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Applied-Energistics-2/src/main/java/appeng/client/render/tesr/CrankTESR.java
T
Sebastian Hartte 84e6aaa122 Compiles again.
2020-07-27 23:50:28 +02:00

73 lines
3.0 KiB
Java

/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.client.render.tesr;
import com.mojang.blaze3d.matrix.MatrixStack;
import com.mojang.blaze3d.vertex.IVertexBuilder;
import net.minecraft.block.BlockState;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.Atlases;
import net.minecraft.client.renderer.BlockRendererDispatcher;
import net.minecraft.client.renderer.IRenderTypeBuffer;
import net.minecraft.client.renderer.model.IBakedModel;
import net.minecraft.client.renderer.tileentity.TileEntityRenderer;
import net.minecraft.client.renderer.tileentity.TileEntityRendererDispatcher;
import net.minecraft.util.math.vector.Quaternion;
import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.api.distmarker.OnlyIn;
import appeng.client.render.FacingToRotation;
import appeng.tile.grindstone.CrankTileEntity;
/**
* This FastTESR only handles the animated model of the turning crank. When the
* crank is at rest, it is rendered using a normal model.
*/
@OnlyIn(Dist.CLIENT)
public class CrankTESR extends TileEntityRenderer<CrankTileEntity> {
public CrankTESR(TileEntityRendererDispatcher rendererDispatcherIn) {
super(rendererDispatcherIn);
}
@Override
public void render(CrankTileEntity te, float partialTicks, MatrixStack ms, IRenderTypeBuffer buffers,
int combinedLightIn, int combinedOverlayIn) {
// Apply GL transformations relative to the center of the block: 1) TE rotation
// and 2) crank rotation
ms.push();
ms.translate(0.5, 0.5, 0.5);
FacingToRotation.get(te.getForward(), te.getUp()).push(ms);
ms.rotate(new Quaternion(0, te.getVisibleRotation(), 0, true));
ms.translate(-0.5, -0.5, -0.5);
BlockState blockState = te.getBlockState();
BlockRendererDispatcher dispatcher = Minecraft.getInstance().getBlockRendererDispatcher();
IBakedModel model = dispatcher.getModelForState(blockState);
IVertexBuilder buffer = buffers.getBuffer(Atlases.getCutoutBlockType());
dispatcher.getBlockModelRenderer().renderModelBrightnessColor(ms.getLast(), buffer, null, model, 1, 1, 1,
combinedLightIn, combinedOverlayIn);
ms.pop();
}
}