Files
Applied-Energistics-2/src/main/java/appeng/client/render/blocks/RenderBlockInterface.java
T

61 lines
2.0 KiB
Java

/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.client.render.blocks;
import net.minecraft.client.renderer.RenderBlocks;
import net.minecraft.util.IIcon;
import net.minecraft.world.IBlockAccess;
import net.minecraftforge.common.util.ForgeDirection;
import appeng.block.misc.BlockInterface;
import appeng.client.render.BaseBlockRender;
import appeng.client.render.BlockRenderInfo;
import appeng.client.texture.ExtraBlockTextures;
import appeng.tile.misc.TileInterface;
public class RenderBlockInterface extends BaseBlockRender<BlockInterface, TileInterface>
{
public RenderBlockInterface()
{
super( false, 20 );
}
@Override
public boolean renderInWorld( BlockInterface block, IBlockAccess world, int x, int y, int z, RenderBlocks renderer )
{
TileInterface ti = block.getTileEntity( world, x, y, z );
BlockRenderInfo info = block.getRendererInstance();
if( ti != null && ti.getForward() != ForgeDirection.UNKNOWN )
{
IIcon side = ExtraBlockTextures.BlockInterfaceAlternateArrow.getIcon();
info.setTemporaryRenderIcons( ExtraBlockTextures.BlockInterfaceAlternate.getIcon(), block.getIcon( 0, 0 ), side, side, side, side );
}
boolean fz = super.renderInWorld( block, world, x, y, z, renderer );
info.setTemporaryRenderIcon( null );
return fz;
}
}