Files
Applied-Energistics-2/src/main/java/appeng/client/ClientHelper.java
T
shartte 872d8d33cb Clean up global state for cable render mode (#4539)
* Clean up the global state used to hack part interaction into respecting
the player's facade render mode. Make the name more indicative of
what is actually happening.

* Fun.
2020-08-03 14:46:39 +02:00

239 lines
8.8 KiB
Java

/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2015, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.client;
import java.util.Collections;
import java.util.EnumMap;
import java.util.List;
import java.util.Random;
import net.minecraft.client.Minecraft;
import net.minecraft.client.settings.KeyBinding;
import net.minecraft.client.util.InputMappings;
import net.minecraft.client.world.ClientWorld;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.Hand;
import net.minecraft.util.math.RayTraceResult;
import net.minecraft.util.math.vector.Vector3d;
import net.minecraft.world.World;
import net.minecraftforge.client.event.InputEvent;
import net.minecraftforge.client.event.RenderLivingEvent;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.fml.client.registry.ClientRegistry;
import appeng.api.parts.CableRenderMode;
import appeng.block.AEBaseBlock;
import appeng.client.render.effects.EnergyParticleData;
import appeng.client.render.effects.LightningArcFX;
import appeng.client.render.effects.LightningFX;
import appeng.client.render.effects.ParticleTypes;
import appeng.core.AEConfig;
import appeng.core.AppEng;
import appeng.core.sync.network.NetworkHandler;
import appeng.core.sync.packets.ConfigValuePacket;
import appeng.helpers.IMouseWheelItem;
import appeng.server.ServerHelper;
import appeng.util.Platform;
public class ClientHelper extends ServerHelper {
private final static String KEY_CATEGORY = "key.appliedenergistics2.category";
private final EnumMap<ActionKey, KeyBinding> bindings = new EnumMap<>(ActionKey.class);
public void clientInit() {
MinecraftForge.EVENT_BUS.addListener(this::postPlayerRender);
MinecraftForge.EVENT_BUS.addListener(this::wheelEvent);
for (ActionKey key : ActionKey.values()) {
final KeyBinding binding = new KeyBinding(key.getTranslationKey(), key.getDefaultKey(), KEY_CATEGORY);
ClientRegistry.registerKeyBinding(binding);
this.bindings.put(key, binding);
}
}
@Override
public World getWorld() {
if (Platform.isClient()) {
return Minecraft.getInstance().world;
} else {
return super.getWorld();
}
}
@Override
public void bindTileEntitySpecialRenderer(final Class<? extends TileEntity> tile, final AEBaseBlock blk) {
}
@Override
public List<? extends PlayerEntity> getPlayers() {
if (Platform.isClient()) {
return Collections.singletonList(Minecraft.getInstance().player);
} else {
return super.getPlayers();
}
}
// FIXME: Instead of doing a custom packet and this dispatcher, we can use the
// vanilla particle system
@Override
public void spawnEffect(final EffectType effect, final World world, final double posX, final double posY,
final double posZ, final Object o) {
if (AEConfig.instance().isEnableEffects()) {
switch (effect) {
case Vibrant:
this.spawnVibrant(world, posX, posY, posZ);
return;
case Energy:
this.spawnEnergy(world, posX, posY, posZ);
return;
case Lightning:
this.spawnLightning(world, posX, posY, posZ);
return;
case LightningArc:
this.spawnLightningArc(world, posX, posY, posZ, (Vector3d) o);
return;
default:
}
}
}
@Override
public boolean shouldAddParticles(final Random r) {
switch (Minecraft.getInstance().gameSettings.particles) {
default:
case ALL:
return true;
case DECREASED:
return r.nextBoolean();
case MINIMAL:
return false;
}
}
@Override
