1176 lines
43 KiB
Java
1176 lines
43 KiB
Java
/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2015, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.util;
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import java.text.DecimalFormat;
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import java.util.ArrayList;
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import java.util.Collection;
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import java.util.Collections;
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import java.util.List;
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import java.util.Objects;
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import java.util.Random;
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import java.util.WeakHashMap;
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import javax.annotation.Nullable;
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import com.google.common.base.Preconditions;
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import com.google.common.collect.Iterables;
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import net.fabricmc.api.Environment;
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import net.minecraft.block.Block;
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import net.minecraft.block.BlockState;
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import net.minecraft.block.entity.BlockEntity;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.util.ITooltipFlag;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.item.ItemEntity;
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import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.inventory.CraftingInventory;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemStack;
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import net.minecraft.item.Items;
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import net.minecraft.item.crafting.IRecipe;
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import net.minecraft.util.Identifier;
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import net.minecraft.util.math.*;
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import net.minecraft.util.math.Box;
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import net.minecraft.util.math.EntityRayTraceResult;
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import net.minecraft.util.math.RayTraceContext;
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import net.minecraft.util.hit.HitResult;
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import net.minecraft.text.Text;
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import net.minecraft.util.text.StringTextComponent;
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import net.minecraft.util.text.TextFormatting;
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import net.minecraft.text.TranslatableText;
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import net.minecraft.world.World;
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import net.minecraft.server.world.ServerWorld;
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import net.fabricmc.api.EnvType;
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import net.minecraftforge.common.util.FakePlayerFactory;
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import alexiil.mc.lib.attributes.fluid.volume.FluidVolume;
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import net.minecraftforge.fml.ModList;
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import net.minecraftforge.fml.common.thread.SidedThreadGroups;
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import net.minecraftforge.fml.loading.FMLEnvironment;
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import net.minecraftforge.registries.ForgeRegistries;
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import appeng.api.AEApi;
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import appeng.api.config.AccessRestriction;
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import appeng.api.config.Actionable;
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import appeng.api.config.PowerMultiplier;
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import appeng.api.config.PowerUnits;
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import appeng.api.config.SearchBoxMode;
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import appeng.api.config.SecurityPermissions;
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import appeng.api.config.SortOrder;
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import appeng.api.definitions.IItemDefinition;
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import appeng.api.definitions.IMaterials;
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import appeng.api.features.AEFeature;
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import appeng.api.implementations.items.IAEItemPowerStorage;
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import appeng.api.implementations.items.IAEWrench;
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import appeng.api.networking.IGrid;
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import appeng.api.networking.IGridNode;
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import appeng.api.networking.energy.IEnergyGrid;
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import appeng.api.networking.energy.IEnergySource;
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import appeng.api.networking.security.IActionHost;
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import appeng.api.networking.security.IActionSource;
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import appeng.api.networking.security.ISecurityGrid;
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import appeng.api.networking.storage.IStorageGrid;
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import appeng.api.storage.IMEInventory;
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import appeng.api.storage.IMEMonitor;
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import appeng.api.storage.IMEMonitorHandlerReceiver;
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import appeng.api.storage.IStorageChannel;
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import appeng.api.storage.data.IAEFluidStack;
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import appeng.api.storage.data.IAEItemStack;
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import appeng.api.storage.data.IAEStack;
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import appeng.api.storage.data.IItemList;
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import appeng.api.util.AEPartLocation;
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import appeng.api.util.DimensionalCoord;
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import appeng.core.AEConfig;
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import appeng.core.AELog;
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import appeng.core.stats.AeStats;
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import appeng.fluids.util.AEFluidStack;
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import appeng.hooks.TickHandler;
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import appeng.integration.abstraction.JEIFacade;
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import appeng.me.GridAccessException;
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import appeng.me.GridNode;
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import appeng.me.helpers.AENetworkProxy;
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import appeng.util.helpers.ItemComparisonHelper;
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import appeng.util.helpers.P2PHelper;
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import appeng.util.item.AEItemStack;
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import appeng.util.prioritylist.IPartitionList;
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/**
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* @author AlgorithmX2
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* @author thatsIch
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* @version rv2
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* @since rv0
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*/
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public class Platform {
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public static final int DEF_OFFSET = 16;
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private static final boolean CLIENT_INSTALL = FMLEnvironment.dist.isClient();
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/*
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* random source, use it for item drop locations...
