) {
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this.variants.addAll(resources);
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return this;
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}
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@Override
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@SideOnly(Side.CLIENT)
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public IItemRendering color(IItemColor itemColor) {
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this.itemColor = itemColor;
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return this;
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}
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@Override
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public IItemRendering builtInModel(String name, IModel model) {
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this.builtInModels.put(name, model);
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return this;
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}
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void apply(FeatureFactory factory, Item item) {
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if (this.itemMeshDefinition != null) {
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factory.addBootstrapComponent(new ItemMeshDefinitionComponent(item, this.itemMeshDefinition));
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}
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if (!this.itemModels.isEmpty()) {
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factory.addBootstrapComponent(new ItemModelComponent(item, this.itemModels));
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}
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Set<ResourceLocation> resources = new HashSet<>(this.variants);
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// Register a default item model if neither items by meta nor an item mesh definition exist
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if (this.itemMeshDefinition == null && this.itemModels.isEmpty()) {
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ModelResourceLocation model;
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// For block items, the default will try to use the default state of the associated block
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if (item instanceof ItemBlock) {
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Block block = ((ItemBlock) item).getBlock();
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// We can only do this once the blocks are actually registered...
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StateMapperHelper helper = new StateMapperHelper(item.getRegistryName());
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model = helper.getModelResourceLocation(block.getDefaultState());
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} else {
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model = new ModelResourceLocation(item.getRegistryName(), "inventory");
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}
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factory.addBootstrapComponent(new ItemModelComponent(item, ImmutableMap.of(0, model)));
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}
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// TODO : 1.12
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this.builtInModels.forEach(factory::addBuiltInModel);
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if (!resources.isEmpty()) {
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factory.addBootstrapComponent(new ItemVariantsComponent(item, resources));
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} else if (this.itemMeshDefinition != null) {
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// Adding an empty variant list here will prevent Vanilla from trying to load the default item model in this
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// case
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factory.addBootstrapComponent(new ItemVariantsComponent(item, Collections.emptyList()));
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}
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if (this.itemColor != null) {
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factory.addBootstrapComponent(new ItemColorComponent(item, this.itemColor));
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}
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}
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private static class StateMapperHelper extends StateMapperBase {
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private final ResourceLocation registryName;
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public StateMapperHelper(ResourceLocation registryName) {
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this.registryName = registryName;
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}
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@Override
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protected ModelResourceLocation getModelResourceLocation(IBlockState state) {
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return new ModelResourceLocation(this.registryName, this.getPropertyString(state.getProperties()));
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}
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}
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}
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