public RayTraceResult getRTR() {
return Minecraft.getInstance().objectMouseOver;
}
@Override
public void postInit() {
}
@Override
public CableRenderMode getCableRenderMode() {
if (Platform.isServer()) {
return super.getCableRenderMode();
}
final Minecraft mc = Minecraft.getInstance();
final PlayerEntity player = mc.player;
return this.getCableRenderModeForPlayer(player);
}
@Override
public void triggerUpdates() {
final Minecraft mc = Minecraft.getInstance();
if (mc.player == null || mc.world == null) {
return;
}
final PlayerEntity player = mc.player;
final int x = (int) player.getPosX();
final int y = (int) player.getPosY();
final int z = (int) player.getPosZ();
final int range = 16 * 16;
mc.worldRenderer.markBlockRangeForRenderUpdate(x - range, y - range, z - range, x + range, y + range,
z + range);
}
private void postPlayerRender(final RenderLivingEvent.Pre p) {
// FIXME final PlayerColor player = TickHandler.INSTANCE.getPlayerColors().get( p.getEntity().getEntityId() );
// FIXME if( player != null )
// FIXME {
// FIXME final AEColor col = player.myColor;
// FIXME final float r = 0xff & ( col.mediumVariant >> 16 );
// FIXME final float g = 0xff & ( col.mediumVariant >> 8 );
// FIXME final float b = 0xff & ( col.mediumVariant );
// FIXME // FIXME: This is most certainly not going to work!
// FIXME GlStateManager.color4f( r / 255.0f, g / 255.0f, b / 255.0f, 1.0f );
// FIXME }
}
private void spawnVibrant(final World w, final double x, final double y, final double z) {
if (AppEng.proxy.shouldAddParticles(Platform.getRandom())) {
final double d0 = (Platform.getRandomFloat() - 0.5F) * 0.26D;
final double d1 = (Platform.getRandomFloat() - 0.5F) * 0.26D;
final double d2 = (Platform.getRandomFloat() - 0.5F) * 0.26D;
Minecraft.getInstance().particles.addParticle(ParticleTypes.VIBRANT, x + d0, y + d1, z + d2, 0.0D, 0.0D,
0.0D);
}
}
private void spawnEnergy(final World w, final double posX, final double posY, final double posZ) {
final float x = (float) (((Platform.getRandomInt() % 100) * 0.01) - 0.5) * 0.7f;
final float y = (float) (((Platform.getRandomInt() % 100) * 0.01) - 0.5) * 0.7f;
final float z = (float) (((Platform.getRandomInt() % 100) * 0.01) - 0.5) * 0.7f;
Minecraft.getInstance().particles.addParticle(EnergyParticleData.FOR_BLOCK, posX + x, posY + y, posZ + z,
-x * 0.1, -y * 0.1, -z * 0.1);
}
private void spawnLightning(final World world, final double posX, final double posY, final double posZ) {
Minecraft.getInstance().particles.addParticle(ParticleTypes.LIGHTNING, posX, posY + 0.3f, posZ, 0.0f, 0.0f,
0.0f);
}
private void spawnLightningArc(final World world, final double posX, final double posY, final double posZ,
final Vector3d second) {
final LightningFX fx = new LightningArcFX((ClientWorld) world, posX, posY, posZ, second.x, second.y, second.z,
0.0f, 0.0f, 0.0f);
Minecraft.getInstance().particles.addEffect(fx);
}
private void wheelEvent(final InputEvent.MouseScrollEvent me) {
if (me.getScrollDelta() == 0) {
return;
}
final Minecraft mc = Minecraft.getInstance();
final PlayerEntity player = mc.player;
if (player.isCrouching()) {
final boolean mainHand = player.getHeldItem(Hand.MAIN_HAND).getItem() instanceof IMouseWheelItem;
final boolean offHand = player.getHeldItem(Hand.OFF_HAND).getItem() instanceof IMouseWheelItem;
if (mainHand || offHand) {
NetworkHandler.instance()
.sendToServer(new ConfigValuePacket("Item", me.getScrollDelta() > 0 ? "WheelUp" : "WheelDown"));
me.setCanceled(true);
}
}
}
@Override
public boolean isActionKey(ActionKey key, InputMappings.Input pressedKey) {
return this.bindings.get(key).isActiveAndMatches(pressedKey);
}
}