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*/
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private static final Random RANDOM_GENERATOR = new Random();
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private static final WeakHashMap<World, PlayerEntity> FAKE_PLAYERS = new WeakHashMap<>();
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private static final ItemComparisonHelper ITEM_COMPARISON_HELPER = new ItemComparisonHelper();
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public static ItemComparisonHelper itemComparisons() {
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return ITEM_COMPARISON_HELPER;
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}
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private static final P2PHelper P2P_HELPER = new P2PHelper();
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public static P2PHelper p2p() {
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return P2P_HELPER;
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}
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public static Random getRandom() {
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return RANDOM_GENERATOR;
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}
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public static float getRandomFloat() {
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return RANDOM_GENERATOR.nextFloat();
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}
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/**
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* This displays the value for encoded longs ( double *100 )
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*
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* @param n to be formatted long value
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* @param isRate if true it adds a /t to the formatted string
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*
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* @return formatted long value
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*/
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public static String formatPowerLong(final long n, final boolean isRate) {
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double p = ((double) n) / 100;
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final PowerUnits displayUnits = AEConfig.instance().getSelectedPowerUnit();
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p = PowerUnits.AE.convertTo(displayUnits, p);
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final String[] preFixes = { "k", "M", "G", "T", "P", "T", "P", "E", "Z", "Y" };
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String unitName = displayUnits.name();
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String level = "";
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int offset = 0;
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while (p > 1000 && offset < preFixes.length) {
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p /= 1000;
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level = preFixes[offset];
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offset++;
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}
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final DecimalFormat df = new DecimalFormat("#.##");
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return df.format(p) + ' ' + level + unitName + (isRate ? "/t" : "");
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}
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public static Direction crossProduct(final Direction forward, final Direction up) {
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final int west_x = forward.getYOffset() * up.getZOffset() - forward.getZOffset() * up.getYOffset();
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final int west_y = forward.getZOffset() * up.getXOffset() - forward.getXOffset() * up.getZOffset();
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final int west_z = forward.getXOffset() * up.getYOffset() - forward.getYOffset() * up.getXOffset();
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switch (west_x + west_y * 2 + west_z * 3) {
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case 1:
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return Direction.EAST;
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case -1:
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return Direction.WEST;
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case 2:
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return Direction.UP;
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case -2:
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return Direction.DOWN;
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case 3:
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return Direction.SOUTH;
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case -3:
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return Direction.NORTH;
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}
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// something is better then nothing?
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return Direction.NORTH;
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}
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/**
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* @return True if client-side classes (such as Renderers) are available.
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*/
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public static boolean hasClientClasses() {
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return FMLEnvironment.dist.isClient();
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}
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/*
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* returns true if the code is on the client.
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*/
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public static boolean isClient() {
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return Thread.currentThread().getThreadGroup() != SidedThreadGroups.SERVER;
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}
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/*
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* returns true if client classes are available.
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*/
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public static boolean isClientInstall() {
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return CLIENT_INSTALL;
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}
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public static boolean hasPermissions(final DimensionalCoord dc, final PlayerEntity player) {
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if (!dc.isInWorld(player.world)) {
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return false;
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}
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return player.world.canMineBlockBody(player, dc.getPos());
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}
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public static boolean checkPermissions(final PlayerEntity player, final Object accessInterface,
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SecurityPermissions requiredPermission, boolean notifyPlayer) {
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// FIXME: Check permissions...
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if (requiredPermission != null && accessInterface instanceof IActionHost) {
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final IGridNode gn = ((IActionHost) accessInterface).getActionableNode();
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if (gn != null) {
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final IGrid g = gn.getGrid();
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if (g != null) {
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final boolean requirePower = false;
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if (requirePower) {
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final IEnergyGrid eg = g.getCache(IEnergyGrid.class);
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if (!eg.isNetworkPowered()) {
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// FIXME trace logging?
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return false;
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}
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}
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final ISecurityGrid sg = g.getCache(ISecurityGrid.class);
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if (!sg.hasPermission(player, requiredPermission)) {
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player.sendMessage(new TranslatableText("appliedenergistics2.permission_denied")
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.applyTextStyle(TextFormatting.RED));
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// FIXME trace logging?
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return false;
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}
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}
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}
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}
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return true;
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}
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public static ItemStack[] getBlockDrops(final World w, final BlockPos pos) {
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// FIXME: Check assumption here and if this could only EVER be called with a
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// server world
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if (!(w instanceof ServerWorld)) {
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return new ItemStack[0];
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}
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ServerWorld serverWorld = (ServerWorld) w;
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final BlockState state = w.getBlockState(pos);
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final BlockEntity tileEntity = w.getTileEntity(pos);
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List<ItemStack> out = Block.getDrops(state, serverWorld, pos, tileEntity);
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return out.toArray(new ItemStack[0]);
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}
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/*
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* Generates Item entities in the world similar to how items are generally
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* dropped.
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*/
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public static void spawnDrops(final World w, final BlockPos pos, final List<ItemStack> drops) {
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if (isServer()) {
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for (final ItemStack i : drops) {
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if (!i.isEmpty()) {
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if (i.getCount() > 0) {
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final double offset_x = (getRandomInt() % 32 - 16) / 82;
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final double offset_y = (getRandomInt() % 32 - 16) / 82;
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final double offset_z = (getRandomInt() % 32 - 16) / 82;
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final ItemEntity ei = new ItemEntity(w, 0.5 + offset_x + pos.getX(),
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0.5 + offset_y + pos.getY(), 0.2 + offset_z + pos.getZ(), i.copy());
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w.addEntity(ei);
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}
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}
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}
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}
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}
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/*
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* returns true if the code is on the server.
