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Applied-Energistics-2/src/main/java/appeng/parts/ICableBusContainer.java
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Sebastian Hartte 8350ae5f45 Formatting fixes
2020-06-22 01:30:16 +02:00

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Java

/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.parts;
import java.util.EnumSet;
import java.util.Random;
import net.minecraft.entity.Entity;
import net.minecraft.entity.LivingEntity;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.util.Direction;
import net.minecraft.util.Hand;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Vec3d;
import net.minecraft.world.IBlockReader;
import net.minecraft.world.World;
import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.api.distmarker.OnlyIn;
import appeng.api.parts.SelectedPart;
import appeng.api.util.AEColor;
import appeng.client.render.cablebus.CableBusRenderState;
public interface ICableBusContainer {
int isProvidingStrongPower(Direction opposite);
int isProvidingWeakPower(Direction opposite);
boolean canConnectRedstone(EnumSet<Direction> of);
void onEntityCollision(Entity e);
boolean activate(PlayerEntity player, Hand hand, Vec3d vecFromPool);
boolean clicked(PlayerEntity player, Hand hand, Vec3d hitVec);
void onNeighborChanged(IBlockReader w, BlockPos pos, BlockPos neighbor);
boolean isEmpty();
SelectedPart selectPart(Vec3d v3);
boolean recolourBlock(Direction side, AEColor colour, PlayerEntity who);
boolean isLadder(LivingEntity entity);
@OnlyIn(Dist.CLIENT)
void animateTick(World world, BlockPos pos, Random r);
int getLightValue();
CableBusRenderState getRenderState();
}