Files
Applied-Energistics-2/src/api/java/appeng/api/client/ICellModelRegistry.java
T
yueh 06735f5c39 Rewrite drive model to support custom cell models (#4459)
* Rewrite driver model to support custom cell models

Each cell can now register a mapping Item -> ResourceLocation for a
custom cell model. Fallback will always be a 1k item cell.
2020-07-11 23:07:20 +02:00

89 lines
3.0 KiB
Java

/*
* The MIT License (MIT)
*
* Copyright (c) 2020 TeamAppliedEnergistics
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of
* this software and associated documentation files (the "Software"), to deal in
* the Software without restriction, including without limitation the rights to
* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
* the Software, and to permit persons to whom the Software is furnished to do so,
* subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
package appeng.api.client;
import java.util.Map;
import javax.annotation.Nonnull;
import javax.annotation.Nullable;
import net.minecraft.client.renderer.model.ModelBakery;
import net.minecraft.item.Item;
import net.minecraft.util.ResourceLocation;
/**
* A registry for 3D models used to render storage cells in the world, when they
* are inserted into a drive or similar machines.
*/
public interface ICellModelRegistry {
/**
* Register a new model for a storage cell item.
*
* <p>
* You are responsible for ensuring that the given model is actually loaded by
* the game. See
* {@see net.minecraftforge.client.model.ModelLoader#addSpecialModel}.
*
* This method only maps an {@link Item} to a {@link ResourceLocation} which can
* be looked up from the {@link ModelBakery}. No validation about missing models
* will be done.
*
* Will throw an exception in case a model is already registered for an item.
*
* For examples look at our cell part models within the drive model directory.
*
* @param item The cell item
* @param model The {@link ResourceLocation} representing the model.
* @return
*/
void registerModel(@Nonnull Item item, @Nonnull ResourceLocation model);
/**
* The {@link ResourceLocation} of the model used to render the given storage
* cell {@link Item} when inserted into a drive or similar.
*
* @param item
* @return null, if no model is registered.
*/
@Nullable
ResourceLocation model(@Nonnull Item item);
/**
* An unmodifiable map of all registered mappings.
*
* @return
*/
@Nonnull
Map<Item, ResourceLocation> models();
/**
* Returns the default model, which can be used when no explicit model is
* registered.
*/
@Nonnull
ResourceLocation getDefaultModel();
}