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*/
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public static boolean isServer() {
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return Thread.currentThread().getThreadGroup() == SidedThreadGroups.SERVER;
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}
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public static int getRandomInt() {
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return Math.abs(RANDOM_GENERATOR.nextInt());
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}
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@Environment(EnvType.CLIENT)
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public static List<Text> getTooltip(final Object o) {
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if (o == null) {
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return Collections.emptyList();
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}
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ItemStack itemStack = ItemStack.EMPTY;
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if (o instanceof AEItemStack) {
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final AEItemStack ais = (AEItemStack) o;
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return ais.getToolTip();
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} else if (o instanceof ItemStack) {
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itemStack = (ItemStack) o;
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} else {
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return Collections.emptyList();
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}
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try {
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ITooltipFlag.TooltipFlags tooltipFlag = Minecraft.getInstance().gameSettings.advancedItemTooltips
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? ITooltipFlag.TooltipFlags.ADVANCED
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: ITooltipFlag.TooltipFlags.NORMAL;
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return itemStack.getTooltip(Minecraft.getInstance().player, tooltipFlag);
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} catch (final Exception errB) {
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return Collections.emptyList();
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}
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}
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public static String getModId(final IAEItemStack is) {
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if (is == null) {
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return "** Null";
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}
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final String n = ((AEItemStack) is).getModID();
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return n == null ? "** Null" : n;
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}
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public static String getModId(final IAEFluidStack fs) {
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if (fs == null || fs.getFluidStack().isEmpty()) {
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return "** Null";
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}
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final Identifier n = ForgeRegistries.FLUIDS.getKey(fs.getFluidStack().getFluid());
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return n == null ? "** Null" : n.getNamespace();
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}
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public static String getModName(String modId) {
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return "" + TextFormatting.BLUE + TextFormatting.ITALIC
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+ ModList.get().getModContainerById(modId).map(mc -> mc.getModInfo().getDisplayName()).orElse(null);
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}
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public static Text getItemDisplayName(final Object o) {
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if (o == null) {
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return new StringTextComponent("** Null");
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}
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ItemStack itemStack = ItemStack.EMPTY;
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if (o instanceof AEItemStack) {
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final Text n = ((AEItemStack) o).getDisplayName();
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return n == null ? new StringTextComponent("** Null") : n;
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} else if (o instanceof ItemStack) {
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itemStack = (ItemStack) o;
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} else {
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return new StringTextComponent("**Invalid Object");
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}
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try {
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return itemStack.getDisplayName();
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} catch (final Exception errA) {
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try {
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return new TranslatableText(itemStack.getTranslationKey());
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} catch (final Exception errB) {
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return new StringTextComponent("** Exception");
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}
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}
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}
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public static Text getFluidDisplayName(Object o) {
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if (o == null) {
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return new StringTextComponent("** Null");
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}
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FluidVolume fluidStack = null;
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if (o instanceof AEFluidStack) {
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fluidStack = ((AEFluidStack) o).getFluidStack();
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} else if (o instanceof FluidVolume) {
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fluidStack = (FluidVolume) o;
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} else {
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return new StringTextComponent("**Invalid Object");
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}
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Text n = fluidStack.getDisplayName();
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if (n == null) {
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n = new TranslatableText(fluidStack.getTranslationKey());
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}
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return n;
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}
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public static boolean isWrench(final PlayerEntity player, final ItemStack eq, final BlockPos pos) {
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if (!eq.isEmpty()) {
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try {
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// TODO: Build Craft Wrench?
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/*
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* if( eq.getItem() instanceof IToolWrench ) { IToolWrench wrench =
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* (IToolWrench) eq.getItem(); return wrench.canWrench( player, x, y, z ); }
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*/
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// FIXME if( eq.getItem() instanceof cofh.api.item.IToolHammer )
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// FIXME {
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// FIXME return ( (cofh.api.item.IToolHammer) eq.getItem() ).isUsable( eq,
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// player, pos );
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// FIXME }
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} catch (final Throwable ignore) { // explodes without BC
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}
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if (eq.getItem() instanceof IAEWrench) {
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final IAEWrench wrench = (IAEWrench) eq.getItem();
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return wrench.canWrench(eq, player, pos);
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}
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}
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return false;
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}
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public static boolean isChargeable(final ItemStack i) {
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if (i.isEmpty()) {
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return false;
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}
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final Item it = i.getItem();
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if (it instanceof IAEItemPowerStorage) {
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return ((IAEItemPowerStorage) it).getPowerFlow(i) != AccessRestriction.READ;
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}
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return false;
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}
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public static PlayerEntity getPlayer(final ServerWorld w) {
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Objects.requireNonNull(w);
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final PlayerEntity wrp = FAKE_PLAYERS.get(w);
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if (wrp != null) {
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return wrp;
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}
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final PlayerEntity p = FakePlayerFactory.getMinecraft(w);
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FAKE_PLAYERS.put(w, p);
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return p;
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}
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/**
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* Returns a random element from the given collection.
