Files
Applied-Energistics-2/src/main/java/appeng/container/implementations/ContainerMEPortableCell.java
T
2023-02-21 10:09:31 -03:00

86 lines
3.1 KiB
Java

/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2015, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.container.implementations;
import appeng.api.config.Actionable;
import appeng.api.config.PowerMultiplier;
import appeng.api.implementations.guiobjects.IPortableCell;
import appeng.container.interfaces.IInventorySlotAware;
import appeng.util.inv.IAEAppEngInventory;
import net.minecraft.entity.player.InventoryPlayer;
import net.minecraft.item.ItemStack;
public class ContainerMEPortableCell extends ContainerMEMonitorable implements IInventorySlotAware {
protected final IPortableCell portableCell;
private final int slot;
private double powerMultiplier = 0.5;
private int ticks = 0;
public ContainerMEPortableCell(InventoryPlayer ip, IPortableCell guiObject) {
super(ip, guiObject, guiObject, true);
if (guiObject != null) {
final int slotIndex = ((IInventorySlotAware) guiObject).getInventorySlot();
if (!((IInventorySlotAware) guiObject).isBaubleSlot()) {
this.lockPlayerInventorySlot(slotIndex);
}
this.slot = slotIndex;
} else {
this.slot = -1;
this.lockPlayerInventorySlot(ip.currentItem);
}
this.portableCell = guiObject;
}
@Override
public void detectAndSendChanges() {
final ItemStack currentItem = this.slot < 0 ? this.getPlayerInv().getCurrentItem() : this.getPlayerInv().getStackInSlot(this.slot);
if (this.portableCell == null || currentItem.isEmpty()) {
this.setValidContainer(false);
} else if (!this.portableCell.getItemStack().isEmpty() && currentItem != this.portableCell.getItemStack()) {
if (!ItemStack.areItemsEqual(this.portableCell.getItemStack(), currentItem)) {
this.setValidContainer(false);
}
}
// drain 1 ae t
this.ticks++;
if (this.ticks > 10) {
this.portableCell.extractAEPower(this.getPowerMultiplier() * this.ticks, Actionable.MODULATE, PowerMultiplier.CONFIG);
this.ticks = 0;
}
super.detectAndSendChanges();
}
private double getPowerMultiplier() {
return this.powerMultiplier;
}
void setPowerMultiplier(final double powerMultiplier) {
this.powerMultiplier = powerMultiplier;
}
@Override
public int getInventorySlot() {
return this.slot;
}
}