8142eb90a6
Moved cell models to origin 0,0,0. Implemented a TER to render cell models/LED in the ME chest as they are rendered in the drive.
97 lines
3.6 KiB
Java
97 lines
3.6 KiB
Java
/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.block.storage;
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import javax.annotation.Nullable;
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import net.minecraft.block.Block;
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import net.minecraft.block.BlockState;
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import net.minecraft.block.material.Material;
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import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.item.ItemStack;
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import net.minecraft.state.BooleanProperty;
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import net.minecraft.state.StateContainer;
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import net.minecraft.util.ActionResultType;
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import net.minecraft.util.Hand;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.BlockRayTraceResult;
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import net.minecraft.world.World;
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import appeng.block.AEBaseTileBlock;
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import appeng.container.ContainerLocator;
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import appeng.container.ContainerOpener;
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import appeng.container.implementations.ChestContainer;
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import appeng.core.localization.PlayerMessages;
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import appeng.tile.storage.ChestTileEntity;
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public class ChestBlock extends AEBaseTileBlock<ChestTileEntity> {
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private final static BooleanProperty LIGHTS_ON = BooleanProperty.create("lights_on");
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public ChestBlock() {
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super(defaultProps(Material.IRON));
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this.setDefaultState(this.getDefaultState().with(LIGHTS_ON, false));
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}
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@Override
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protected void fillStateContainer(StateContainer.Builder<Block, BlockState> builder) {
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super.fillStateContainer(builder);
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builder.add(LIGHTS_ON);
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}
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@Override
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protected BlockState updateBlockStateFromTileEntity(BlockState currentState, ChestTileEntity te) {
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DriveSlotState slotState = DriveSlotState.EMPTY;
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if (te.getCellCount() >= 1) {
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slotState = DriveSlotState.fromCellStatus(te.getCellStatus(0));
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}
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// Power-state has to be checked separately
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if (!te.isPowered() && slotState != DriveSlotState.EMPTY) {
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slotState = DriveSlotState.OFFLINE;
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}
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return currentState.with(LIGHTS_ON, slotState != DriveSlotState.EMPTY && slotState != DriveSlotState.OFFLINE);
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}
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@Override
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public ActionResultType onActivated(final World w, final BlockPos pos, final PlayerEntity p, final Hand hand,
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final @Nullable ItemStack heldItem, final BlockRayTraceResult hit) {
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final ChestTileEntity tg = this.getTileEntity(w, pos);
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if (tg != null && !p.isCrouching()) {
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if (w.isRemote()) {
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return ActionResultType.SUCCESS;
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}
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if (hit.getFace() == tg.getUp()) {
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if (!tg.openGui(p)) {
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p.sendMessage(PlayerMessages.ChestCannotReadStorageCell.get());
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}
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} else {
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ContainerOpener.openContainer(ChestContainer.TYPE, p,
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ContainerLocator.forTileEntitySide(tg, hit.getFace()));
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}
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return ActionResultType.SUCCESS;
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}
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return ActionResultType.PASS;
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}
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}
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