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*
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* @return null if the collection is empty
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*/
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@Nullable
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public static <T> T pickRandom(final Collection<T> outs) {
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if (outs.isEmpty()) {
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return null;
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}
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int index = RANDOM_GENERATOR.nextInt(outs.size());
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return Iterables.get(outs, index, null);
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}
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public static AEPartLocation rotateAround(final AEPartLocation forward, final AEPartLocation axis) {
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if (axis == AEPartLocation.INTERNAL || forward == AEPartLocation.INTERNAL) {
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return forward;
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}
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switch (forward) {
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case DOWN:
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switch (axis) {
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case DOWN:
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return forward;
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case UP:
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return forward;
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case NORTH:
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return AEPartLocation.EAST;
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case SOUTH:
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return AEPartLocation.WEST;
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case EAST:
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return AEPartLocation.NORTH;
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case WEST:
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return AEPartLocation.SOUTH;
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default:
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break;
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}
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break;
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case UP:
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switch (axis) {
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case NORTH:
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return AEPartLocation.WEST;
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case SOUTH:
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return AEPartLocation.EAST;
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case EAST:
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return AEPartLocation.SOUTH;
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case WEST:
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return AEPartLocation.NORTH;
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default:
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break;
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}
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break;
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case NORTH:
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switch (axis) {
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case UP:
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return AEPartLocation.WEST;
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case DOWN:
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return AEPartLocation.EAST;
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case EAST:
|
|
return AEPartLocation.UP;
|
|
case WEST:
|
|
return AEPartLocation.DOWN;
|
|
default:
|
|
break;
|
|
}
|
|
break;
|
|
case SOUTH:
|
|
switch (axis) {
|
|
case UP:
|
|
return AEPartLocation.EAST;
|
|
case DOWN:
|
|
return AEPartLocation.WEST;
|
|
case EAST:
|
|
return AEPartLocation.DOWN;
|
|
case WEST:
|
|
return AEPartLocation.UP;
|
|
default:
|
|
break;
|
|
}
|
|
break;
|
|
case EAST:
|
|
switch (axis) {
|
|
case UP:
|
|
return AEPartLocation.NORTH;
|
|
case DOWN:
|
|
return AEPartLocation.SOUTH;
|
|
case NORTH:
|
|
return AEPartLocation.UP;
|
|
case SOUTH:
|
|
return AEPartLocation.DOWN;
|
|
default:
|
|
break;
|
|
}
|
|
case WEST:
|
|
switch (axis) {
|
|
case UP:
|
|
return AEPartLocation.SOUTH;
|
|
case DOWN:
|
|
return AEPartLocation.NORTH;
|
|
case NORTH:
|
|
return AEPartLocation.DOWN;
|
|
case SOUTH:
|
|
return AEPartLocation.UP;
|
|
default:
|
|
break;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
return forward;
|
|
}
|
|
|
|
public static Direction rotateAround(final Direction forward, final Direction axis) {
|
|
switch (forward) {
|
|
case DOWN:
|
|
switch (axis) {
|
|
case DOWN:
|
|
return forward;
|
|
case UP:
|
|
return forward;
|
|
case NORTH:
|
|
return Direction.EAST;
|
|
case SOUTH:
|
|
return Direction.WEST;
|
|
case EAST:
|
|
return Direction.NORTH;
|
|
case WEST:
|
|
return Direction.SOUTH;
|
|
default:
|
|
break;
|
|
}
|
|
break;
|
|
case UP:
|
|
switch (axis) {
|
|
case NORTH:
|
|
return Direction.WEST;
|
|
case SOUTH:
|
|
return Direction.EAST;
|
|
case EAST:
|
|
return Direction.SOUTH;
|
|
case WEST:
|
|
return Direction.NORTH;
|
|
default:
|
|
break;
|
|
}
|
|
break;
|
|
case NORTH:
|
|
switch (axis) {
|
|
case UP:
|
|
return Direction.WEST;
|
|
case DOWN:
|
|
return Direction.EAST;
|
|
case EAST:
|
|
return Direction.UP;
|
|
case WEST:
|
|
