Files
Applied-Energistics-2/src/main/java/appeng/client/render/effects/CraftingFx.java
T
yueh 0d43ca15be Removed AEApi
Moved all internal access to the internal `Api` class using a new static
getter.
2020-07-11 19:40:34 +02:00

144 lines
5.7 KiB
Java

/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.client.render.effects;
import com.mojang.blaze3d.vertex.IVertexBuilder;
import net.minecraft.client.particle.IAnimatedSprite;
import net.minecraft.client.particle.IParticleFactory;
import net.minecraft.client.particle.IParticleRenderType;
import net.minecraft.client.particle.Particle;
import net.minecraft.client.particle.SpriteTexturedParticle;
import net.minecraft.client.renderer.ActiveRenderInfo;
import net.minecraft.client.renderer.Vector3f;
import net.minecraft.particles.BasicParticleType;
import net.minecraft.util.math.MathHelper;
import net.minecraft.util.math.Vec3d;
import net.minecraft.world.World;
import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.api.distmarker.OnlyIn;
@OnlyIn(Dist.CLIENT)
public class CraftingFx extends SpriteTexturedParticle {
// Offset relative to center of block, is the starting point of the particle
// movement
private final float offsetX;
private final float offsetY;
private final float offsetZ;
public CraftingFx(final World par1World, final double x, final double y, final double z,
final IAnimatedSprite sprite) {
super(par1World, x, y, z);
// Pick a random normal, offset it by 0.35 and use that as the particle origin
Vector3f off = new Vector3f(rand.nextFloat() - 0.5f, rand.nextFloat() - 0.5f, rand.nextFloat() - 0.5f);
off.normalize();
off.mul(0.35f);
offsetX = off.getX();
offsetY = off.getY();
offsetZ = off.getZ();
this.particleGravity = 0;
this.particleBlue = 1;
this.particleGreen = 0.9f;
this.particleRed = 1;
this.selectSpriteRandomly(sprite);
this.maxAge /= 1.2;
this.canCollide = false; // we're INSIDE the block anyway
}
@Override
public void renderParticle(IVertexBuilder buffer, ActiveRenderInfo renderInfo, float partialTicks) {
float f = (this.age + partialTicks) / this.maxAge;
float offX = (float) posX + MathHelper.lerp(f, offsetX, 0);
float offY = (float) posY + MathHelper.lerp(f, offsetY, 0);
float offZ = (float) posZ + MathHelper.lerp(f, offsetZ, 0);
float alpha = MathHelper.lerp(easeOutCirc(f), 1.3f, 0.1f);
float scale = MathHelper.lerp(easeOutCirc(f), 0.13f, 0.0f);
// I believe this particle is same as breaking particle, but should not exit the
// original block it was
// spawned in (which is encased in glass)
Vec3d vec3d = renderInfo.getProjectedView();
offX -= vec3d.x;
offY -= vec3d.y;
offZ -= vec3d.z;
Vector3f[] avector3f = new Vector3f[] { new Vector3f(-1.0F, -1.0F, 0.0F), new Vector3f(-1.0F, 1.0F, 0.0F),
new Vector3f(1.0F, 1.0F, 0.0F), new Vector3f(1.0F, -1.0F, 0.0F) };
for (int i = 0; i < 4; ++i) {
Vector3f vector3f = avector3f[i];
vector3f.transform(renderInfo.getRotation());
vector3f.mul(scale);
vector3f.add(offX, offY, offZ);
}
float minU = this.getMinU();
float maxU = this.getMaxU();
float minV = this.getMinV();
float maxV = this.getMaxV();
int j = 15728880; // full brightness
buffer.pos(avector3f[0].getX(), avector3f[0].getY(), avector3f[0].getZ()).tex(maxU, maxV)
.color(this.particleRed, this.particleGreen, this.particleBlue, alpha).lightmap(j).endVertex();
buffer.pos(avector3f[1].getX(), avector3f[1].getY(), avector3f[1].getZ()).tex(maxU, minV)
.color(this.particleRed, this.particleGreen, this.particleBlue, alpha).lightmap(j).endVertex();
buffer.pos(avector3f[2].getX(), avector3f[2].getY(), avector3f[2].getZ()).tex(minU, minV)
.color(this.particleRed, this.particleGreen, this.particleBlue, alpha).lightmap(j).endVertex();
buffer.pos(avector3f[3].getX(), avector3f[3].getY(), avector3f[3].getZ()).tex(minU, maxV)
.color(this.particleRed, this.particleGreen, this.particleBlue, alpha).lightmap(j).endVertex();
}
// https://easings.net/#easeOutCirc
private static float easeOutCirc(float x) {
return (float) Math.sqrt(1 - Math.pow(x - 1, 2));
}
@Override
public IParticleRenderType getRenderType() {
return IParticleRenderType.PARTICLE_SHEET_TRANSLUCENT;
}
@Override
public void tick() {
if (this.age++ >= this.maxAge) {
this.setExpired();
}
}
@OnlyIn(Dist.CLIENT)
public static class Factory implements IParticleFactory<BasicParticleType> {
private final IAnimatedSprite spriteSet;
public Factory(IAnimatedSprite p_i50477_1_) {
this.spriteSet = p_i50477_1_;
}
@Override
public Particle makeParticle(BasicParticleType data, World worldIn, double x, double y, double z, double xSpeed,
double ySpeed, double zSpeed) {
return new CraftingFx(worldIn, x, y, z, spriteSet);
}
}
}