return Direction.DOWN;
|
|
default:
|
|
break;
|
|
}
|
|
break;
|
|
case SOUTH:
|
|
switch (axis) {
|
|
case UP:
|
|
return Direction.EAST;
|
|
case DOWN:
|
|
return Direction.WEST;
|
|
case EAST:
|
|
return Direction.DOWN;
|
|
case WEST:
|
|
return Direction.UP;
|
|
default:
|
|
break;
|
|
}
|
|
break;
|
|
case EAST:
|
|
switch (axis) {
|
|
case UP:
|
|
return Direction.NORTH;
|
|
case DOWN:
|
|
return Direction.SOUTH;
|
|
case NORTH:
|
|
return Direction.UP;
|
|
case SOUTH:
|
|
return Direction.DOWN;
|
|
default:
|
|
break;
|
|
}
|
|
case WEST:
|
|
switch (axis) {
|
|
case UP:
|
|
return Direction.SOUTH;
|
|
case DOWN:
|
|
return Direction.NORTH;
|
|
case NORTH:
|
|
return Direction.DOWN;
|
|
case SOUTH:
|
|
return Direction.UP;
|
|
default:
|
|
break;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
return forward;
|
|
}
|
|
|
|
public static LookDirection getPlayerRay(final PlayerEntity playerIn) {
|
|
double reachDistance = playerIn.getAttribute(PlayerEntity.REACH_DISTANCE).getValue();
|
|
return getPlayerRay(playerIn, reachDistance);
|
|
}
|
|
|
|
public static LookDirection getPlayerRay(final PlayerEntity playerIn, double reachDistance) {
|
|
final double x = playerIn.prevPosX + (playerIn.getPosX() - playerIn.prevPosX);
|
|
final double y = playerIn.prevPosY + (playerIn.getPosY() - playerIn.prevPosY) + playerIn.getEyeHeight();
|
|
final double z = playerIn.prevPosZ + (playerIn.getPosZ() - playerIn.prevPosZ);
|
|
|
|
final float playerPitch = playerIn.prevRotationPitch + (playerIn.rotationPitch - playerIn.prevRotationPitch);
|
|
final float playerYaw = playerIn.prevRotationYaw + (playerIn.rotationYaw - playerIn.prevRotationYaw);
|
|
|
|
final float yawRayX = MathHelper.sin(-playerYaw * 0.017453292f - (float) Math.PI);
|
|
final float yawRayZ = MathHelper.cos(-playerYaw * 0.017453292f - (float) Math.PI);
|
|
|
|
final float pitchMultiplier = -MathHelper.cos(-playerPitch * 0.017453292F);
|
|
final float eyeRayY = MathHelper.sin(-playerPitch * 0.017453292F);
|
|
final float eyeRayX = yawRayX * pitchMultiplier;
|
|
final float eyeRayZ = yawRayZ * pitchMultiplier;
|
|
|
|
final Vec3d from = new Vec3d(x, y, z);
|
|
final Vec3d to = from.add(eyeRayX * reachDistance, eyeRayY * reachDistance, eyeRayZ * reachDistance);
|
|
|
|
return new LookDirection(from, to);
|
|
}
|
|
|
|
public static HitResult rayTrace(final PlayerEntity p, final boolean hitBlocks, final boolean hitEntities) {
|
|
final World w = p.getEntityWorld();
|
|
|
|
final float f = 1.0F;
|
|
float f1 = p.prevRotationPitch + (p.rotationPitch - p.prevRotationPitch) * f;
|
|
final float f2 = p.prevRotationYaw + (p.rotationYaw - p.prevRotationYaw) * f;
|
|
final double d0 = p.prevPosX + (p.getPosX() - p.prevPosX) * f;
|
|
final double d1 = p.prevPosY + (p.getPosY() - p.prevPosY) * f + 1.62D - p.getYOffset();
|
|
final double d2 = p.prevPosZ + (p.getPosZ() - p.prevPosZ) * f;
|
|
final Vec3d vec3 = new Vec3d(d0, d1, d2);
|
|
final float f3 = MathHelper.cos(-f2 * 0.017453292F - (float) Math.PI);
|
|
final float f4 = MathHelper.sin(-f2 * 0.017453292F - (float) Math.PI);
|
|
final float f5 = -MathHelper.cos(-f1 * 0.017453292F);
|
|
final float f6 = MathHelper.sin(-f1 * 0.017453292F);
|
|
final float f7 = f4 * f5;
|
|
final float f8 = f3 * f5;
|
|
final double d3 = 32.0D;
|
|
|
|
final Vec3d vec31 = vec3.add(f7 * d3, f6 * d3, f8 * d3);
|
|
|
|
final Box bb = new Box(Math.min(vec3.x, vec31.x), Math.min(vec3.y, vec31.y),
|
|
Math.min(vec3.z, vec31.z), Math.max(vec3.x, vec31.x), Math.max(vec3.y, vec31.y),
|
|
Math.max(vec3.z, vec31.z)).grow(16, 16, 16);
|
|
|
|
Entity entity = null;
|
|
double closest = 9999999.0D;
|
|
if (hitEntities) {
|
|
final List<Entity> list = w.getEntitiesWithinAABBExcludingEntity(p, bb);
|
|
|
|
for (final Entity entity1 : list) {
|
|
if (entity1.isAlive() && entity1 != p && !(entity1 instanceof ItemEntity)) {
|
|
// prevent killing / flying of mounts.
|
|
if (entity1.isRidingOrBeingRiddenBy(p)) {
|
|
continue;
|
|
}
|
|
|
|
f1 = 0.3F;
|
|
// FIXME: Three different bounding boxes available, should double-check
|
|
final Box boundingBox = entity1.getBoundingBox().grow(f1, f1, f1);
|
|
final Vec3d rtResult = boundingBox.rayTrace(vec3, vec31).orElse(null);
|
|
|
|
if (rtResult != null) {
|
|
final double nd = vec3.squareDistanceTo(rtResult);
|
|
|
|
if (nd < closest) {
|
|
entity = entity1;
|
|
closest = nd;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
HitResult pos = null;
|
|
Vec3d vec = null;
|
|
|
|
if (hitBlocks) {
|
|
vec = new Vec3d(d0, d1, d2);
|
|
// FIXME: passing p as entity here might be incorrect
|
|
pos = w.rayTraceBlocks(new RayTraceContext(vec3, vec31, RayTraceContext.BlockMode.COLLIDER,
|
|
RayTraceContext.FluidMode.ANY, p));
|
|
}
|
|
|
|
if (entity != null && pos != null && pos.getHitVec().squareDistanceTo(vec) > closest) {
|
|
pos = new EntityRayTraceResult(entity);
|
|
} else if (entity != null && pos == null) {
|
|
pos = new EntityRayTraceResult(entity);
|
|
}
|
|
|
|
return pos;
|
|
}
|
|
|
|
public static <T extends IAEStack<T>> T poweredExtraction(final IEnergySource energy, final IMEInventory<T> cell,
|
|
final T request, final IActionSource src) {
|
|
return poweredExtraction(energy, cell, request, src, Actionable.MODULATE);
|
|
}
|
|
|
|
public static <T extends IAEStack<T>> T poweredExtraction(final IEnergySource energy, final IMEInventory<T> cell,
|
|
final T request, final IActionSource src, final Actionable mode) {
|
|
Preconditions.checkNotNull(energy);
|
|
Preconditions.checkNotNull(cell);
|
|
Preconditions.checkNotNull(request);
|
|
Preconditions.checkNotNull(src);
|
|
Preconditions.checkNotNull(mode);
|
|
|
|
final T possible = cell.extractItems(request.copy(), Actionable.SIMULATE, src);
|
|
|
|
long retrieved = 0;
|
|
if (possible != null) {
|
|
retrieved = possible.getStackSize();
|
|
}
|
|
|
|
final double energyFactor = Math.max(1.0, cell.getChannel().transferFactor());
|
|
final double availablePower = energy.extractAEPower(retrieved / energyFactor, Actionable.SIMULATE,
|
|
PowerMultiplier.CONFIG);
|
|
final long itemToExtract = Math.min((long) ((availablePower * energyFactor) + 0.9), retrieved);
|
|
|
|
if (itemToExtract > 0) {
|
|
if (mode == Actionable.MODULATE) {
|
|
energy.extractAEPower(retrieved / energyFactor, Actionable.MODULATE, PowerMultiplier.CONFIG);
|
|
possible.setStackSize(itemToExtract);
|
|
final T ret = cell.extractItems(possible, Actionable.MODULATE, src);
|
|
|
|
if (ret != null) {
|
|
src.player()
|
|
.ifPresent(player -> AeStats.ItemsExtracted.addToPlayer(player, (int) ret.getStackSize()));
|
|
}
|
|
return ret;
|
|
} else {
|
|
return possible.setStackSize(itemToExtract);
|
|
}
|
|
}
|
|
|
|
return null;
|
|
}
|
|
|
|
public static <T extends IAEStack<T>> T poweredInsert(final IEnergySource energy, final IMEInventory<T> cell,
|
|
final T input, final IActionSource src) {
|
|
return poweredInsert(energy, cell, input, src, Actionable.MODULATE);
|
|
}
|
|
|
|
public static <T extends IAEStack<T>> T poweredInsert(final IEnergySource energy, final IMEInventory<T> cell,
|
|
final T input, final IActionSource src, final Actionable mode) {
|
|
Preconditions.checkNotNull(energy);
|
|
Preconditions.checkNotNull(cell);
|
|
Preconditions.checkNotNull(input);
|
|
Preconditions.checkNotNull(src);
|
|
Preconditions.checkNotNull(mode);
|
|
|
|
final T possible = cell.injectItems(input.copy(), Actionable.SIMULATE, src);
|
|
|
|
long stored = input.getStackSize();
|
|
if (possible != null) {
|
|
stored -= possible.getStackSize();
|
|
}
|
|
|
|
final double energyFactor = Math.max(1.0, cell.getChannel().transferFactor());
|
|
final double availablePower = energy.extractAEPower(stored / energyFactor, Actionable.SIMULATE,
|
|
PowerMultiplier.CONFIG);
|
|
final long itemToAdd = Math.min((long) ((availablePower * energyFactor) + 0.9), stored);
|
|
|
|
if (itemToAdd > 0) {
|
|
if (mode == Actionable.MODULATE) {
|
|
energy.extractAEPower(stored / energyFactor, Actionable.MODULATE, PowerMultiplier.CONFIG);
|
|
if (itemToAdd < input.getStackSize()) {
|
|
final long original = input.getStackSize();
|
|
final T split = input.copy();
|
|
split.decStackSize(itemToAdd);
|
|
input.setStackSize(itemToAdd);
|
|
split.add(cell.injectItems(input, Actionable.MODULATE, src));
|
|
|
|
src.player().ifPresent(player -> {
|
|
final long diff = original - split.getStackSize();
|
|
AeStats.ItemsInserted.addToPlayer(player, (int) diff);
|
|
});
|
|
|
|
return split;
|
|
}
|
|
|
|
final T ret = cell.injectItems(input, Actionable.MODULATE, src);
|
|
|
|
src.player().ifPresent(player -> {
|
|
final long diff = ret == null ? input.getStackSize() : input.getStackSize() - ret.getStackSize();
|
|
AeStats.ItemsInserted.addToPlayer(player, (int) diff);
|
|
});
|
|
|
|
return ret;
|
|
} else {
|
|
final T ret = input.copy().setStackSize(input.getStackSize() - itemToAdd);
|
|
return (ret != null && ret.getStackSize() > 0) ? ret : null;
|
|
}
|
|
}
|
|
|
|
return input;
|
|
}
|
|
|
|
@SuppressWarnings({ "rawtypes", "unchecked" })
|
|
public static void postChanges(final IStorageGrid gs, final ItemStack removed, final ItemStack added,
|
|
final IActionSource src) {
|
|
for (final IStorageChannel<?> chan : AEApi.instance().storage().storageChannels()) {
|
|
final IItemList<?> myChanges = chan.createList();
|
|
|
|
if (!removed.isEmpty()) {
|
|
final IMEInventory myInv = AEApi.instance().registries().cell().getCellInventory(removed, null, chan);
|
|
if (myInv != null) {
|
|
myInv.getAvailableItems(myChanges);
|
|
for (final IAEStack is : myChanges) {
|
|
is.setStackSize(-is.getStackSize());
|
|
}
|
|
}
|
|
}
|
|
if (!added.isEmpty()) {
|
|
final IMEInventory myInv = AEApi.instance().registries().cell().getCellInventory(added, null, chan);
|
|
if (myInv != null) {
|
|
myInv.getAvailableItems(myChanges);
|
|
}
|
|
|
|
}
|
|
gs.postAlterationOfStoredItems(chan, myChanges, src);
|
|
}
|
|
}
|
|
|
|
public static <T extends IAEStack<T>> void postListChanges(final IItemList<T> before, final IItemList<T> after,
|
|
final IMEMonitorHandlerReceiver<T> meMonitorPassthrough, final IActionSource source) {
|
|
final List<T> changes = new ArrayList<>();
|
|
|
|
for (final T is : before) {
|
|
is.setStackSize(-is.getStackSize());
|
|
}
|
|
|
|
for (final T is : after) {
|
|
before.add(is);
|
|
}
|
|
|
|
for (final T is : before) {
|
|
if (is.getStackSize() != 0) {
|
|
changes.add(is);
|
|
}
|
|
}
|
|
|
|
if (!changes.isEmpty()) {
|
|
meMonitorPassthrough.postChange(null, changes, source);
|
|
}
|
|
}
|
|
|
|
public static boolean securityCheck(final GridNode a, final GridNode b) {
|
|
if (a.getLastSecurityKey() == -1 && b.getLastSecurityKey() == -1) {
|
|
return true;
|
|
} else if (a.getLastSecurityKey() == b.getLastSecurityKey()) {
|
|
return true;
|
|
}
|
|
|
|
final boolean a_isSecure = isPowered(a.getGrid()) && a.getLastSecurityKey() != -1;
|
|
final boolean b_isSecure = isPowered(b.getGrid()) && b.getLastSecurityKey() != -1;
|
|
|
|
if (AEConfig.instance().isFeatureEnabled(AEFeature.LOG_SECURITY_AUDITS)) {
|
|
final String locationA = a.getGridBlock().isWorldAccessible() ? a.getGridBlock().getLocation().toString()
|
|
: "notInWorld";
|
|
final String locationB = b.getGridBlock().isWorldAccessible() ? b.getGridBlock().getLocation().toString()
|
|
: "notInWorld";
|
|
|
|
AELog.info(
|
|
"Audit: Node A [isSecure=%b, key=%d, playerID=%d, location={%s}] vs Node B[isSecure=%b, key=%d, playerID=%d, location={%s}]",
|
|
a_isSecure, a.getLastSecurityKey(), a.getPlayerID(), locationA, b_isSecure, b.getLastSecurityKey(),
|
|
b.getPlayerID(), locationB);
|
|
}
|
|
|
|
// can't do that son...
|
|
if (a_isSecure && b_isSecure) {
|
|
return false;
|
|
}
|
|
|
|
if (!a_isSecure && b_isSecure) {
|
|
return checkPlayerPermissions(b.getGrid(), a.getPlayerID());
|
|
}
|
|
|
|
if (a_isSecure && !b_isSecure) {
|
|
return checkPlayerPermissions(a.getGrid(), b.getPlayerID());
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
private static boolean isPowered(final IGrid grid) {
|
|
if (grid == null) {
|
|
return false;
|
|
}
|
|
|
|
final IEnergyGrid eg = grid.getCache(IEnergyGrid.class);
|
|
return eg.isNetworkPowered();
|
|
}
|
|
|
|
private static boolean checkPlayerPermissions(final IGrid grid, final int playerID) {
|
|
if (grid == null) {
|
|
return true;
|
|
}
|
|
|
|
final ISecurityGrid gs = grid.getCache(ISecurityGrid.class);
|
|
|
|
if (gs == null) {
|
|
return true;
|
|
}
|
|
|
|
if (!gs.isAvailable()) {
|
|
return true;
|
|
}
|
|
|
|
return gs.hasPermission(playerID, SecurityPermissions.BUILD);
|
|
}
|
|
|
|
public static void configurePlayer(final PlayerEntity player, final AEPartLocation side, final BlockEntity tile) {
|
|
float pitch = 0.0f;
|
|
float yaw = 0.0f;
|
|
// player.yOffset = 1.8f;
|
|
|
|
switch (side) {
|
|
case DOWN:
|
|
pitch = 90.0f;
|
|
// player.getYOffset() = -1.8f;
|
|
break;
|
|
case EAST:
|
|
yaw = -90.0f;
|
|
break;
|
|
case NORTH:
|
|
yaw = 180.0f;
|
|
break;
|
|
case SOUTH:
|
|
yaw = 0.0f;
|
|
break;
|
|
case INTERNAL:
|
|
break;
|
|
case UP:
|
|
pitch = 90.0f;
|
|
break;
|
|
case WEST:
|
|
yaw = 90.0f;
|
|
break;
|
|
}
|
|
|
|
player.setLocationAndAngles(tile.getPos().getX() + 0.5, tile.getPos().getY() + 0.5, tile.getPos().getZ() + 0.5,
|
|
yaw, pitch);
|
|
}
|
|
|
|
public static boolean canAccess(final AENetworkProxy gridProxy, final IActionSource src) {
|
|
try {
|
|
if (src.player().isPresent()) {
|
|
return gridProxy.getSecurity().hasPermission(src.player().get(), SecurityPermissions.BUILD);
|
|
} else if (src.machine().isPresent()) {
|
|
final IActionHost te = src.machine().get();
|
|
final IGridNode n = te.getActionableNode();
|
|
if (n == null) {
|
|
return false;
|
|
}
|
|
|
|
final int playerID = n.getPlayerID();
|
|
return gridProxy.getSecurity().hasPermission(playerID, SecurityPermissions.BUILD);
|
|
} else {
|
|
return false;
|
|
}
|
|
} catch (final GridAccessException gae) {
|
|
return false;
|
|
}
|
|
}
|
|
|
|
public static ItemStack extractItemsByRecipe(final IEnergySource energySrc, final IActionSource mySrc,
|
|
final IMEMonitor<IAEItemStack> src, final World w, final IRecipe<CraftingInventory> r,
|
|
final ItemStack output, final CraftingInventory ci, final ItemStack providedTemplate, final int slot,
|
|
final IItemList<IAEItemStack> items, final Actionable realForFake,
|
|
final IPartitionList<IAEItemStack> filter) {
|
|
if (energySrc.extractAEPower(1, Actionable.SIMULATE, PowerMultiplier.CONFIG) > 0.9) {
|
|
if (providedTemplate == null) {
|
|
return ItemStack.EMPTY;
|
|
}
|
|
|
|
final AEItemStack ae_req = AEItemStack.fromItemStack(providedTemplate);
|
|
ae_req.setStackSize(1);
|
|
|
|
if (filter == null || filter.isListed(ae_req)) {
|
|
final IAEItemStack ae_ext = src.extractItems(ae_req, realForFake, mySrc);
|
|
if (ae_ext != null) {
|
|
final ItemStack extracted = ae_ext.createItemStack();
|
|
if (!extracted.isEmpty()) {
|
|
energySrc.extractAEPower(1, realForFake, PowerMultiplier.CONFIG);
|
|
return extracted;
|
|
}
|
|
}
|
|
}
|
|
|
|
final boolean checkFuzzy = /*
|
|
* FIXME ae_req.getOre().isPresent() || FIXME providedTemplate.getDamage() ==
|
|
* OreDictionary.WILDCARD_VALUE ||
|
|
*/ providedTemplate.hasTag() || providedTemplate.isDamageable();
|
|
|
|
if (items != null && checkFuzzy) {
|
|
for (final IAEItemStack x : items) {
|
|
final ItemStack sh = x.getDefinition();
|
|
if ((Platform.itemComparisons().isEqualItemType(providedTemplate,
|
|
sh) /* FIXME || ae_req.sameOre( x ) */ ) && !ItemStack.areItemsEqual(sh, output)) { // Platform.isSameItemType(
|
|
// sh,
|
|
// providedTemplate
|
|
// )
|
|
final ItemStack cp = sh.copy();
|
|
cp.setCount(1);
|
|
ci.setInventorySlotContents(slot, cp);
|
|
if (r.matches(ci, w) && ItemStack.areItemsEqual(r.getCraftingResult(ci), output)) {
|
|
final IAEItemStack ax = x.copy();
|
|
ax.setStackSize(1);
|
|
if (filter == null || filter.isListed(ax)) {
|
|
final IAEItemStack ex = src.extractItems(ax, realForFake, mySrc);
|
|
if (ex != null) {
|
|
energySrc.extractAEPower(1, realForFake, PowerMultiplier.CONFIG);
|
|
return ex.createItemStack();
|
|
}
|
|
}
|
|
}
|
|
ci.setInventorySlotContents(slot, providedTemplate);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return ItemStack.EMPTY;
|
|
}
|
|
|
|
/**
|
|
* Gets the container item for the given item or EMPTY. A container item is what
|
|
* remains when the item is used for crafting, i.E. the empty bucket for a
|
|
* bucket of water.
|
|
*/
|
|
public static ItemStack getContainerItem(final ItemStack stackInSlot) {
|
|
if (stackInSlot == null) {
|
|
return ItemStack.EMPTY;
|
|
}
|
|
|
|
final Item i = stackInSlot.getItem();
|
|
if (i == null || !i.hasContainerItem(stackInSlot)) {
|
|
if (stackInSlot.getCount() > 1) {
|
|
stackInSlot.setCount(stackInSlot.getCount() - 1);
|
|
return stackInSlot;
|
|
}
|
|
return ItemStack.EMPTY;
|
|
}
|
|
|
|
ItemStack ci = i.getContainerItem(stackInSlot.copy());
|
|
if (!ci.isEmpty() && ci.isDamageable() && ci.getDamage() == ci.getMaxDamage()) {
|
|
ci = ItemStack.EMPTY;
|
|
}
|
|
|
|
return ci;
|
|
}
|
|
|
|
public static void notifyBlocksOfNeighbors(final World world, final BlockPos pos) {
|
|
if (!world.isRemote) {
|
|
TickHandler.INSTANCE.addCallable(world, new BlockUpdate(pos));
|
|
}
|
|
}
|
|
|
|
public static boolean canRepair(final AEFeature type, final ItemStack a, final ItemStack b) {
|
|
if (b.isEmpty() || a.isEmpty()) {
|
|
return false;
|
|
}
|
|
|
|
if (type == AEFeature.CERTUS_QUARTZ_TOOLS) {
|
|
final IItemDefinition certusQuartzCrystal = AEApi.instance().definitions().materials()
|
|
.certusQuartzCrystal();
|
|
|
|
return certusQuartzCrystal.isSameAs(b);
|
|
}
|
|
|
|
if (type == AEFeature.NETHER_QUARTZ_TOOLS) {
|
|
return Items.QUARTZ == b.getItem();
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
public static float getEyeOffset(final PlayerEntity player) {
|
|
assert player.world.isRemote : "Valid only on client";
|
|
// FIXME: The entire premise of this seems broken
|
|
return (float) (player.getPosY() + player.getEyeHeight() - /* FIXME player.getDefaultEyeHeight() */ 1.62F);
|
|
}
|
|
|
|
public static boolean isRecipePrioritized(final ItemStack what) {
|
|
final IMaterials materials = AEApi.instance().definitions().materials();
|
|
|
|
boolean isPurified = materials.purifiedCertusQuartzCrystal().isSameAs(what);
|
|
isPurified |= materials.purifiedFluixCrystal().isSameAs(what);
|
|
isPurified |= materials.purifiedNetherQuartzCrystal().isSameAs(what);
|
|
|
|
return isPurified;
|
|
}
|
|
|
|
public static boolean isSortOrderAvailable(SortOrder order) {
|
|
return true;
|
|
}
|
|
|
|
public static boolean isSearchModeAvailable(SearchBoxMode mode) {
|
|
if (mode.isRequiresJei()) {
|
|
return JEIFacade.instance().isEnabled();
|
|
}
|
|
return true;
|
|
}
|
|
|
|
}
|